111
SHIFTING WALLS. In every corridor leading to this crossroads, at a
space a little over twenty feet away, there is a broad pressure plate
that shifts the walls at the crossroads.
The
result of tripping the plate is to move the walls so that the path is
clear for the traveler. There is a 90% chance of tripping the plate
if it is not specifically found and avoided. If the plate is not
activated there is a 50% chance that it is already clear for the
travelers and a 50% chance that the way is blocked.
The
mechanism for moving the walls is ingenious and very quiet, involving
wheels and track marks on the floor. Dwarves who are looking
specifically for shifting walls have a 4 in 6 chance of realizing the
nature of the mechanism. It would be possible to test the shifting
walls by leaving an object in the way, blocking the walls.
If
the adventurers have dungeon-dwelling allies from this level, there
is a good chance they know about the shifting walls, but they may or
may not comment about it.
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