Roll
for random encounters using 1d6 once every six turns in the East and
Northwest Towers only. On a 1, there is an encounter. Double the
odds if the group is making a lot of noise or in similar situations.
There are no random encounters in the Southwest Tower.
Random
Encounters
1d12
|
East
Tower
|
Northwest
Tower
|
1
|
1d4+1 Evil
Gnomes
|
1d6+1 Air
Eels
|
2
|
Evil Gnome
and Gnits
|
1d4+1
Carver Bugs
|
3-5
|
1d6+2
Gnits
|
Creepers
|
6
|
Gnits and
Gnawgas
|
1d4+1
Glutinous Gunges
|
7
|
1d4 Gutter
Gremlins
|
1d4+1
Koalinths
|
8
|
1d6+3
Jousting Wasps
|
2d4+1
Scuttle Bats
|
9
|
1d4+1
Scrapies
|
1d4+2
Trigintipedes
|
10
|
Place
creature from nearby room
|
Place
creature from nearby room
|
11
|
Place
creature from adjacent level
|
Place
creature from adjacent level
|
12
|
Dungeon
Dressing
|
Dungeon
Dressing
|
Air
Eels
Air
Eels (AC 9; MV 3”/12”; HD 3; #AT 1 bite; D 1-3; SA Breath
lightning for 1d8+2 damage; SD Explode for 2d8; XP 90 + 3/hp)
Carver
Bugs
Carver
Bugs (AC 5; MV 12"; HD 2; #AT 2 claws; D 2-9/2-9; SA +1 to hit,
attacks as sword of sharpness; XP 28 + 2/hp)
Creepers
Stage
I Creepers (AC 7; MV 6”//9”' HD 1; #AT 3; D 1-3/1-3/1-4; XP 10 +
1/hp)
Stage
II Creepers (AC 5; MV 15”; HD 2+1; #AT 2 claws and 1 bite; D
1-4/1-4/1-6; SA Spit acid; XP 50 + 3/hp)
This
encounter will consist of 2-7 (1d6+1) stage I creepers and 0-3
(1d4-1) stage II creepers. They are hungry for man-flesh and will
usually attack immediately.
Evil
Gnomes
Evil
Gnomes (AC 6; MV 6”; HD 1; #AT 1; D Short sword or spear; XP 10 +
1/hp)
These
gnomes are going about mysterious business of their own. Each gnome
will have 1d4+1 gold mabans and carry both a short sword and spear.
Evil
Gnome and Gnits
Evil
Gnome (AC 6; MV 6”; F2; #AT 1; D Short sword; XP 35 + 3/hp)
Gnits
(AC 7; MV 9”; HD 2-5 hit points; #AT 1; D Gnit pick; XP 5 + 1/hp)
This
encounter will be with 1 evil gnome master and a group of 1-6 gnits
who act as bodyguards and lackeys. The gnits each carry 3d8 copper
pieces. The gnome will carry 1d10+4 gold mabans and there is a a 20%
chance he will have one of the following items:
1d4
|
Item
|
1
|
Random
potion from table in Dungeon Master's Guide on page 12
|
2
|
Gem, base
value 50 gold crescents (65%) or 100 gold crescents (35%)
|
3
|
Random
evil toy, see Room 41
|
4
|
Underwear
|
Glutinous
Gunges
Glutinous
Gunges (AC 5; MV 3”; HD 3+2; #AT 1; D 2-8; SD Sticky; XP 85+4/hp)
Gnits
Gnits
(AC 7; MV 9”; HD 2-5 hit points; #AT 1; D Gnit pick; XP 5 + 1/hp)
These
gnits will carry 3d8 copper pieces each. They will be engaged in one
of the following:
1d4
|
Activity
|
1
|
Carrying
food
|
2
|
Patrolling
|
3
|
Fleeing
something (roll again on table)
|
4
|
Looking
for food
|
Gnits
and Gnawgas
Gnits
(AC 7; MV 9”; HD 2-5 hit points; #AT 1; D Gnit pick; XP 5 + 1/hp)
Gnawgas
(AC 5; MV 15”; HD 2+1; #AT 1 bite; D 2-8; XP 35 + 3/hp)
There
will be 1d6+1 Gnits and 1d4 Gnawgas. Again, the gnits will each have
3d8 copper pieces. They will be engaged in one of the following:
1d4
|
Activity
|
1
|
Hunting
|
2
|
Patrolling
|
3
|
Taking
gnawgas out for exercise
|
4
|
Taking
gnawgas out for gnawgas to go to bathroom
|
Gutter
Gremlins
Gutter
Gremlins (AC 6; MV 15”; HD 1-6 hit points; #AT 0; D Nil; SA Magic
use; SD Never surprised, save as 11th level magic-user/thief; XP 30 +
1/hp)
What
are they doing?
1d8
|
Activity
|
1
|
Racing
each other
|
2
|
Causing
trouble for adventurers
|
3
|
Have cans
of paint, going to paint something
|
4
|
Betting on
roach or beetle races, each will have 0-7 (1d8-1) gold crescents
|
5
|
Bringing
food and water to a monster
|
6
|
Having a
contest to see who can flick boogers farther
|
7
|
Engaged in
a debate
|
8
|
Electing a
new leader, 40% chance they will try to elect an adventurer
|
Jousting
Wasps
Jousting
Wasps (AC 5; MV 3”/15”; HD 1-4 hit points; #AT 1 sting; D 1-2; SA
Attack as 4 HD monster on first attack; XP 5 +1/hp)
Koalinths
Koalinths
(AC 5; MV 9”; HD 1+1; #AT 1; D Black iron trident; XP 20+2/hp)
They
will each carry 0-9 (1d10-1) gold crescents, 0-11 (1d12-1) silver
spanners, and 0-22 (2d12-2) copper pieces. They will be:
1d4
|
Activity
|
1
|
Bringing
food or goods from trading with another group in dungeon
|
2
|
Hunting
for stage I creepers, will carry nets
|
3
|
Bored, out
for a stroll
|
4
|
Bored,
looking for trouble
|
Scrapies
Scrapies
(AC 7; MV 12”; HD 3+1; #AT 2 claws and 1 bite; D 1-6/1-6/2-8; XP 60
+ 4/hp)
50%
of these encounters will be with a group of young males, looking for
trouble. The remainder will be with a family group who may or may
not attack (use reaction roll and interpret as desired).
Scuttle
Bats
Scuttle
Bats (AC 6; MV 15”/18”; HD 2+1; SA Nausea, wounding bite; XP 65 +
3/hp)
Trigintipedes
Trigintipedes
(AC 7; MV 15”; HD 2; #AT 1 bite; D 2-5; SA Weakness; XP 65 + 2/hp)
Dungeon
Dressing
1d8
|
East
Tower
|
Northwest
Tower
|
1
|
Small
black journal, all the pages have been torn out, leaving only the
leather binding
|
Ten purple
pebbles stacked as a pyramid
|
2
|
Small
wooden statue of a maiden
|
Smell of
brine
|
3
|
A pile of
rotting pillows or vegetable matter
|
Croaking
sound in the distance, will sound twice more then stop
|
4
|
Small bag
containing variety of teeth
|
Clump of
green rotting material, smells fishy
|
5
|
Abandoned
gnit pick
|
Column of
hermit crabs marching in a line
|
6
|
Misplaced
evil gnome's red conical hat
|
Jar
contains preservative alcohol and human eyeballs
|
7
|
Tiny
footprints seen on walls or ceiling, individual had apparently
stepped in paint
|
Sound of
singing from far away, 50% chance sea shanty, 50% opera
|
8
|
Random
evil toy, wrapped in pretty paper (see Room 41)
|
Crushed
sea shells
|