DOLPHIN,
PYGMY
FREQUENCY:
Rare
NO.
APPEARING: 1-10
ARMOR
CLASS: 6
MOVE:
18”
HIT
DICE: 1
%
IN LAIR: Nil
TREASURE
TYPE: Nil
NO.
OF ATTACKS: 1
DAMAGE/
ATTACK: 1-4
SPECIAL
ATTACKS: Giggle
SPECIAL
DEFENSES: Nil
MAGIC
RESISTANCE: 35%
INTELLIGENCE:
Very
ALIGNMENT:
Lawful good
SIZE:
S (3' long)
PSIONIC
ABILITY: Nil
Attack/Defense
Modes: Nil
LEVEL/
X.P. VALUE: II/ 49 + 1/hp
Pygmy
dolphins live in freshwater rivers and lakes, feeding on small fish
and crustaceans. They can speak the common language of men but will
generally avoid hostile monsters and men. If attacked they can
deliver a bite or make a special kind of giggle.
The
giggle of the pygmy dolphin is infectious. Any person hearing a
dolphin giggle must save vs spells or begin giggling themselves. The
saving throw is at -1 for every additional dolphin giggling.
Giggling characters may not fight, cast spells, or swim and will
begin to drown the round after they begin giggling if they are in
deep water. A giggling character, including a drowning one, may
attempt to shake off the effects of the giggle by making a new saving
throw each round, at a penalty of -4 in addition to the penalty
caused by the numbers of dolphins.
Mindless
undead, golems, and similar creatures are immune to other dolphin's
giggles, as are the pygmy dolphins themselves. They may rescue
drowning gigglers, provided that they haven't become too angry.
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