COLD MORGUE. Four yeti have taken over the area.
Yeti (AC 6; MV 15”; HD 4+4; hp 25, 23, 22, 19; #AT 2 claws; D
1-6/1-6; SA Squeeze, paralyzation, increased chance to surprise; SD
Impervious to cold; XP 560, 550, 545, 530)
room is very cold. Unless the adventurers are wearing protective
clothing they will lose hit points at the rate of 1 each two rounds.
Because it is so cold, the room is covered with white frost.
are metal cabinets in the walls holding human corpses, each with the
brain surgically removed. The yeti have been using the room as their
personal larder so many of the bodies have been partially eaten. The
frost obscuring the metal cabinet doors is heavy, so the should be
treated as stuck doors if attempts are made to open them unless the
ice is broken away or the door is heated.
yeti keep their treasure in the bottom body cabinet at the area
labeled 'A' on the map. There are six clay urns holding a total of
5985 silver spanners and 3271 gold crescents. There are two
unlabeled potions in metal flasks. The first is gaseous
form (blue, tasteless) and the second is super-heroism
(green, tastes of olive oil). They are frozen solid and must be
thawed or chewed to use. Lastly there is a wand of fire (59
charges, command word 'fliver flaver flame' written on its side. The
wand is in an ivory wand case (200 gold crescent value).