25T
A GIANT FEAST. The teleporter from 25S expels the characters from a
hole that looks suspiciously like a mouse hole. They find
themselves o giant table loaded with condiments, utensils, and
foodstuffs.
They
are actually on a giant wooden table. A giant family is sitting down
for dinner. The characters must traverse the table and find the
teleporter on the other side.
The
table is 1000 feet long. Each giant is one hundred times larger than
a person. There are four diners, each of which has a zone of the
table. Because the huge room is fairly dark and the only light
sources are lamps on the table, the adventurers will not be able to
make out the features of the giants. The will only see their hands
as they reach for their food.
The
first zone is the giant papa. He will not notice any adventurers as
he is enjoying his pipe. He will breathe smoke on the first 250 feet
of the table. Each round, every person in this 250 feet must save vs
dragon breath or take 1 hit point of smoke inhalation damage.
The
next 250 foot zone belongs to the giant mama, who will scream when
she sees an adventurer enter her zone. This high pitched wail is a
one-time attack only and will affect all adventurers. This
sound causes weakness
a save is made against paralyzation. Furthermore, the first
adventurer or adventurers in the zone must save vs paralyzation again
or be deafened. Both effects last for from 2-12 melee rounds. Those
weak from fear from the sound lose 50% of their strength; deafened
creatures cannot hear any sound and will strike at -1 on their attack
dice due to disorientation.
The
next 250 foot zone belongs to the giants' son. He will shoot
spitballs at adventurers. He can attack once per round and spitballs
do 1d4 damage. He strikes as a 4 HD monster only.
The
final 250 feet is the part of the table used by the giants' daughter.
Once per round, she will try and snatch and adventurer to keep as a
pet. She attacks as a 4 HD monster and must make a “to hit”
roll. Characters caught may make a saving throw vs petrification to
attempt to wriggle out of her grip or they can attack her hand. Her
hand's armor class is 7 and if she takes 10 points of damage she will
drop the character and go run crying to her room. If adventurers
wriggle free or are dropped they will fall 1d4 X 10 feet. If she
succeeds in taking an adventurer they are imprisoned in a giant cage,
their fate to be decided by the Dungeon Master.
On
the table there are four huge silver tea spoons. Each weighs 1000 gp
weight and is worth 8000 gold crescents if they can somehow be
carried off.
The
giants other than the daughter will be content to allow adventurers
to leave by the teleporter. If the adventurers should decide to
fight the giants (not advisable), consider each giant as having hit
points in the 1000s and an armor class of 7 due to thick skin on
exposed parts of the body. Clothing will have an armor class of 0.
The mother and father attack as 16+ HD creatures. Any hit made by a
giant in anger is fatal unless the character rolls a 00 on d%, in
which case they will have 1 hit point left.
Of
course characters can also attempt to climb down a table leg or
something. It is three hundred and fifty feet to the floor. They
will now be stuck in a world populated by six hundred foot tall
giants.