88
ROOM OF PARADISE. Upon entering this room, a warm stifling heat and
the overpowering stench of fresh and old blood, feces, and urine will
wash over the adventurers. Within are dozens of corpses, gnawed to
the bone, but more disturbing are the approximately twenty still
living men and women being eaten alive by fifty fat two foot long
gray slagworms that are crawling about their bodies. The
still-living sacrifices don't seem to mind, however, as they are
laughing and giggling while their muscle, skin, intestines, and other
soft parts are being consumed. There are four attendants, cultists
in gray loincloths armed with tridents and possessing the 'kiss of
the worm god' stigmata.
4
Dedicated Worm Face Cultists (AC 10; MV 12"; F4; hp 17, 22, 23,
19; #AT 1; D Trident; SD Only
surprised on a 1, see invisible; XP 175, 200, 205, 185)
These
four cultists are the sacred protectors of the worms, and are not
embroiled in the power struggle between Grollgrang and Blaftox.
Instead they act independently to care for the larval worms consuming
the bodies of men and women. Each wears a silver choker (150 gold
crescent value) made to resemble worms wrapping about their necks.
50
Gray Slagworms (AC 10; MV 3”; HD 1 hit point; hp 1 each; #AT 1
bite; D 1-2; XP 6 each)
The
larval worms are called gray slagworms and will mature into the great
gray constrictor worms, or if fed unholy water and the flesh of
strange beasts they may develop in other ways. As the worms eat the
cultist sacrifices, they inject powerful opioid neuropeptides into
the body, causing the meal to experience intense pleasure and
completely overriding pain sensors. In this way the sacrifices are
in a powerful 'reward' sensation loop that continues until they die.
The slagworms leave the essential parts of the host's body (such as
heart, lung, and brain) for last so that they can get as much fresh
nourishment as possible.
The
slagworms are busy eating and will not attack, even if the cultists
are attacked and killed. The slagworms never attack the attendants
or any one else who is marked by their worm face mark. If they are
attacked, however, they will fight even worm faces with a nasty
little bite, which is painless due to their anesthetic secretions.
More
horrible are the living men and women, who will fight to keep the
worms on their bodies and continue to experience the intense pleasure
that they have now become used to. The sacrifices vary greatly in
appearance. Some resemble skeletons with eyes and a few organs.
Other are nearly whole, but are missing important parts such as legs
or having an exposed chest cavity.
The
room is kept very warm by a series of charcoal braziers which provide
an awful lurid red light. This keeps the sacrifices alive despite
their loss of heat through their lack of skin. Similarly, the
attendants have seven great barrels of water, which they ladle out to
the sacrifices to keep them alive as long as possible.
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