PROTO-OTYUGH
FREQUENCY:
Very rare
NO.
APPEARING: 1-2
ARMOR
CLASS: 5
MOVE:
6”
HIT
DICE: 5-7
%
IN LAIR: Nil
TREASURE
TYPE: See below
NO.
OF ATTACKS: 3
DAMAGE/
ATTACK: 1-6/1-6/2-9
SPECIAL
ATTACKS: Disease, stinking cloud
SPECIAL
DEFENSES: Only surprised on a 1
MAGIC
RESISTANCE: Standard
SAVE:
Fighter 5 to 7
INTELLIGENCE:
Semi-
MORALE:
70% to 80%
ALIGNMENT:
Neutral
SIZE:
M
PSIONIC
ABILITY: Nil
LEVEL/ X.P.
VALUE:
5 HD: V/ 210 +
5/hp
6 HD: VI/ 375
+ 6/hp
7
HD: VI/ 600 + 8/hp
Filthy
progenitors of the otyugh and neo-otyugh, few of theses atavistic
remnants remain today, usually hidden away in deep dungeons, forsaken
wilderness, or areas teeming in prehistoric life. Proto-otyugh
conform to the otyugh, in most respects, thought they prefer slimier,
more wet areas. They are not intelligent enough to partner with
other creatures, as the otyugh does. They are immune to disease and
poison.
The
proto-otyugh has a sensory organ stalk like the otyugh and also
sports two sharply ridged tentacles. They are less attentive than
the otyugh, and can be surprised on a 1. Its body is more lump-like
than the otyugh, and its legs are shorter and thicker. The
proto-otyugh is 90% likely to cause disease with its bite. It can
release a belch of nauseous vapor equivalent to a stinking
cloud thrice per day, as
if a magic-user of the same level as its hit dice. This is an
organic, not a magical attack. They can not communicate in any
meaningful way.
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