GASPAR'S BEDROOM. The leader of the thraces is a cruel man named
Neutral Evil male human Fighter (AC 7; MV 12”; F8; hp 44; #AT 3/2;
D Short sword +3 +1 due to strength; S 16, I 17, W 16, D14, C
13, Ch 16; XP 1128)
carries a stone of good
luck and the key to this room.
He wears a gold circlet about his head (apparent value 200 gold
crescents). This item allows him to mentally control his two
Mindless Thralls, Neutral male human Fighter (AC 7; MV 12”; F4; hp
20 each; #AT 1; D Short sword +1 due to strength; XP 190 each)
two are former rivals of Gaspar and each have a gold spike (40 gold
crescents) driven into their foreheads, the source of Gaspar's
control. They wear no helmet and their eyes are white on white.
Gaspar doesn't care what happens to them. Each time he takes damage,
he may roll a 1d20 and if he rolls a 15 or better, one of the thralls
has interposed their body and takes the wound instead.
the circlet is taken from Gaspar, whoever wears it will be able to
mind control the thralls. If the spikes are removed from their
foreheads they must make a system shock survival roll vs Constitution
of 12 (80%) or die on the spot. If they survive, they will be freed.
floor tiles are glossy black and a carpet made from displacer beast
hide (400 gold crescents) is in the center of the room. The walls
are mirrors. A huge chest is in the southwest corner. This chest is
unlocked but protected by a poisoned needle and contains 254 gold
crescents (loose), a sack of 315 silver spanners, a small black felt
bag with 23 copper pieces, a potion of stone giant strength
(green, tastes like pepper) and an obsidian and gold clasp worth 130
ceiling is a tiled in a black and white checker pattern, and one tile
is removable. In this space there is a sack of 630 gold crescents.