Tuesday, November 25, 2014

NEW MONSTER: SOOT TERROR

SOOT TERROR

FREQUENCY: Rare
NO. APPEARING: 1-4
ARMOR CLASS: 0
MOVE: 9”
HIT DICE: 3
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ ATTACK: 3-8
SPECIAL ATTACKS: Surprise on a 1-3
SPECIAL DEFENSES: Magic weapons to hit
MAGIC RESISTANCE: 30%
SAVE: Magic-user 3
INTELLIGENCE: Low
MORALE: See below
ALIGNMENT: Neutral evil
SIZE: M
PSIONIC ABILITY: Nil
LEVEL/ X.P. VALUE: IV/ 120 + 3/hp

Soot terrors are evil semi-material creatures that dwell in coal bins, fireplaces, and like areas. The soot terror resembles a cloud of smoke or black particles. Paler areas are evident, recognizable as eyes and a sinister mouth. It has been suggested that these are not natural creatures at all, but rather the by-product of some terrible sorcery. They hate all forms of life and strike out in anger, their fine particles causing abrasive damage to flesh. This does 3-8 (1d6+2) points of damage. Due to their smoke-like appearance and ability to suddenly rise up and attack, they are likely to surprise opponents on a 1-3 in 6.

Soot terrors do not fear for their own safety, as they are consumed with the urge to extinguish the spark of life in any creature they encounter. For this reason, they never need to face morale checks, although magical fear is effective against them. Their insubstantial bodies make them difficult to hit and magic weapons are needed to cause them harm. They are particularly susceptible to a gust of wind spell or other forms of high wind which causes them 3d6 damage. They are destroyed by such attacks as the whirlwind powers of djinn or air elemental.

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