MOLE,
GIANT
FREQUENCY:
Rare
NO.
APPEARING: 1-3
ARMOR
CLASS: 7
MOVE:
3”(8”)
HIT
DICE: 2+2
%
IN LAIR: Nil
TREASURE
TYPE: Nil
NO.
OF ATTACKS: 1
DAMAGE/
ATTACK: 1-6
SPECIAL
ATTACKS: Paralysis
SPECIAL
DEFENSES: Nil
MAGIC
RESISTANCE: Standard
INTELLIGENCE:
Semi-
ALIGNMENT:
Neutral
SIZE:
M
PSIONIC
ABILITY: Nil (121 point attack)
Attack/Defense
Modes: Nil (B/Nil)
LEVEL/
X.P. VALUE: III/ 90 + 3/hp
Giant
Brain Mole: IV (145 +3/hp)
These
are larger varieties of the common mole and as such will be found in
most places in temperate to warm climates just underneath the surface
of the earth. The giant mole has large and strong forepaws which are
used for burrowing. Giant moles are fast and aggressive, especially
against creatures smaller than themselves. They have poor eyesight
butr exceptional hearing and can sense vibrations in the earth around
them.
When
they bite their claws are used for holding their food. Their saliva
has a paralyzing agent which will hold the victim immobile for 3d4
turns if a saving through is failed. The agent is meant for the
small animals which make up the giant moles standard diet (rats,
giant earthworms, household pets, normal sized moles, etc.) and
against creatures of dwarf size or larger, the saving throw is at +2.
Giant
Brain Mole: The giant brain mole is a psionically sensitive
variant of the giant mole. Like a normal brain mole they can sense
psionic activity or spells or magic items which duplicate psionic
activity within 30'. Giant brain moles are always hungry and they
supplement their diet with the psionic energy of nearby creatures.
They can use a 121 point strength mind thrust during psionic combat.
There is a 20% chance per round that a permanent insanity will be
inflicted upon non-psionic creatures under the giant brain mole's
attack. Stopping the use of the spell or magic item will prevent the
giant brain mole from using its mind thrust. Psionically aware
individuals must kill the giant brain mole or flee the scene to avoid
the psionic attack.
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