Showing posts with label Concerning.... Show all posts
Showing posts with label Concerning.... Show all posts

Thursday, March 31, 2016

CONCERNING BUGBEARS IN CASTLE TRISKELION.

This is the second in a series of posts about how I have approached various archetypal monsters and how they fit into the Castle. This is just my (strange) vision of bugbears.

Generally, bugbears are bigger, stronger, stealthy goblin type monsters. Delvers have noticed that these monsters come in separate size categories. The smallest are the 'runts' or 'squits', about the size of a goblin, about four feet tall with a similar build. Larger, stronger bugbears are known as 'jacks'. These creatures are about the size and strength of a hobgoblin. Fully developed bugbears are over seven feet tall and can get larger. They are significantly more difficult to kill. Some can reach the size of a hill giant and are correspondingly tough.

Some sages have speculated that the runts represent young bugbears and that jacks are females of the species. Recent research has indicated, however, that runts are actually made from goblins using some sort of despicable process known only to bugbears. What is involved in this horrible transformation can only be guessed at, however. As to gender specifics, the heavy fur of the bugbear makes it difficult to tell if bugbears are gendered at all. Certainly it is not a subject that civilized minds inquire about.

All bugbears are naturally stealthy, surprising opponents 50% of the time, under normal conditions. This includes runts who use this stealth, along with their small size, to ambush and kill hapless travelers or to steal valuable items from human abodes or other monster's lairs. Runts appear to desire the recognition of their ilk and frequently take their ill-gotten gains back to the larger bugbears. It is thought that this allows them to develop into jacks in some way.

While runts prefer to fight using ambush tactics, jacks are not averse to a straight-on fight. They are rude, violent, and cruel, prone to tormenting weaker creatures. Jacks frequently capture smaller humanoids to use as servants and slaves. Goblins in particular are much sought after, to turn into new bugbears and replenish the strength of the band. They themselves are bullied by the strongest bugbears.

The largest bugbears are very strong and can throw larger hand held weapons such as maces, hammers, morning stars, and battle axes as though they were throwing axes, up to 4”, anything under 2” being treated as medium range. They frequently carry more than one weapon, so they can throw the first and blood the enemy before closing for melee.

Bugbears are reasonably intelligent, and can see well in daylight. Like goblins, they can see even in full darkness up to 60 feet. They will eat food and consume drink (especially alcohol, which they enjoy greatly) but do not actually require sustenance as long as they are in their natural surroundings (gloomy dungeons or forsaken wilderness).

Bugbears prefer to wear odd loose fitting clothing of they type favorite by foppish nobles. Thus ruffs, hose, doublets, capes, and bonnets or caps are frequently sported by these creatures. Their servants are also forced to wear similar types of clothing. Usually they alternate two primary or secondary colors and striped, spotted, checked, or plaid patterns. Bugbears of different bands wear different colors and are usually very aggressive towards each other.

Like goblins and other fairy-tale creatures, bugbears do not have awe of the divine. Quite the opposite in fact. They delight in stealing items precious to those who have true faith, so they can defile, hide, or destroy them. Bugbears do not appear to cast spells, although they do use items which seem to require arcane magical talent to employ properly.

Friday, January 15, 2016

CONCERNING GOBLINS IN CASTLE TRISKELION.

This is going to the first in a series of posts about how I have approached various archetypal monsters and how they fit into the Castle. As always, your mileage may vary. Feel free to use the following only if it helps or you feel it fits in your campaign.

To be clear, in this post I am referring to common goblins only - not talon goblins, hatchet-faced goblins, xvart, yvart, zvart, bogeys, dusk goblins, sugar goblins, moor walkers, or any of the various similar creatures and cousins. Some or all of what is related below MAY also apply to those sub-types and related humanoids.


Some sages speculate that goblins are born from the spilled blood of fantastic monsters such as chimerae, hydrae, basilisks, manticores, and so on. Dragons are rumored to be so potent magically that goblins can form spontaneously even from their dung.

Other sages are of the opinion that dungeons, after years of bloodshed in their profane halls, achieve a sort of sentience of their own. Goblins are the thoughts and dreams of dungeons made real by the dungeon's need to be occupied.

New goblins are normal goblin-sized and can talk, fight, and do all the things you would expect a goblin to do, but they have no long term memories. As long as they are with you they appear capable of performing normal tasks and remembering details in the short term, but if you leave them alone for a while, they will no longer recognize you.  It takes years before a goblin's brain is mature enough to start laying down new long term memories.

Goblins do not procreate in the usual way, but there are still male and female goblins. Male goblins are always hideously ugly, but female goblins are almost childlike in appearance. They still fight as well as the males, though.

Being creatures of the the dungeon, goblins can see even in complete darkness (I consider it different from infravision, which I use only as the spell). They also are weakened by sunlight, just as described in the Monster Manual.

Goblins do eat, and enjoy food. Nevertheless, as long as they remain in their natural surroundings (ie. dungeons) they do not actually have to consume any nourishment. Should they leave the friendly confines of the dungeon homes, they will find that they hunger like other creatures.

Being fairy-tale creatures, goblins are averse to piety and thus can not become divine spellcasters. You will find no goblin shamans or witchdoctors in Castle Triskelion unless you put them there yourself.

Should goblins be forced to endure discipline, order, and warfare for prolonged periods of time they will naturally evolve into hobgoblins. Usually this happens to a group of goblins working together. This change is so gradual that sometimes they do not even notice that it has happened themselves.

Goblins can also become bugbears, but goblins do not wish to talk about this horrible process.

Goblins are often found serving evil wizards, evil knights, hobgoblins, or stronger goblins. They are natural minions.

At certain times of the year goblins and their ilk (in this case including talon goblins, hatchet-faces, etc.) gather for a Goblin Market, where commerce, not violence, is the rule.