Wednesday, May 25, 2016

NEW MONSTER: GLOW GOLEM

Glow Golem

FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 10, but see below
MOVE: 12”
HIT DICE: 6 (25 hit points)
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
DAMAGE/ ATTACK: 1-8/1-8
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
SAVE: As non-intelligent monster
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S
PSIONIC ABILITY: Nil
LEVEL/ X.P. VALUE: V/ 375

The glow golem is a variety of stout wax golem designed for providing light for decades to centuries. Glow golems may be constructed using the formula and materials for wax golems with the additional required spells: affect normal fires, dancing lights, and permanency.

Technically, glow golems may have any shape or color, but the ones in Castle Triskelion appear as pale bulky dwarf sized humanoids with flaming heads and hands. They give off light constantly and without visible loss of fuel. Their light can be seen for hundreds of feet, but only within about twenty to thirty feet can the glow golem be seen clearly.

Glow golems will act as wax golems for combat, following orders, etc., but are traditionally used only to provide illumination by magic-users to show off their wealth and power. They can be armed and armored, but in default will fight with two flaming hands doing 1d8 of heat, fire, and battering damage with each hit.

Glow golems are immune to spells which affects the mind, such as sleep, hold, and charm. They may be struck by normal weapons, and fire causes +3 on attack dice to them. Unlike wax golems, they can be harmed by cold-based magic.

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