94
CLERICS' CHAMBER. There is a 20% chance that the Slorgon will be
here, as this is one of the rooms that she regularly frequents.
The
Slorgon (AC 5; MV 9”; HD 6; hp 32; #AT 1; D 1-6; SA Paralysis,
poison; Size M; XP 917)
The
slorgon is rumored by the worm cultists to be a slagworm which gorged
on a dead medusa and which was nursed on unholy water. She is
considered to be a sacred creature by the local cultists, who have
ceded Rooms 94 to 96 for her.
Her
lower body is that of a great gray worm or snake. She has two
human-like arms with normal hands, but lacks a human-like neck, her
head being attached to her womanish torso in the same way that a
snake's is. She has a great fanged mouth and instead of hair, her
head is covered with worm-like growths, each about the size of a
snake and having a mouth of its own. The slorgon has no eyes, but
this does not affect her ability to fight. Those who gaze upon her
horrid form must save vs paralysis or be held immobile by fascination
and disgust for 2d6 rounds. She attacks only in melee, where she
allows her head-full of venomous growths to bite a victim. These
carry a deadly poison (save or die).
This
room was originally used as a sleeping chamber for the cult's
clerics. There are ten beds and a large wardrobe holding about a
dozen gray robes decorated with worm inspired designs on the trim and
two robes made of cloth-of-gold worth 200 gold crescents each.
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