87
ROOM OF PREPARATION. This room holds ten members of the heretical
branch of the Gray Worm Cult, two of which are members of leadership.
Sarplag
the Deviant, Lawful Evil male human Cleric of the Worm God (AC 10; MV
12“; C3; hp 13; #AT 1; D Footman's Flail +2 to damage due to
strength; SA Spell use; S 18,
I 9, W 12, D 13, C 18, CH 12; XP 230)
First
Level Cleric Spells:
Light,
Remove Fear
Second
Level Cleric Spells:
Hold
Person
Manglor the
Mighty, Lawful Evil male human Fighter (AC 8; MV 12”; F4; hp 28;
#AT 1; D Dagger +3 due to strength; S 18(13), I 7, W 5, D 16, C 18,
CH 7: XP 318)
8 Other
Heretical Worm Cultists (AC 10; MV 12”; HD 1-6 hit points; hp 1, 4,
1, 1, 5, 5, 6, 3; #AT 1; D Dagger +2 due to strength; XP 6, 9, 6, 6,
10, 10, 11, 8)
The cultists
count both men and women among their number and each (including
Sarplag and Manglor) wears a gray robe and harbors a gray wormspawn,
augmenting their strength and consitution to 18 (except for Manglor,
who already had exceptional strength).
Sarplag has 17
gold cylinders (each worth 1 gold crescent) and a small iron rod for
the hold person spell. Manglor and each cultist has 5 to 14
(1d10+4) gold cylinders of the type used also by the Orthodox
cultists.
Each time a
cultist is brought to 0 hit points, a gray wormspawn will emerge from
their body 1d3 rounds later. Massive damage, such as a vorpal
sword beheading swing or immolation from a fire ball, will
do 'remaining' damage to the worm inside once the host's hit points
reach 0.
10 Gray
Wormspawn (AC 7; MV 9”; HD 2+1; hp 7, 13, 8, 11, 13, 15, 9, 13,
11, 9; #AT 1 bite; D 1-4; SA Drain blood for 4 hit points per round;
XP 71, 89, 74, 83, 89, 95, 77, 89, 83, 77)
The function of
this room is to allow men and women who are being sacrificed to the
new worms in Room 88 to mentally prepare for the experience. There
are gray prayers rugs and the south portion of the room is a sort of
kitchen, with tables, a sink dispensing clean water, and working
stove on which to heat the water for preparing tea. Above the tables
are cabinets holding utensils, cups, tea-making apparatus, and tea.
Three large pots
of tea have been prepared, but have gone cold. The tea has been
drugged to cause the drinker to sleep (so the worms in Room 88 can be
applied without anxiety). The drinker must save versus poison or
fall asleep for 1d3 turns.
The cultists
have also begun stocking the cabinets with food items as they have
realized that their fight with the Orthodox Cultists may drag out for
some time. The food consists mostly of crackers, pickles, dried
fruit, and salted meat. There is enough food here to last fifty
people for several weeks.
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