NO. APPEARING: 5-20
ARMOR CLASS: 8
HIT DICE: 1 to 4 hit points
% IN LAIR: 65%
TREASURE TYPE: O in lair
NO. OF ATTACKS: 1
DAMAGE/ ATTACK: 1-3 or by weapon
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Immune to sight-based attacks
MAGIC RESISTANCE: Standard
SAVE: Fighter 0
INTELLIGENCE: Semi- to low
ALIGNMENT: Neutral evil
SIZE: S (3' tall)
PSIONIC ABILITY: Nil
LEVEL/ X.P. VALUE: I/ 7 + 1/hp
These small bat-like humanoid creatures are annoying dungeon pests. They favor cold, gloomy areas like caves or subterranean complexes, although they will infest above ground human ruins as well.
Dementings can scratch, claw, and bite for 1-3 points of damage per round. They prefer to use weapons, such as daggers, clubs, and short swords, when they are available. They generally do not wear armor or clothing, although they will occasionally ape humans by wearing castoff rags or carrying items such as pouches, wineskins, and shreds of paper.
Dementings see by echolocation similar to bats, and by sensing electromagnetic fields. They are immune to sight affecting spells but can be deafened by very loud noises, audible illusions, and spells such as silence 15’ radius.
Female and males mix freely and have the same statistics. Dementings are notorious cowards and will flee readily if battle is going against them.
Dementings frequently serve more powerful monsters as laborers, fighters, and food sources. They prefer a diet of cave worms and insects, but will eat flesh, fruit, or most other organic material, including carrion.
There are rumors that well-fed dementings can reach enormous size.
Description: Dementings are three foot tall humanoids with hair and skin mottled between light blue and darker blue or purple. They have a head that resembles that of a bat, with overlarge ears, and grotesque empty blank skin covering their eyes. These creatures are hairless, gray, and wrinkled.