Saturday, July 30, 2016

NEW MONSTER: PROTO-OTYUGH

PROTO-OTYUGH

FREQUENCY: Very rare
NO. APPEARING: 1-2
ARMOR CLASS: 5
MOVE: 6”
HIT DICE: 5-7
% IN LAIR: Nil
TREASURE TYPE: See below
NO. OF ATTACKS: 3
DAMAGE/ ATTACK: 1-6/1-6/2-9
SPECIAL ATTACKS: Disease, stinking cloud
SPECIAL DEFENSES: Only surprised on a 1
MAGIC RESISTANCE: Standard
SAVE: Fighter 5 to 7
INTELLIGENCE: Semi-
MORALE: 70% to 80%
ALIGNMENT: Neutral
SIZE: M
PSIONIC ABILITY: Nil
LEVEL/ X.P. VALUE:
5 HD: V/ 210 + 5/hp
6 HD: VI/ 375 + 6/hp
7 HD: VI/ 600 + 8/hp


Filthy progenitors of the otyugh and neo-otyugh, few of theses atavistic remnants remain today, usually hidden away in deep dungeons, forsaken wilderness, or areas teeming in prehistoric life. Proto-otyugh conform to the otyugh, in most respects, thought they prefer slimier, more wet areas. They are not intelligent enough to partner with other creatures, as the otyugh does. They are immune to disease and poison.

The proto-otyugh has a sensory organ stalk like the otyugh and also sports two sharply ridged tentacles. They are less attentive than the otyugh, and can be surprised on a 1. Its body is more lump-like than the otyugh, and its legs are shorter and thicker. The proto-otyugh is 90% likely to cause disease with its bite. It can release a belch of nauseous vapor equivalent to a stinking cloud thrice per day, as if a magic-user of the same level as its hit dice. This is an organic, not a magical attack. They can not communicate in any meaningful way.

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