ZOMBIE,
FUNGOID
FREQUENCY:
Rare
NO.
APPEARING: 1-10
ARMOR
CLASS: 8
MOVE:
9”
HIT
DICE: 2+1
%
IN LAIR: Nil
TREASURE
TYPE: Nil
NO.
OF ATTACKS: 1
DAMAGE/
ATTACK: 1-8
SPECIAL
ATTACKS: Cause disease
SPECIAL
DEFENSES: Regeneration
MAGIC
RESISTANCE: Standard
SAVE:
As non-intelligent monster
INTELLIGENCE:
Non-
ALIGNMENT:
Neutral
SIZE:
M
PSIONIC
ABILITY: Nil
LEVEL/
X.P. VALUE: III/ 60 + 3/hp
These
walking corpses look much like a zombies, but they are actually
infected hosts of a fungal organism. When encountered. their heads
will have cracked open like eggs and purple branch-like tendrils of
fungoid material will have blossomed.
They
attack once per round for 1-8 hit points of damage. The quick
growing fungus repairs its host for 1d4 points of regeneration each
round. They are not slow like regular zombies and cannot be turned.
Treat them as fungus with regard to spell effects on them, noting
that they are susceptible to spells which affect plants.
Anyone
killed by the fungus will rise as a fungoid zombie. A cure
disease spell will stop the process. Anyone who takes half or
more of their hit points in damage from the fungoid zombies must save
vs poison or develop an acute severe respiratory disease within the
next day (as DMG, p 14). Though the character may fear they will
become a fungoid zombie, they will recover.
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