Knock
Goblin
FREQUENCY:
Rare
NO.
APPEARING: 4-44 (2d20+2)
ARMOR
CLASS: 6
MOVE:
6”
HIT
DICE: 1
%
IN LAIR: 50%
TREASURE
TYPE: Individuals M; P, Y in lair
NO.
OF ATTACKS: 1 weapon or 1 bite
DAMAGE/
ATTACK: By weapon or 1-3
SPECIAL
ATTACKS: Light
SPECIAL
DEFENSES: Nil
MAGIC
RESISTANCE: Standard
SAVE:
Fighter 1
INTELLIGENCE:
Average
MORALE:
50%
ALIGNMENT:
Neutral
SIZE:
S (2½' to 3' tall)
PSIONIC
ABILITY: Nil
LEVEL/
X.P. VALUE: III/ 14 + 1/hp
Knock
goblins are squat goblins of dark green color, having enormous bull
necks, relatively large and broad mouths, and tiny legs. They have
a mania for mining, precious metals, and gems beyond even the norm
for such creatures. They also delight in the crafting of armor,
weapons, and jewelry of surpassing loveliness and utility. They are
capable trap-makers but also enjoy architecture on a grander scale,
building great bridges and fortresses deep under ground.
Knock
goblins are good miners, equal or surpassing the skill of normal
goblins. Knock goblins usually wear harnesses of leather
supplemented by odd bits of armor and they are partial to very large,
strangely shaped helms, often larger than the goblin itself. They
keep pet fire beetles in their helmets to provide light because knock
goblins cannot see in darkness like other goblins do. By means of
lenses and mirrors, they can focus the fire beetles light to send a
beam up to 60' away, or to greatly illuminate a small section of
wall.
Knock
goblins arm themselves with the tools of mining, picks (treat as a
horseman's military pick due to small size). They can also bite,
though that is not their preferred method of attack. The use of
missile weapons is all but unknown to them. They can, however,
perform a special attack by using the fire beetles in their helmets.
By narrowing and opening the aperture they can send a dazzling beam
of light at their opponent, acting as if they had cast a light
spell at their enemies eyes. If a knock goblin is slain, the fire
beetle in its helmet will usually attack, for they can leave the
confines of the helmet whenever they wish.
Large
and unusual knock goblins exist which demonstrate unusual powers
often related to rock, treasure, and crafting of items of structures.
Knock
goblins prefer the deepest of underground fastnesses but will venture
close to the surface if lured by riches, a vein of ore, or a cluster
of gemstones. As with other types of goblins, they do not need to
eat or drink in their natural habitat (underground). They enjoy food
and drink, however, especially beer. They are more concerned with
treasure and the fun of mining then they are with violence and are
unlikely to engage in violence unless attacked or insulted.
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