GRAY
WORMSPAWN
FREQUENCY:
Very rare
NO.
APPEARING: See below
ARMOR
CLASS: 7
MOVE:
9”, or movement rate of host
HIT
DICE: 2+1
%
IN LAIR: Nil
TREASURE
TYPE: Nil
NO.
OF ATTACKS: 1
DAMAGE/
ATTACK: 1-4
SPECIAL
ATTACKS: Drain blood for 4 points
per round, possible spell use
SPECIAL
DEFENSES: Nil
MAGIC
RESISTANCE: Standard
SAVE:
Fighter 3
INTELLIGENCE:
See below
ALIGNMENT:
Neutral or Lawful Evil
SIZE:
S
PSIONIC
ABILITY: Nil
LEVEL/ X.P.
VALUE: III/ 50 + 3/hp
Gray
wormspawn are gray worms, sacred to the Gray Worm God, that spend
part of their life cycle within a host. This is normally performed
voluntarily by a cultist of the Worm God. Grayspawn eggs are
slightly smaller than hen's eggs, but are gray, slimy, and rubbery.
They are swallowed whole by the adoring host cultist.
The
gray gift takes up residence within the gastrointestinal and nervous
system of the host, where is slowly consumes the brain for
nourishment. The practical effect of this relationship is that the
host must make a saving throw against poison every week that the gray
gift is present. Each time the saving throw is failed, the gray gift
gains a point of intelligence and the host loses a point of
intelligence. As the host becomes less capable, the worm takes over
motor and speech functions. Worms with an intelligence of greater
than 6 are lawful evil. Worms inhabiting the body of a spellcaster
will gain the spells that were within the spellcaster's brain,
although they cannot learn new spells.
While
acting as a parasite, they raise the strength and constitution scores
of their host to 18. They can not increase the ability score if it
is already 18 or higher. They also are able to dull the sensation of
pain, making them attractive to the critically ill and elderly.
Worms
that are residing as hosts are shielded from attacks to some degree.
Overwhelming attacks which completely or mostly destroy the host body
or do critical damage to the nervous system (dragon breath, immersion
in lava, beheading, etc.) will do damage to the gray gift's hit
points once the host's hit points are reduced to zero.
When
the host reaches an intelligence of zero or when the host's body is
reduced to 0 hit points, the body is no longer able to support the
worm. At this point the three foot long worm will leave the body,
where it takes its place as a part of the congregation of the Worm
God. At this point the worm is usually intelligent, and can choose
to remain within the body of the host if it believes it will become
vulnerable by exposing itself.
When
outside the body of a host, the worms are not defenseless. They can
bite an opponent for 1-4 points of damage. On a successful strike
they have grabbed on and will do 4 points of blood loss damage per
round until either they or their host is killed, much like a lamprey
or leech.
Gray
wormspawn are rarely found in nature. When they are they usually use
large carnivores as hosts, who are more likely to swallow their eggs
whole. Eggs might be laid by mature worms in rotting meat or dung.
Wild wormspawn are usually less intelligent and of neutral alignment,
having only 'eaten' the intelligence points of animals.
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