68
BRIDGE. This area is a cobbled stone bridge to the Ground Level of the Inner Ward. It is open to the sky and affords a view of the
steep drop to the south. It traverses a rushing river which flows
from north to south and has a depth of about ten feet. The river
emerges from a series of arches in the wall to the north and before
reaching this point it is underground beneath the mountainside. The
river becomes a steep waterfall just a few feet south of the castle,
plunging down about 40 feet and emptying into a small lake before
continuing as a river to the south.
Showing posts with label Outer Ward Ground Level. Show all posts
Showing posts with label Outer Ward Ground Level. Show all posts
Monday, December 9, 2013
Sunday, December 8, 2013
OUTER WARD GROUND LEVEL 67 TRAINING ROOM.
67
TRAINING ROOM. If the characters have not been to Room 43, they
will be able to see and hear the 3 hobgoblins with their prisoner,
because there is an arcade in the north and any noises made in the
long hall (Room 43) are easily heard in Rooms 35 and 67.
Furthermore, much of Room 35 can be viewed from this room.
This room was used by the guards and other worthies of the outer ward to practice. Wooden weapons and shields, training dummies, and such items are present. The walls are stone and the floor is wood. A huge fireplace is in the southwest corner. The staircase leads up to Room 33 on the First Floor.
This room was used by the guards and other worthies of the outer ward to practice. Wooden weapons and shields, training dummies, and such items are present. The walls are stone and the floor is wood. A huge fireplace is in the southwest corner. The staircase leads up to Room 33 on the First Floor.
Saturday, December 7, 2013
OUTER WARD GROUND LEVEL 66 TAXIDERMY.
66
TAXIDERMY. This
is a very large room filled with excellent examples of the
taxidermist's art. Two carver bugs are here. They are attempting to
make a meal of a stuffed bear.
2
Carver Bugs (AC 5; MV 12"; HD 2; hp 12, 9; #AT 2 claws; D
2-9/2-9; SA +1 to hit, attacks as sword of sharpness; XP 52,
46)
Among
the larger mounted animals there are an elk, two bears, five wolves,
a lion, a hippogriff, a giant skunk, and three eagles (on well-made
wooden perches resembling tree limbs). In addition there are scores
of waterfowl, weasels, smaller cats, foxes, rabbits and similar
creatures. Many of these animals are missing limbs and scarps of fur
lie in testament to the many other trophies that were here at one
time. Massive numbers of antlers and deer heads also line the walls.
A
grand fireplace graces the east wall. Above the mantle is a portrait
of Sergi Triskelion, the famous big game hunter. He appears as an
overweight but vigorous middle aged man with a heavy beard and long
black hair.
There
are three other paintings. Two are portraits hanging on the north
wall. One is of Luciana Triskelion, a girl of about 10 years old. She
has straight black hair and very dark eyes. The next portrait is of
her sister, Salvatrice. She appears to be about 8 years old and has
curly blond hair and light green eyes. Like Sergi's portrait, these
are labeled and signed by Patrizio Triskelion.
The
final painting hangs on the south wall. It is labeled "The Hunt"
and shows Sergi in chainmail and mounted on a large brown horse. He
is charging a seven headed hydra, but each hydra's head has been
replaced with the head of a rooster.
The
walls are paneled in dark wood. The floor is likewise wood. The place
is massively cobwebbed and the whole area has a musty smell.
Friday, December 6, 2013
OUTER WARD GROUND LEVEL 65 SUITE BATH.
65
SUITE BATH. As
in Room 62, the walls and floor are tiled in white. Here, however, a
massive quantity of purple fungus is growing in the cracks between
the tiles. Three dirty stained glass windows are in the south wall.
There is a blue porcelain toilet and a huge brass bathtub. A white
cabinet is against the west wall.
The
fungus has a strange effect do to the spores it produces. Anyone
staying in this room for more than 2 rounds must save versus poison
or experience occasional auditory hallucinations for the next twenty
four hours. Check every 30 minutes or so, roll 1d6, on a 1 or 2 the
character experiences a believable auditory hallucination appearing
to come from a random direction. Consult the following table:
1d12
|
Hallucination
Description
|
1
|
Baby
crying
|
2
|
Frog
croaking
|
3
|
Whistling
|
4
|
A
very loud heartbeat
|
5
|
Cackling
laughter
|
6
|
Chanting
|
7
|
Sounds
coming from the behind the wall
|
8
|
Water
dripping
|
9
|
A
young girl crying for help
|
10
|
A
harsh voice saying the character's name
|
11
|
A
door slamming shut
|
12
|
Footsteps
|
The
bathtub is equipped with hot and cold water faucets, but will not
function.
The
cabinet contains three sealed glass canisters. The first contains
grain alcohol. The second contains witch hazel. The third contains
cotton puffs. Hidden inside the cotton is a moonstone worth 75 gold
crescents.
Thursday, December 5, 2013
OUTER WARD GROUND LEVEL 64 SUITE BEDROOM.
64
SUITE BEDROOM. A
carrion crawler occupies this room. The talon goblins occasionally
put prisoners in here for the sake of amusement.
Carrion
Crawler (AC 3/7; MV 12"; HD 3+1; hp 14; #AT 8 tentacles; D
Paralysis; XP 636)
There
is a fireplace in the south wall. The walls have the same red
wallpaper as that in Room 63. The bed is large and comfortable. There
are four plain glass windows which open on hinges. There is an alcove
in the southeast.
Beneath
the bed is an overlooked foot locker containing a bottle of vinegar
labeled "potion of healing", a pair of boots of
elvenkind, a small red felt bag containing 17 silver spanners,
and a marble statue of a cockatrice worth 35 gold crescents.
The
alcove in the southeast contains a shrine to an ancient evil god of
unknown provenance. This portion of the room is unnaturally cold and
will detect as Neutral Evil if a detection spell or device is used.
The shrine itself is a marble platform with dozens of black candles
and a small idol of an malformed humanoid figure. The idol is made of
some strange green metal and appears slightly melted with runny
features. It is cursed. Anyone who touches the idol must save
versus spells or suffer -1 on "to hit" and saving throws
for the next 1-4 days.
If
anyone actually takes the idol out of the room, it will become
heavier and heavier until they are unable to carry it. If the
character states he or she wishes to return the idol to its shrine,
they will be able to move it again, though it will still feel
abnormally heavy until it is returned. If the idol is returned to the
shrine, no further evil will occur. If the idol is not returned, but
merely left somewhere, the offender will suffer a further curse,
causing a loss of 2-5 strength points (to a minimum of 3) over the
next 1-4 days. This effect will be permanent, until the idol is
returned to its place or a heal, restoration, remove
curse, wish, or alter reality is used.
Wednesday, December 4, 2013
OUTER WARD GROUND LEVEL 63 SUITE ANTECHAMBER.
63
SUITE ANTECHAMBER. The
two talon goblins stationed here are smoking a strange blue-green
leaf from meerschaum pipes. They are somewhat apprehensive about the
monster in Room 64 and are thus slightly easier to surprise by people
entering from the hallway (extra 1 in 6 chance). If they have been
warned by the goblins in Room 50 they will have normal chances of
being surprised.
Talon
Goblin 1 (AC 6; MV 6"; HD 1; hp 6; #AT 1; D Short sword; XP 16)
6 silver spanners, 1 copper piece
Talon
Goblin 2 (AC 6; MV 6"; HD 1; hp 5; #AT 1; D Hand axe; XP 15) no
wealth
The
door to Room 64 is roughly barricaded by two of the couches and three
wooden chairs (apparently brought from another room). The red and
gray furniture is largely intact and the walls are papered in red.
There is a dining table, a coffee table, a desk, two padded chairs, a
bookcase, and several couches. A fireplace is in the east wall.
A
coffee table holds two more meerschaum pipes and a small pouch of the
same blue-green leaf. Each pipe is worth between 3 to 8 (1d6+2) gold
crescents to a tobacco shop. The pipes the goblins are smoking are
decorated with a bear and a unicorn. The pipes on the table are
decorated with an old man's face and a devil face. The leaf is highly
addictive. If sold it could fetch as much as 10 gold crescents to the
right buyer.
Over
the fireplace hangs a portrait of Vittorino Triskelion the alchemist,
a bald elderly man with a kindly smile. It is labeled with his name
and signed by the artist Patrizio Triskelion.
The
small room in the south wall is a walk-in closet holding an old gray
cloak decorated with fish and birds in blue and green (cloak of
protection +2).
Tuesday, December 3, 2013
OUTER WARD GROUND LEVEL 62 MASTER SUITE BATH.
62
MASTER SUITE BATH. This room is lavishly decorated. The walls and
floor are adorned with white tile. Two stained glass windows
depicting bathing blue skinned nymphs are present. There is a white porcelain
toilet and a large ornamental brass bathtub. A white cabinet is
against the east wall.
This room suffers from the same water shortage seen elsewhere in the outer ward but some water still drips from the bathtub faucets. The goblins have placed a teapot to catch the water. Only the master goblin and his wives use it as a restroom and as a rule they do not bathe.
This room suffers from the same water shortage seen elsewhere in the outer ward but some water still drips from the bathtub faucets. The goblins have placed a teapot to catch the water. Only the master goblin and his wives use it as a restroom and as a rule they do not bathe.
The cabinet contains scented soaps, fragrant candles, and white towels. The front of the cabinet is decorated by a mermaid carrying a jug. A secret door connects the back of the cabinet to Room 52. It is operated by twisting the mermaid's jug, causing the false back of the cabinet (behind the shelves) to swing open.
Monday, December 2, 2013
OUTER WARD GROUND LEVEL 61 MASTER SUITE BEDROOM.
61
MASTER SUITE BEDROOM. The master goblin and his three wives are
here. Each of the wives wears human female clothing.
Straglietti,
the master goblin (AC 4; MV 6"; HD 3; hp 14; #AT 1; D Bastard
sword or dagger +1 to damage due to strength; XP 77) 14 gold
crescents, 24 silver spanners, golden nose ring worth 8 gold
crescents, key to Room 59, key to locked iron box under bed
3
Female Talon Goblins (AC 7; MV 6"; HD 1-1; hp 2, 4, 3; #AT 1; D
Dagger; XP 12, 14, 13)
The
first wife has a copper ankle bracelet worth 2 gold crescents and a
pearl hairpin worth 1 gold crescent. The second wife has a silver
necklace worth 5 gold crescents. The third wife wears a single silver
earring worth 2 gold crescents.
If
the characters are willing, they will find Straglietti to be more
interested in peaceful negotiations than in being killed. However,
should the characters somehow form an alliance with Straglietti, they
will find him a graceless friend. Straglietti is not particularly
bright, but he is also not stupid. He will attempt to feel out the
party and assess strengths and weaknesses. If an alliance is made
between him and the party, he will demand that they accept one of his
wives as a peace offering (Janice, the 4 hit point wife), as she is a
shrew and he is aching to be rid of her. He has the following goals:
1.
He will first attempt to convince them to kill the Dragenbok (Room41, this level) as he and the other talon goblins have an deep fear
of this monster.
2.
He will next try to get them to kill the talon goblin mage Ulixes
(Second Floor Room 39).
3.
If possible and he is working from a position of strength, he will
attempt to extort money from the adventurers.
In
return he can offer little. He would be willing to release the
prisoners in Room 59 and allow the party safe passage through this
floor whenever they like. Under no condition will he give up treasure
or allow conscription of goblin troops. If placed under extreme
duress, or if the Dungeon Master finds it convenient, he may be
willing to offer a talon goblin as a guide.
If
the party has aided him, Straglietti will feel no loyalty. If he
senses weakness (such as the party has visible wounds or fewer
members) he will not hesitate to betray them, preferably when they
are off-guard.
A
beautiful four poster bed, now with stained and ripped bedding, is
here. There is a lit fireplace in the south wall. An armoire and
wardrobe are present. Once beautiful paintings graced the walls, but
these have been slashed and discarded and crude drawings made from
charcoal now decorate the walls. Two lovely stained glass windows
featuring mountains with snowy tops are present.
Under
the bed, the master goblin keeps his treasure:
Iron
box with a lock on it
- Gem (chrysoberyl, 100 gold crescents)
- Triskelion signet ring (worth 1 gold crescent)
- Elaborate jade snuff box (worth 38 gold crescents)
- Elaborate cherrywood snuff box (worth 25 gold crescents)
- 181 copper pieces
- 16 silver spanners
- 8 gold crescents
- 4 gold mabans (dwarvish currency)
Long
but shallow wooden box, not locked
- Wand of illumination (84 charges)
- Potion of super-heroism (orange color, tastes buttery)
- Scimitar wrapped in leather
- Ivory carving of an elephant (worth 600 gold crescents)
- Knife sheath (worth 3 copper pieces)
- 2806 copper pieces
- 891 silver spanners
- 104 gold crescents
There
is also a barrel of pickled fish and Barca's equipment: chainmail,
shield (crest is a green griffon), and long sword.
Sunday, December 1, 2013
OUTER WARD GROUND LEVEL 60 MASTER SUITE VISITING ROOM.
60
MASTER SUITE VISITING ROOM. Three
talon goblins guard this area, although as noted they will rush into
Room 58 if they hear fighting.
Karpaccio,
an Oversized Talon Goblin (AC 5; MV 6"; HD 2; hp 11; #AT 1; D
Military fork or dagger; XP 42) 6 gold crescents, 29 silver spanners,
gilded helmet taken from room 42 worth 18 gold crescents
Talon
Goblin 1 (AC 6; MV 6"; HD 1; hp 7; #AT 1; D Short sword or
dagger; XP 17) 19 silver spanners, 1 gold crescent
Talon
Goblin 2 (AC 6; MV 6"; HD 1; hp 8; #AT 1; D Scimitar; XP 18) 1
gold crescent, 4 silver spanners, 13 copper pieces
The
rooms elegant furniture is largely intact, but some pieces have been
marred by knife slashes. There is a desk and two chairs, a wardrobe,
and a large table with some cheese on it. Five casks of salted pork
are in the northwest corner. There is a fireplace in the south wall
and the walls are papered in a blue and white striped pattern. Five
beautiful stained glass windows featuring green nymphs are present.
The small room in the west wall is a walk-in closet containing green
female horseriding clothes and male formal wear.
Saturday, November 30, 2013
OUTER WARD GROUND LEVEL 59 MASTER SUITE ANNEX.
59
MASTER SUITE ANNEX. The
door to this room is locked and there is no light source. There is a
hardwood floor and the walls are papered with the same pattern as
that in Room 58. Inside are three prisoners: Antonio, a merchant,
Rami, his daughter, and Barca Cetruzzo, an adventurer. They are
clothed in rags and Barca has been beaten and has had his armor and
weapons taken.
Antonio,
Neutral Good normal sedentary male human (AC 10; MV 12", HD 1-4
hit points; hp 2; #AT 1; D By weapon type; SA Attacks at -2 "to
hit"; XP 7)
Rami,
Chaotic Good normal active female human (ACX 10; MV 12"; HD 1-4
hit points; hp 4; #AT 1; D By weapon type; SA Attacks at -1 "to
hit"; XP 9)
Barca
Cetruzzo, Chaotic Good male human Fighter (AC 10; MV 12"; F2; hp
3 (normally 9); #AT 1; D By weapon type +1 to damage due to strength;
S 16, I 8, W 8, D 13, C 15, Ch 12; XP 26 (normally 38))
Antonio
and Rami were part of a merchant caravan that was waylaid by the
talon goblins. They will ask to be escorted out of the castle as soon
as possible and Antonio will be able to offer a reward of 100 gold
crescents for their rescue. Barca has been separated from his
adventuring party and will ask the characters to help him find them.
Friday, November 29, 2013
OUTER WARD GROUND LEVEL 58 MASTER SUITE ANTECHAMBER.
58
MASTER SUITE ANTECHAMBER. One
talon goblin stands guard here.
Talon
Goblin (AC 6; MV 6"; HD 1; hp 7; #AT 1; D Morning star; XP 17)
he carries 3 copper pieces and 7 wooden tokens from Room 45 which he
believes to be valuable
If
the party engages in noisy combat, the three goblins in Room 60 will
investigate.
The
room has a light gray carpet marred by bloodstains. The battered but
rich furniture has been pushed to the walls, which are papered in a
blue and white diamond pattern. A fireplace is in the west wall. Near
the ceiling is a wooden moulding with sailing ships carved on it.
This room is where the talon goblins chop up captives and food and
practice torture on victims. When the goblins want to eat they
arrange the tables in the center of the room.
Thursday, November 28, 2013
OUTER WARD GROUND LEVEL 57 MAIDS' DORMITORY.
57
MAIDS' DORMITORY. This room has been burned out. The walls, once
papered over, now show the exposed blackened stone. The overhead wooden beams
are singed. The wooden door is also badly burned but still opens and
closes. Nothing of value remains.
Wednesday, November 27, 2013
OUTER WARD GROUND LEVEL 56 MAIDS' CHAMBER.
56
MAIDS' CHAMBER. Two
pyromaniac female talon goblins are throwing smaller pieces of
furniture on a modest fire. They are each wearing maid uniforms which
they have taken from Room 57 before they torched it.
Female
Talon Goblin 1 (AC 7; MV 6"; HD 1-1; hp 3; #AT1; D Dagger; XP
13) 2 copper earrings worth a total of 3 gold crescents
Female
Talon Goblin 2 (AC 7; MV 6"; HD 1; hp 5; #AT 1; D Horseman's
flail; XP 15) copper and brass bracelet worth 4 gold crescents
This
room contains more attractive furniture than that found in Room 54,
decorated in pink and light blue stripes. The walls are wood and the
floor is carpeted in light blue. A fireplace is in the west wall.
Above the fireplace hangs a portrait of Alfonsina Triskelion the
numerologist, a thin middle aged blond woman holding a globe on which
are written thousands of tiny numbers.
Tuesday, November 26, 2013
OUTER WARD GROUND LEVEL 55 MANSERVANTS' DORMITORY.
55
MANSERVANTS' DORMITORY. Three
talon goblins are sharing a large flask of rather good brandy, but
none of them has had enough alcohol to affect them adversely in
combat.
Talon
Goblin 1 (AC 6; MV 6"; HD 1-1; hp 1; #AT 1; D Spear; XP 11) 6
silver spanners
Talon
Goblin 2 (AC 6; MV 6"; HD 1; hp 7; #AT 1; D Spear; XP 17) 15
silver spanners
Talon
Goblin 3 (AC 6; MV 6"; HD 1-1; hp 4; #AT 1; D Scimitar; XP 14)
13 silver spanners
The
was the sleeping chamber of the male house staff. The furnishings are
adequate, but not particularly attractive or well made. Simple beds,
enough to hold twenty seven men, are here. There are wooden dressers
and wardrobes holding black uniforms and everyday clothing of the
sort a peasant would wear.
Monday, November 25, 2013
OUTER WARD GROUND LEVEL 54 MANSERVANTS' CHAMBER.
54
MANSERVANTS' CHAMBER. When
this room is entered, the party will see a glowing transparent man.
This is one of the restless dead. In life he was Santiago Triskelion,
a large, fit man with short hair and a huge mustache.
Santiago
Triskelion, Restless Dead (AC 0; MV 12"; HD 4; hp 18; #AT 1
touch; D 1-4; SD Limited spell
immunity; XP 182)
He
appears to be dressed in fine clothes and wears boots and a large
coat. In reality, the clothes and the dead man are both nebulous in
nature. Santiago cannot be turned while in this room, but he can be
exorcised. He has normal undead immunities to cold, sleep,
charm, and hold. If he is forced to he can attack
with a chilling touch, doing 1-4 points of damage, but he will not
initiate combat.
A
labeled portrait of Santiago sits over a mantle of the fireplace in
the east wall. This room also contains three dark green couches and
several small coffee tables and end-tables. It was the leisure area
for the various valets and butlers who lived in the outer ward. The
walls are covered with blue and green vertically striped wallpaper.
This large dark room was once lit by three large candelabra, but the
ghostly glow given off by Santiago is now enough to light it.
Santiago's
Hound (AC 6; MV 12"; HD 2+2; hp 18; #AT 1 bite; D 2-8; XP 89)
If
the adventurers are willing, the hound will accompany them to Room 32, acting as a guide if necessary. It will fight for the adventurers
if the circumstances arise, and it will accompany the party on their
way back to this room. The hound's preferred route is through Rooms 43, 35, 34, and then to 32. If they take this route, they will meet
the hobgoblins and half-elf in Room 43, unless the adventurers have
already dealt with this encounter.
If
they comply and return, he will reward them with the silver whistle
before he disappears. The whistle can be sold and will be worth 300
gold pieces. However, if the adventurers keep the whistle, it can be
used to summon the hound, who will then fight for the adventurers one
time. If it reduced to 0 hit points, or in any case when the combat
is over, the hound and whistle will vanish forever. Helping Santiago
also gives the adventurers each a one-time 300 point bonus to
experience points.
All
the monsters on this level avoid this room because they are afraid of
the occupants and there will be no wandering monster checks here.
Sunday, November 24, 2013
OUTER WARD GROUND LEVEL 53 VISITING SERVANTS' ROOM.
53
VISITING SERVANTS' ROOM. Four
talon goblins are here. The floor is covered with pieces of smashed
glass.
Talon
Goblin 1 (AC 6; MV 6"; HD 1; hp 5; #AT 1; D Footman's mace; XP
15) 5 silver spanners, 6 copper pieces
Talon
Goblin 2 (AC 6; MV 6"; HD 1-1; hp 2; #AT 1 D Spear; XP 12) 13
silver spanners
Talon
Goblin 3 (AC 6; MV 6"; HD 1-1; hp 3; #AT 1; D Morning star; XP
13) 9 silver spanners, 2 copper pieces
Talon
Goblin 4 (AC 6; MV 6"; HD 1-1; hp 4; #AT 1; D Short sword; XP
14) no wealth
This
room was used to house the servants of important guests. As such the
furnishings were not terribly expensive, but were well-made. There
are eight beds with blue and white bedclothes in a diamond pattern.
There are four large wooden dressers and each has an accompanying
mirror, which the goblins have smashed. There are eight footlockers,
one at the foot of each bed.
The
dressers contain sleeping garments and underclothes.
One
of the footlockers is locked and trapped with a paralysis poison
needle (paralysis for 2d6+2 turns, successful save halves that) and
contains wood shavings and a key made of jade and silver worth 200
gold crescents.
Saturday, November 23, 2013
OUTER WARD GROUND LEVEL 52 MASTER GUEST BEDROOM.
52
MASTER GUEST BEDROOM. A
neatly made four poster bed is present with its head toward the
south. The sheets, blankets and pillowcases are red. There is a
fireplace in the south wall. A large wardrobe is present on the west
wall. A huge padlocked iron chest is near the north wall. The three
windows are of red and green stained glass. The whole room is dusty,
as if it has not been used in a long time.
The
wardrobe contains a black cloak and a red robe. It has a false back
that is actually a secret door to Room 62. It is opened by twisting
one of the hooks inside the wardrobe.
The
iron chest actually contains a ghoul.
Ghoul
(AC 6; MV 9"; HD 2; hp 7; #AT 2 claws, 1 bite; D 1- 3/1-3/1-6;
SA Paralysis; SD Limited spell immunity; XP 79)
It
is cunning and will stay quiet if it hears the party enter in hopes
they will open the chest and it can surprise them. If it hears the
party leaving, it will knock to get their attention. The chest also
holds 13 silver spanners in loose change.
Friday, November 22, 2013
OUTER WARD GROUND LEVEL 51 MASTER GUEST ANTECHAMBER.
51
MASTER GUEST ANTECHAMBER. If
the characters are approaching this room from the corridor, instead
of Room 52, they will notice a sizable part of the lower door has
been chewed away. This attractive room is currently occupied by the
butcher worm which has caused the damage.
Butcher
Worm (AC 6; MV 9" HD 2+3; hp 12; #AT 1 bite; D 3-8; XP 71)
The
room features two luxurious couches with a black and white striped
pattern and a short coffee table along with a small dining table and
four chairs. A desk, chair, and three plain glass windows complete
the furnishings. These windows have been hinged to open. The worm has
left a trail of slime over the furniture in its quest for food, and
the room has a dank and unpleasant odor.
Thursday, November 21, 2013
OUTER WARD GROUND LEVEL 50 GUEST ROOM.
50
GUEST ROOM. Two
talon goblins are lounging here on padded chairs.
Talon
Goblin 1 (AC 6; MV 6"; HD 1; hp 5; #AT 1; D Military fork; XP
15) 14 silver spanners, 1 copper piece
Talon
Goblin 2 (AC 6; MV 6"; HD 1; hp 7; #AT 1; D Hammer; XP 17) 4
silver spanners, 1 gold crescent
They
are lazy and will give a silver chalice (worth 14 gold crescents) to
the party to leave them alone. If they buy off the party, they will
report to their leader in Room 61 and the talon goblins in Rooms 53,
55, 56, 58, 60, and 61 will be on alert for the next few hours
(chances to be surprised are 1 in 6 less likely).
This
room's furnishings are similar to those in Room 49, except that the
curtains and bedclothes are red and white striped. The dresser is
empty and the wooden chest at the foot of the bed contains a pewter
cup, extra bedsheets, and another silver chalice worth 14 gold
crescents.
Wednesday, November 20, 2013
OUTER WARD GROUND LEVEL 49 GUEST ROOM.
49
GUEST ROOM. The walls are obscured by green curtains. Against the
north wall, the curtains are marred by an unsightly bulge, and a pair
of brown feet poke out at the floor, giving the impression of a man
hiding behind the curtain. This room also contains a simple bed and
a modest dresser with an attached mirror. The bedclothes and sheets
are forest green. There is a small wooden chest at the foot of the
bed.
The
figure hiding behind the curtain is actually just a featureless
wooden mannikin, of the type used to hang clothes on.
Sewn
into the pillow is a magic-user scroll of affect normal fires, identify, and sleep.
The
dresser contains moldy clothing.
The
chest at the foot of the bed is locked and trapped. When the chest
is opened, four small darts will shoot inwards from the sides of the
chest. They strike as if fired by a fourth level thief and each
inflicts 1-3 points of damage on a successful strike. The chest
contains a silver dagger, a bag of 12 gold crescents, a smart set of
purple clothing, and a fine plum-colored hat.
Subscribe to:
Posts (Atom)