GRALKIN
FREQUENCY:
Very rare
NO.
APPEARING: 1-20
ARMOR
CLASS: See below
MOVE:
12”
HIT
DICE: 1 to 6 hit points
%
IN LAIR: 50%
TREASURE
TYPE: See below
NO.
OF ATTACKS:
DAMAGE/
ATTACK: By weapon
SPECIAL
ATTACKS: Nil
SPECIAL
DEFENSES: Nil
MAGIC
RESISTANCE: Standard
SAVE:
Fighter 0
INTELLIGENCE:
Low
MORALE:
50%
ALIGNMENT:
Chaotic (neutral or evil)
SIZE:
M
PSIONIC
ABILITY: Nil
LEVEL/ X.P.
VALUE: I/ 5 + 1/hp
Gralkin are
simply normal humans who have been cursed with the head of a
bird. These creatures range in small groups or individually. It is
quite possible for a gralkin with character levels as a fighter, etc.
to exist, and such are occasionally found leading a band of these
things. The magic curse has also been successfully applied to such
creatures as dogs and ogres, with expected resultant changes to the
above statistics.
Beings changed
in this way gradually adopt a chaotic alignment and generally lose
their ability to cast spells due to a diminished intellect.
Creatures of any good or neutral alignment usually (65%) become
chaotic neutral in the span of two weeks if this curse is not cured
by means of a remove curse spell. Occasionally (35%) they
will turn to chaotic evil in the same span of time. Evil characters
always turn chaotic evil, if they were not already.
The
type of bird head received varies with the character. In some cases
fanciful, prehistoric, or rare bird heads are gained. Gralkin
gradually (over the course of a year or so) lose interest in such
things as clothing and money. Unless armored, they will normally
have an armor class of 10. They do value weapons, although such will
be poorly looked after.
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