FREQUENCY: Very rare
NO. APPEARING: 4-16
ARMOR CLASS: 8
HIT DICE: 1
% IN LAIR: 90%
TREASURE TYPE: A (copper, silver, and gold only)
NO. OF ATTACKS: 1
DAMAGE/ ATTACK: By weapon or 1-4 or 1-6
SPECIAL ATTACKS: Magic use
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
SAVE: Fighter 1
INTELLIGENCE: Average to very
SIZE: L (4' tall)
PSIONIC ABILITY: Nil
LEVEL/ X.P. VALUE: II/ 45 + 1/hp
Leader: III/ 90 + 3/hp
Dusk goblins are so called because they only appear when the sun goes down, and they go away, along with their possessions, on the break of dawn. Dusk goblins are from the Dusk Realm, an alternate plane of reality. They enjoy journeying to other worlds for fun and profit.
Dusk goblins are medium gray with tiny pitch black spots on their skin. They otherwise look very similar to regular goblins, although they never wear armor, instead choosing to wear simple peasant clothing, although such will be white as snow.
Dusk goblins can polymorph themselves into a monkey, dog, or goat, and cast know alignment at will. Once per day dusk goblins are able to use dispel magic (at 10th level/ability).
Dusk goblins that change into animals will retain their odd color. As dogs, they have an armor class of 7 and can bite for 1-4 points of damage. As goats they have an armor class of 7 and can butt for 1-6 points of damage. As monkeys they have an armor class of 8 and no effective attacks, but can pick pockets as a 5th level thief.
Dusk goblins do not normally carry any wealth on their person, yet as a group they always seem to have a ready supply of local money. They also appear to have access to virtually limitless amounts of alcoholic and non-alcoholic beverages.
Dusk goblins are loath to engage in physical violence, so it is uncommon for them to carry weapons. In extremis, they are capable of fighting, but they are much more likely to try to escape or turn themselves into a goat or dog and fight that way.
Dusk goblins are adept at speedily performing labor that humans find onerous. For example, a dusk goblin can easily and readily clean a stable in an hour, wash all the windows in a house in minutes, or count all the sheep in a herd in seconds.
If more than eight dusk goblins are encountered, they will have a leader, who has 3 hit dice and 14 to 16 hit points. It is rumored that in the Dusk Realm, there are huge dusk goblin cities ruled by powerful kings, but this is a damned lie.