Glow
Golem
FREQUENCY:
Very rare
NO.
APPEARING: 1
ARMOR
CLASS: 10, but see below
MOVE:
12”
HIT
DICE: 6 (25 hit points)
%
IN LAIR: Nil
TREASURE
TYPE: Nil
NO.
OF ATTACKS: 2
DAMAGE/
ATTACK: 1-8/1-8
SPECIAL
ATTACKS: Nil
SPECIAL
DEFENSES: See below
MAGIC
RESISTANCE: See below
SAVE:
As non-intelligent monster
INTELLIGENCE:
Non-
ALIGNMENT:
Neutral
SIZE:
S
PSIONIC
ABILITY: Nil
LEVEL/ X.P.
VALUE: V/ 375
The
glow golem is a variety of stout wax golem designed for providing
light for decades to centuries. Glow golems may be constructed using
the formula and materials for wax golems with the additional required
spells: affect normal fires, dancing lights, and
permanency.
Technically,
glow golems may have any shape or color, but the ones in Castle
Triskelion appear as pale bulky dwarf sized humanoids with flaming
heads and hands. They give off light constantly and without visible
loss of fuel. Their light can be seen for hundreds of feet, but only
within about twenty to thirty feet can the glow golem be seen
clearly.
Glow
golems will act as wax golems for combat, following orders, etc., but
are traditionally used only to provide illumination by magic-users to
show off their wealth and power. They can be armed and armored, but
in default will fight with two flaming hands doing 1d8 of heat, fire,
and battering damage with each hit.
Glow
golems are immune to spells which affects the mind, such as sleep,
hold, and charm.
They may be struck by normal weapons, and fire causes +3 on attack
dice to them. Unlike wax golems, they can be harmed by cold-based
magic.
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