Showing posts with label The Grounds. Show all posts
Showing posts with label The Grounds. Show all posts

Wednesday, January 10, 2018

THE GROUNDS 34 ENTRANCES TO THE FOREST PERILOUS.

34 ENTRANCES TO THE FOREST PERILOUS. Each of these areas the map is a wide path leading into the tremendous Forest Perilous. The woods seem darker and greener inside the enchanted forest.

The Forest Perilous will be described as a separate level at a later date.

Tuesday, January 9, 2018

THE GROUNDS 33ZZZZ TOMB OF THE FORGOTTEN KING.

33ZZZZ TOMB OF THE FORGOTTEN KING. The air in the room is stale, as it has been untasted in hundreds of years. A great stone altar is against one side wall and a long block of stone holding a corpse is against the other. Undying torches placed in iron holders burn a purple light.

The corpse is that of a slender but tall man, about eight feet tall and dressed in rotting silk garments and robes. The skin is black and wrinkled like a raisin. He wears a golden crown and a two handed sword is on his chest.

The altar has four indentations corresponding in shape to the four parts of the staff of necromancy. At the top is a round dent to hold the gold skull. Next is a short thin dent to hold the black metal bar. Next is a longer similar dent to hold the red metal cylinder. At the end is a portion suitable for holding the white metal tapering cone. If the parts of the staff are placed in the indentations it will fuse of itself, break the altar with a crash, and wake the corpse of the forgotten king from the stone block. The staff will have 20 charges.

The Forgotten King, Restless Dead (AC 0; MV 9"; HD 11; hp 50; #AT 1 weapon or 1 touch; D Two handed sword +3 or 1-10; SA Paralyzation, fear; SD +1 or better weapon to hit. Limited spell immunity; XP 4350)

The forgotten king is immune to cold, electricity, polymorph, and those mind-affecting spells that do not affect undead. If struck by the staff of necromancy, it will do 1d20 damage to him. He can be turned as a Special undead, but not while in this room. If the adventurers have taken his sword from him before he awakens, then he must use his touch attack. His touch causes paralysis (as a ghast).

When animated he causes fear. All creatures of four hit dice or levels or lower will flee in fear for 1 turn in his presence. Those with more five or more hit dice or levels are entitled to a saving throw.

His crown is encrusted with small diamonds and worth 15000 gold crescents, but is too wide to fit on a human head. The stone block he lays on is actually a box with a stone lid and inside are fifty bars of platinum (100 gold crescents each), a miniature coffin shaped silver casket (200 gold crescents value) holding fifty small diamonds (100 gold crescents each), and a cursed scroll. Any person trhat reads the scroll must save vs spells at -4 or their body will gradually take on the shape of the forgotten king (8 feet tall and slender) with the accompanying appearance (wrinkled blackened skin).

If the forgotten king is defeated the purple torches will stop giving off light.

Monday, January 8, 2018

THE GROUNDS 33YYYY ANTECHAMBER.

33YYYY ANTECHAMBER. The walls are decorated with murals of men and woman dancing, but their heads are skulls while their bodies are normal flesh.

The northeast wall depicts the mural of a door, with a small circular indentation at about chest high. If the small golden skull from Room 33VVVV is placed in the groove, the door will become real and allow access to Room 33ZZZZ.

Sunday, January 7, 2018

THE GROUNDS 33XXXX CRYPT.

33XXXX CRYPT. Sitting on a throne is a dread skull wearing a brown hooded robe. On his lap is a wooden box.

Dread Skull (AC 7; MV 12”; HD 6; hp 27; #AT 1; D 1-6 or scimitar; SA Fear; SD Sharp weapons score half damage only, limited spell immunity; XP 305)

The dread skull's scimitar has a jewel encrusted hilt and is valued at 250 gold crescents. The box is empty, but embedded in the back of the dread skull's skull is a short white metal cone, about six inches long tapering to a sharp point. This is a part of the staff of necromancy.

Saturday, January 6, 2018

THE GROUNDS 33WWWW CRYPT.

33WWWW CRYPT. Sitting on a throne is a skeleton wearing a brown hooded robe. On his lap is a wooden box.

Skeleton (AC 7; MV 12"; HD 1; hp 8; #AT 1; D 1-6; SD Sharp weapons score half damage only, limited spell immunity; XP 22)

The box holds 10 copper pieces.

Friday, January 5, 2018

THE GROUNDS 33VVVV CRYPT.

33VVVV CRYPT. Sitting on a throne is a minor death (like from the deck of many things) wearing a brown hooded robe. On his lap is a wooden box.

Minor Death (AC -4; MV 12"; HD 7; hp 33; #AT 1 scythe; D 2-16; SA Always strikes first in a round, never misses, those killed by a minor death are permanently dead; SD Limited spell immunity, immune to fire, cold, and electricity; XP 1530)

Inside the box is a pair of dice, three gems (ruby, diamond, and sapphire, each worth 5000 gold crescents) and a golden skull the size of an apple. This last item is the top portion of the staff of necromancy.

The minor death doesn't want to fight (although it will if attacked). Instead it wants to play craps (or any other dice game the DM is familiar with).

Each time its opponent wins, it will give up one of its treasures. Every time the minor death wins, one of the character's items of similar value will magically be transported into the box (or next to the throne if it is large). The minor death is only willing to dice with characters that have items sufficiently valuable to make it worth its while.

Thursday, January 4, 2018

THE GROUNDS 33UUUU CRYPT.

33UUUU CRYPT. Sitting on a throne is a skeletal figure wearing a brown hooded robe. On his lap is a wooden box.

The Skeleton Man, Restless Dead (AC 7; MV 12"; HD 1; hp 8; #AT 1; D 1-6; SD Sharp weapons score half damage only, limited spell immunity; XP 22)

Each time that the skeleton man takes damage, splinters of bone fly off him and grow to form 1d4 new skeleton men, identical to the first. These new skeleton men, when hit produce others until a maximum of 24 skeleton men is reached. Skeleton men can be turned as if they were Special undead. They are immune to spells that affect undead (cold, sleep, charm, hold, etc.)

The box holds the mortuary flute and a short black metal bar, about six inches long. This is a part of the staff of necromancy.

Wednesday, January 3, 2018

THE GROUNDS 33TTTT CRYPT.

33TTTT CRYPT. Sitting on a throne is a crypt thing wearing a brown hooded robe. On his lap is a wooden box.

Crypt Thing (AC 3; MV 12”; HD 6; hp 32; #AT 1; D 1-8; SA Teleportation; SD Magic weapon needed to hit; XP 467)

Inside the box are 38 moonstones (50 gold crescents each), a gem that looks like a moonstone but is really a stone of weight, an amulet of proof against detection and location , and a magic-user scroll with the spells gate, invisible stalker, and teleport.

Tuesday, January 2, 2018

THE GROUNDS 33SSSS CRYPT.

33SSSS CRYPT. Sitting on a throne is an unanimated skeleton wearing a brown hooded robe. On his lap is a wooden box trapped with a fire trap spell, cast at the twelfth level of magic use. It holds a red metal bar, about three feet long. This is a part of the staff of necromancy.

Monday, January 1, 2018

THE GROUNDS 33RRRR HALL OF DOOMS.

33RRRR HALL OF DOOMS. As the characters enter this room for the first time, they will be greeted by a kind of spectral being who will offer to show them about the place.

This will be a former Player or Non-Player Character such as a henchman or hireling that has died while on a one of the part's adventurers. If there is no such, it will instead be an enemy that the characters have vanguished.

The walls are decorated with thousands of small paintings showing the many ways that people can meet their death (falling, animal attack, disease, etc.)

If their guide is attacked for whatever reason, it will fade away.

Sunday, December 31, 2017

THE GROUNDS 33QQQQ ALCOVE.

33QQQQ ALCOVE. A huge stone plaque is embedded within the alcove, reading "I Came, I Saw, I Conquered". Below the words is a vertical slot, and if the saw from Room 33LLLL is inserted within it and rotated, the saw teeth will act as a key, opening the tumblers and causing a hidden door to open.

Saturday, December 30, 2017

THE GROUNDS 33PPPP ALCOVE.

33PPPP ALCOVE. A huge torch wall sconce is present within the alcove. If it is pulled down, the secret passage (33AAA is revealed).

From the passage side, the secret door appears as a normal door.

Friday, December 29, 2017

THE GROUNDS 33OOOO SISTER'S ROOM.

33OOOO SISTER'S ROOM. The door to this room is made of stone and etched with the words "Sister's Room". The door is heavy, but will open with normal effort.

Upon a stone bed and under a dome of glass is Hinny Hollow. She is in a state like feign death placed upon her by an enemy to the Hollows many many years ago, but will wake up if kissed by her true love. Essentially, anyone willing to make the effort qualifies as her true love. Alternately, the adventurers can just steal her golden tiara (400 gold crescents) and magic rose (see below).

Hinny Hollow, Neutral female human Magic-User (AC 7; MV 12”; MU4; hp 14; #AT 1; D By weapon type +1 due to strength; SA Spell use; S 17, I 15, W 9, D 17, C 15, Ch 5 (19); XP 235)

First Level Magic user Spells:
Magic Missile, Mending, Write

Second Level Magic User Spells:
Detect Evil, Wizard Lock

In addition to the curse that put her to sleep, Hinny is under a powerful enchantment. She normally appears as a middle-aged woman with an unfortunate horse-like face, an annoying laugh, and poor table manners. Once per day, she can reveal her true form, that of a charming and stunningly beautiful woman, thus her charisma score of 19. This state last up to an hour, but is cut short if she is placed under stress that will break her concentration, such as casting a spell or engaging in combat. It might be possible to break this enchantment, by a quest invented by the DM to achieve this effect, if desired.

She holds a magic rose in full bloom, though its stem is cut. With it she and only she may cast a charm monster spell once a day. The spells listed are those she has memorized, though her spell book is lost.

Hinny's memory is badly damaged due to the effects of the sleeping curse placed upon her. She can not recall the circumstances of her being placed here.


Thursday, December 28, 2017

THE GROUNDS 33NNNN MUMMY'S ROOM.

33NNNN MUMMY'S ROOM. The door to this room is made of stone and etched with the words "Mummy's Room". The door is heavy, but will open easily if pushed.

Lying on the floor is a dead woman wrapped in white bandages. She will rise without the need for scrambling up, almost as if levitating and with her body remaining stiff. She wears an iron crown on her head.

Mummy (AC 3; MV 6”; HD 6+3; hp 33; #AT 1; D 1-12; SA Fear, paralyzation, disease; SD Limited spell immunity; XP 1414)

Her crown holds a small red ruby as a centerpiece. It appears to be worth about 500 gold crescents but it is actually a periapt of foul rotting.

Wednesday, December 27, 2017

THE GROUNDS 33MMMM DADDY'S ROOM.

33MMMM DADDY'S ROOM. The door to this room is made of stone and etched with the words "Daddy's Room". The door is heavy but can be moved if two or three adventurers work together to push together or if one adventurer succeeds in an open doors roll.

The door is trapped. When it is opened, a portion of the ceiling will fall and all those who helped open the door must save vs petrification or be hit for 2d10 damage.

Inside the room are a dessicated corpse of a short man on a metal board raised on wooden stilts, a stone trough holding silver coins, a silver urn, a wooden mannikin wearing an iron Phrygian style hat (like the Triskelion statues wear), and ten wooden statues, each about the size of a cat.

The metal board that the dead body is on is actually a large shield +2. The stone trough holds 5463 silver coins (decorated with the 'H' and the skull). The silver urn (worth 300 gold crescents) holds 2541 gold coins (decorated as above), the strange hat on the mannikin is actually a cap of the necromancer, and the small wooden statues each are decorated as a different kind of animal. Each has a head that screws off and each holds a different potion.

Animal
Potion
Color
Taste
Odor
Toad
Clairaudience
Red
Mint
None
Monkey
Climbing
Orange
Lavendar
Urine
Crocodile
Delusion
Yellow
Vomit
Fishy
Dodo
Extra-Healing
Green
Salty
Metallic
Dragon
Fire Resistance
Blue
Butter
None
Spider
Growth
Purple
None
None
Tiger
Invulnerability
Black
Vinegar
Sweat
Goat
Levitation
White
Milk
Mud
Dog
Speed
Gray
Lemon
None
Unicorn
Poison
Transparent
Honey
Apple



Tuesday, December 26, 2017

THE GROUNDS 33LLLL COFFIN WORKSHOP.

33LLLL COFFIN WORKSHOP. The sawdust and wooden planks in this room are cold and soggy. The half-finished coffins are lined in rows. Carpentry tools (nails, files, hammers, wedges, etc. ) are scattered about. One handsaw is here. It is well made and the saw blade is unusually thick, but the saw teeth are in a strange pattern with blunt and rectangular ends in some places.

Monday, December 25, 2017

THE GROUNDS 33KKKK FLOODED ROOM.

33KKKK FLOODED ROOM. There is a ledge at the edge of the corridor. The room is full of murky water smelling slightly of brine and somewhat of sewage reaching almost to the dropoff and with a depth of five feet. A wooden coffin floats on the water.

Two lacedon-ghasts inhabit this desolate place, under the water.

2 Lacedon-Ghasts (AC 4; MV 15”; HD 4; hp 21, 16; #AT 2 claws, 1 bite; D 1-4/1-4/1-8; SA Nausea, paralysis; SD Limited spell immunity; XP 274, 254)

The undead will try to paralyze anyone in the water, hoping they will drown. They will immediately then go after another victim.

The coffin holds old bones. The silver and gold death mask (300 gold crescents) on the skull is that of a bearded man. On one bony finger is a ring of inaudibility. Wrapped in a shroud at the feet are 8 arrows +3, a gold-plated neck chain (80 gold crescents), and crystal bottle (15 gold crescent value) with a cork stopper holding a blue syrupy perfume worth about 3 gold crescents.

Sunday, December 24, 2017

THE GROUNDS 33JJJJ MAUSOLEUM EXTERIOR.

33JJJJ MAUSOLEUM EXTERIOR. This stone structure is decorated with four three-foot tall gargoyles at the corners of the roof. The door is a stone slab and a bend bars/ lift gates roll is required to open it. The mini-gargoyles are real and will be curious if any one enters or leaves the mausoleum. They will manifest this curiosity by trying to eat the trespassers.

4 Mini-Gargoyles (AC 5; MV 6”/12”; HD 2+4; hp 13 each; #AT 2 claws, 1 horn, and 1 tail; D 1-2/1-2/1-4/1-3; SD Magic weapon to hit; XP 129 each)

If the mausoleum is opened, stairs lead down.

Saturday, December 23, 2017

THE GROUNDS 33IIII GRAVEYARD.

33IIII GRAVEYARD. The graveyard is enclosed by a black iron fence. The ground is soaking wet and it is always uncomfortably cold. The vast majority of the gravestones are so weathered by the constant rain that they are illegible. The gravestones themselves are huge, making navigating the graveyard a little like walking through a forest of monuments and cenotaphs. The mausoleum at 33JJJJ rises above the rest, on a area of relative elevation.

Roll for random encounters in the graveyrad using 1d6 once every two turns. On a 1, there is an encounter. Double the odds if the group is making a lot of noise or in similar situations.

Graveyard Encounter Table
1d6
Description
1
1d8+2 skeletons
2
1d6+2 zombies
3
1d4+1 ghouls
4
1 ghast and 1d2 ghouls
5
The Undertaker
6
The Dismal Dame


Skeletons (AC 7; MV 12"; HD 1; #AT 1; D 1-6; SD Sharp weapons score half damage only, limited spell immunity; XP 14 + 1/hp)

Zombies (AC 8; MV 6"; HD 2; #AT 1; D 1-8; SA Always lose initiative; SD Limited spell immunity; XP 20 + 2/hp)

Ghouls (AC 6; MV 9"; HD 2; #AT 2 claws, 1 bite; D 1-3/1-3/1-6; SA Paralysis; SD Limited spell immunity; XP 65 + 2/hp)

Ghast (AC 4; MV 15”; HD 4; #AT 2 claws, 1 bite; D 1-4/1-4/1-8; SA Nausea, paralysis; SD Limited spell immunity; XP 190+4/hp)

The Undertaker, Restless Dead (AC 4; MV 12"; HD 8; hp 50; #AT 1 Shovel; D 1-6 + 6 for strength; SD Limited spell immunity; Size L; XP 875)

The undertaker stalks the graveyard looking to put those who have escaped their graves back into them. He rarely talks, but when he does his voice sounds as deep as a mountain and his teeth can be seen to be shaped like tombstones. His skin is gray and he is a huge figure, roughly the size of an ogre. He carries a wooden funerary casket with him everywhere. After he subdues an undead by bashing it with his shovel he puts it in his casket and takes away to rebury in a random spot in the graveyard.

The Dismal Dame, Restless Dead (AC 0; MV 18"; HD 6+6; hp 39; #AT Nil; D 0; SA Scream; SD Limited spell immunity; XP 537)

The dismal dame appears as a floating woman wrapped in a ruined white bridal gown. If encountered she will scream and flee. Everyone who hears the scream must save vs death magic or run in fear for 1d6+3 rounds.

The undertaker and the dismal dame are immune to the same attack forms that undead are (cold, sleep, charm, hold, etc.)

Friday, December 22, 2017

THE GROUNDS 33HHHH STUDY.

33HHHH STUDY. This room holds a desk, a chair, and four framed portraits with their fronts to the wall.

The desk holds a magic-user scroll with the spells power word, stun and spiritwrack.

The portraits are labeled and represent the following:

Hazel Hollow: A tragically beautiful blonde young woman

Herbert Hollow: From Room 33DD.

Hengist Hollow: From Room 33UUU. This picture is larger than the others, as if made to accommodate Hengist's large body.

Helthea Hollow: A medusa. The gaze effect of this painting is active. This painting is quite a bit older than the others and its petrification effect will fade as the painting falls apart in 1d4 weeks after it removed from this room.