49
STORAGE ROOM. The shelves lining this room hold thousands of glass
bottles holding sweet bubbly beverages topped by metal caps. Bins
hold salty treats in sealed paper bags.
Wednesday, February 28, 2018
Tuesday, February 27, 2018
MIDDLE DUNGEONS LEVEL FOUR 48 WEAPON SUPPLY DEPOT.
48
WEAPON SUPPLY DEPOT. A white pedestal is in the center of the room,
about waist high and thick around as a fat woman. On the top is an
indented right hand print.
If
a person places their bare hand on the hand print, they will be
issued a weapon. A white tube will descend from the ceiling and put
the weapon on the pedestal. The type of weapon depends on the
personality of the character. Generally happy people will be given a
sword, sad people will get a staff, and angry people will be given a
nine-tailed whip.
70%
of swords will be long swords, 20% broad swords, 5% short swords, 4%
bastard swords, and 1% two-handed swords. The device remembers
specific hand prints, so only one weapon will ever be issued to an
individual.
Monday, February 26, 2018
MIDDLE DUNGEONS LEVEL FOUR 47 EXTRACTION ROOM.
47
EXTRACTION ROOM. Seven of the twenty padded chairs in the room hold
corpses.
The
chairs are all equipped with leather straps for the arms, waist, and
neck. Scratches on the arm rests suggest that the victims appear to
have been conscious and tried to claw the leather with their
fingernails.
The
corpses appear to be a mixture of human, elf, dwarf, and humanoid
types, but proper identification is made problematic since their
faces and chests are caved in. They are all desiccated, and quite
well preserved otherwise
A
thorough examination will turn up a hefty glass syringe under one of
the chairs. It is about the size of a human forearm and its metal
tip is about six inches in length. It contains thick brown sludge.
Sunday, February 25, 2018
MIDDLE DUNGEONS LEVEL FOUR 46 LABORATORY.
46 LABORATORY. The room holds tables with black tops scarred
by acid and littered by shattered glassware. There are four large
metal cabinets.
Two
of the cabinets are empty.
One
has been hollowed out and holds a giant spider.
Giant
Spider (AC 4; MV 3"*12"; HD 4+4; hp 26; #AT 1 bite; D 2-8;
SA Webs, poison, surprise on a 1-4; XP 445)
It
prefers ambush and will not attack unless the cabinet is opened, but
it can surprise on a 1-4 in 6. The spider has no use for treasure,
but one of its victims had a pouch holding 73 gold crescents and two
carnelian gems stones worth 100 gold crescents each. This pouch is
at the bottom of the cabinet.
On
the shelves of the last cabinet are five metal containers.
- Two are labeled "wound ointment" and hold Keoghtom's ointment.
- One is labeled "memory pills" and holds seven pills. These pills erase the memory (including spells). Things such as language and class abilities and skills are retained, but the person will not remember any of the other characters. Over the next month the long term memory will return, but events of the 24 hours before ingestion of the pill are lost forever.
- One is labeled "growth pills" and holds five pills. Anyone taking a pill will grown one inch in height.
- The last one is labeled "experimental – do not consume" and holds two pills. These do nothing.
Saturday, February 24, 2018
MIDDLE DUNGEONS LEVEL FOUR 45 ROOM OF THE CLEANERS.
45
ROOM OF THE CLEANERS. A huge red lever is on one wall, next to a
sign reading "Pull for cleaning service".
If
the lever is pulled, a 10 foot by 10 foot section of adjacent wall
will open and release a gelatinous cube created from a vat and kept
in storage.
Vat
Spawned Gelatinous Cube (AC 8; MV 6”; HD 4; #AT 1; D 2-8; SA
Paralyzation, surprise on 1-3; SD Immunity to some attacks; XP 150 +
4/hp)
The
wall section will then close back up, like an automatic door
swooshing back into place, If this space is broken into, there is a
ten foot room. The cubes are made underneath and raised by an
elevator.
Once
the lever is pulled, the cubes should be added to the wandering
monster list, as one is released at uneven intervals. Returning the
lever to the upright position does nothing, although the system can
be turned off by the master control in Room 68.
Friday, February 23, 2018
MIDDLE DUNGEONS LEVEL FOUR 44 SECURE ROOM.
44
SECURE ROOM. The metal doors are sealed airtight. They are the type
with the wheel located on the center, but each has a metal pin on the
inside wheel, so treat them as barred doors.
The
walls are mirrors. A throne is in the middle of the room, with a
skeletal occupant.
The
mirrors that line the walls extend from the floor to the ceiling.
Every few minutes one of the mirrors will become a scrying device and
show one of the passages or rooms on this level in real time, thus
adventurers might see a group of vat men or other monsters come into
view. These images last for a few seconds to a minute in length.
The throne is made of metal and is on a swivel. The figure on the throne
is dressed in a white coat and black pants and turtleneck shirt.
Clinging to the head are long strands of white hair in the back, this
being the remains of Valerian Triskelion. His ornate belt is
actually a belt of protection +2 (like
the ring of the same name) and he carries a metal box holding
a score of index cards with holes punched in them. These index cards
are instructions that can be fed into the machine in Room 68 to
create vat creatures.
Two
hemispherical bumps are on the arm rest at hand level and touching
them will cause the scrying mirrors to react quickly, causing them to
show images in a dizzying way that will be sure to nauseate. If a
person of average intelligence or better sits in the throne (evicting
the incumbent) then they will be able to use the device, although it
will take hours (for genius level) to a week (for average
intelligence) of practice to use the device properly. In this way, adventurers may spy on the inhabitants of the level.
Thursday, February 22, 2018
MIDDLE DUNGEONS LEVEL FOUR 43 PIPE STORAGE ROOM.
43
PIPE STORAGE ROOM. Thousands of yellow metal pipes, of various
lengths and diameters are here, along with the metal fittings needed
to attach them to each other.
Wednesday, February 21, 2018
MIDDLE DUNGEONS LEVEL FOUR 42 VAT MAN STORAGE CHAMBER.
42
VAT MAN STORAGE CHAMBER. A huge Triskelion vat man is here.
Triskelion
Vat Man (AC 8; HD 6+6; hp 34; #AT 3; D Two handed sword, quarter
staff, and nine-tailed whip (horseman's flail) +4 to damage due to
strength; SA Berserk +2 to hit; SD Regeneration; XP 797)
This
eight foot tall creature has six arms and three heads, one of each a
laughing, crying, and scowling Triskelion. Its regeneration is 2 hit
points per round and starts as soon as it is wounded. It stops
regenerating when reduced to 0 hit points.
Once
there were many many Triskelion vat men of all three types trapped in
this room, but due to cannibalism this is the only one remaining. As
a result of its massive ingestion of the different types of vat men
it has mutated into its current form.
Tuesday, February 20, 2018
MIDDLE DUNGEONS LEVEL FOUR 41 ROOM OF THE THREE DOORS.
41
ROOM OF THREE DOORS. There are three heavy metal doors in this room.
The door to Room 40 is open and mounted on the wall next to it is a
huge piece of graphite that will crumble if touched.
Mounted
on the wall next to each of the other doors is a huge diamond (15000
gold crescent value). Removing the diamond will cause the door to
open. In the case of the door leading to Room 42, it will release
the prisoner.
The
door to Room 40 was similarly locked, but the diamond's power has
worn out and it has turned to the worthless carbon material it is
now.
Monday, February 19, 2018
MIDDLE DUNGEONS LEVEL FOUR 40 CLAY LABORATORY.
40
CLAY LABORATORY. The walls, ceiling, and floor are made of moist
gray clay. Five rough humanoid clay statues are here, with their
backs linked to the wall by inch thick wire coils.
The
clay statues are actually an experimental form of vat creature and
the coils carry vat media from a source in the wall to nourish them.
When the room is entered, they will activate, opening their eyes and
each randomly choosing one of the intruders to mimic. The creatures
will eject their nourishing fluid coils. It is possible for more
than one of the clay creatures to choose the same character.
If
a spellcaster (cleric, magic-user, or subclass) is chosen, then the
vat creature will turn into a type 1. For all others (fighter,
thief, monk, etc.) it will be a type 2.
Type
1 Clay Creature (AC 7; MV 9"; HD *; #AT 0; D Nil; SA Spells; XP
varies)
Type
2 Clay Creature (AC 6; MV 9"; HD *; #AT 1; D 1-10; XP varies)
The
vat creature will take on the rough appearance of the chosen
character, appearing to hold the same kind of weapon, for example,
though it will be not fully formed. They will have the same number
of hit dice less one than the chosen character. Hit point type (d4,
d6, d8, d10) is based on the mimicked character class. Type 1s will
have access to the same spells as the mimicked character. They do
not need to use components to use the spells.
Sunday, February 18, 2018
MIDDLE DUNGEONS LEVEL FOUR 39 BURNT LABORATORY.
39
BURNT LABORATORY. The interior is blackened and charred. Fragile
gray ash is piled on the floor.
A
thorough search will reveal a locked metal strongbox, largely
undamaged by the fire. It is trapped with a poison needle. If not
disarmed, the poison will cause the sudden release of all stored
chemical energy in the body, causing the victim to begin smoking in
one round, suffer scorching heat in three rounds, and explode in six
rounds. Every person within ten feet will suffer 1d6 damage from the
energetic reaction and burnt bony shrapnel.
Inside
the box are three scrolls, each written on metal foil instead of
paper or parchment. The first is a magic-user scroll of burning
hands, fireball, and pyrotechnics. The next is a
magic-user scroll of fire charm, fire shield, and incendiary
cloud.
The last scroll is a scroll of laser beam eyes. When a person reads
the scroll, the writing will disappear and the reader's eyes will
turn red. That person will now be able to shoot laser beams from
their eyes three times a day for the next three days, doing 1d10+10
damage and automatically hitting their target (treat as a magic
missile
for purposes of targeting).
Saturday, February 17, 2018
MIDDLE DUNGEONS LEVEL FOUR 38 BLUE LABORATORY.
38
BLUE LABORATORY. The walls, ceiling, and floor are all different
shades of blue. One table holds glass flasks. A cabinet is against
one wall.
There
are five glass Erlenmeyer flasks on the table, each about two gallon
size and stoppered with a cork. There is a small occupant in each
flask: a man, a woman, a gorilla, a lion, and a cow. The tiny
figures are alive and will react if approached according to their
natures. If any of the corks are opened the occupant will dissolve
since they are gas creatures kept alive under special pressure.
The
cabinet has three shelves. The first shelf is labeled 'noises' and
holds dozens of seemingly empty transparent glass bottles labeled
with different sounds such as 'scream', 'laugh' and 'hello'. If the
bottle is uncorked it will release the sound kept within it.
The
next shelf is labeled 'miscellaneous'. It holds three labeled
potions of gaseous form (clear, tasteless, odorless) and an
iron flask holding an invisible stalker.
The
third shelf is labeled 'air' and that is all it holds.
Friday, February 16, 2018
MIDDLE DUNGEONS LEVEL FOUR 37 CLOSET.
37
CLOSET. This room holds a large sink with hot and cold running
water. Next to the ground is a yellow pipe with a spigot that will
give vat media. There are three yellow buckets the crying
Triskelions have been using to catch the media.
Thursday, February 15, 2018
MIDDLE DUNGEONS LEVEL FOUR 36 ROOM OF DESPAIRING VAT MEN.
36
ROOM OF DESPAIRING VAT MEN. Four crying Triskelions are here.
4
Crying Triskelions (AC 6; MV 12"; HD 3; hp 14 each; #AT 1; D
Quarter staff; XP 77 each)
They
are the only ones remaining from a much larger group locked in this
portion of the level and unaware of how to return to Room 34. They
have been surviving on the water and vat media from Room 37.
Wednesday, February 14, 2018
MIDDLE DUNGEONS LEVEL FOUR 35 SEALED ROOM.
35
SEALED ROOM. There are dents on this side of the metal door leading
to Room 34. Well gnawed bones are scattered about the floor. A soft
breeze fragrant with the smell of unwashed human bodies and sewage
comes from the hallway leading to Room 36.
Next
to the door is another metal panel with 0 and 1 buttons. It requires
the same code (011010) to return to Room 34 from here. If the wrong
code is entered the panel will give a shock for 1 point of damage.
Tuesday, February 13, 2018
NEW MAGIC ITEM: VOID HELMET.
This
great helm fits securely on any human, demi-human, or humanoid head,
a membrane then grips the neck creating a snug and air-tight fit.
It
gives complete independence from the environment for the head, thus
it allows a person to be submerged in water and not suffer from
drowning. The wearer is immune to poison gases such as cloudkill
and green dragon breath. The void helmet has its own supply of air
that never expires. The wearer can also see with superior
infravision (90 feet).
The
wearer can speak, but the sound is relayed through the front of the
helmet and the voice sounds much deeper than normal.
XP
VALUE: 2,000
GP
VALUE: 20,000
MIDDLE DUNGEONS LEVEL FOUR 34 SANCTUM.
34
SANCTUM. There are three metal doors on the north wall, each with a
panel adjacent holding buttons labeled '0' and '1'. On one wall there
is a metal wire shelf holding a great helm. Below it on coathangers
are four white lab coats.
The
left-most door will open with the code 100110. Beyond it is a
passage. If the wrong code is entered the panel will give a shock for
1 point of damage.
The
middle door is a fake trapped door. If either of the buttons on the
adjacent panel are pushed it will swing open revealing a metal hole
which will spew forth fire, treat as a small young adult red dragon
breath weapon attack (36 points).
The
right-most door will open with the code 011010. Beyond it is Room 35.
If the wrong code is entered the panel will give a shock for 1 point
of damage.
The
great helm is actually the Void Helmet. In one of the lab
coat's pockets is a scrap of paper with the number 011010 written on
it.
Monday, February 12, 2018
MIDDLE DUNGEONS LEVEL FOUR 33 LABORATORY.
33
LABORATORY. About twenty metal gurneys are here, each holding a
desiccated corpse of what appears to be humans or humanoids at least,
their faces contorted in ways that do not seem possible for normal
human anatomy.
The
door to Room 34 is marked with strands of yellow tape labeled "DO
NOT CROSS".
Sunday, February 11, 2018
MIDDLE DUNGEONS LEVEL FOUR 32 METAMORPHOSIS.
32
METAMORPHOSIS. Three crying Triskelions have recently ambushed and
eaten a single laughing Triskelion. They are in the process of
transforming into laughing Triskelions themselves. Their faces are
contorted and bizarre, sobbing piteously and then laughing
hysterically in turns.
3
Crying Triskelions (AC 6; MV
12"; HD 3; hp 14 each; #AT 1; D Quarter staff; XP 77 each)
If
allowed to change, they will abandon trheir staffs and go in search
of swords once the change is complete.
Saturday, February 10, 2018
MIDDLE DUNGEONS LEVEL FOUR 31 ABANDONED VAT CHAMBER.
31
ABANDONED VAT CHAMBER. Six
empty coffin-shaped lidded vats are here. They are connected to the
wall by pipes.
Friday, February 9, 2018
MIDDLE DUNGEONS LEVEL FOUR 30 SHOWERS.
30
SHOWERS. The floor is equipped with drains and the walls with
showerheads which will dispense lukewarm water on anyone passing with
three feet of them.
This
source of clean fresh water attracts monsters, roll an additional
wandering monster check when this room is visited.
Thursday, February 8, 2018
MIDDLE DUNGEONS LEVEL FOUR 29 SHIP OF FOOLS.
29
SHIP OF FOOLS. Six laughing Triskelions are carrying another who is
sitting on a miniature sailing ship, making noises with their mouths
like they are sailing on the sea.
7
Laughing Triskelions (AC 6
(8); MV 12"; HD 3; hp 14 each; #AT 1; D Long sword X4, short
sword X2, bastard sword X1; SA Berserk, never surprise; XP 77 each)
The
ship weighs about 1000 gp weight, but is made of silver and gold
fittings as well as wood. It is worth 3000 gold crescents. If the
adventurers can come up with a reason that appeals to the laughing
Triskelions sense of humor, they will gladly give away the boat.
Essentially, they will have to come up with a sufficiently silly
reason why they want it.
Wednesday, February 7, 2018
MIDDLE DUNGEONS LEVEL FOUR 28 PIPE ROOM.
28 PIPE ROOM. Orange-yellow pipes travel at odd angles through
the room, each as fat as a human forearm. One is spilling vat media
on the floor, drip by drip and a monstrosity is greedily lapping up
the mess.
Vat
Monster (AC 6; MV 15”; HD 4; hp 27; #AT 2 hooves; D 1-6/1-6; SA
Charge for 3-12; XP 193)
This
creature is a vat man error. It looks like a gray skinned bull with
the horned head of a thick necked Triskelion vat man, see table below
for its facial expression.
1d4
|
Expression
|
Behavior
|
1
|
Crying
|
Runs
away
|
2
|
Laughing
|
Friendly,
joins party if asked to
|
3
|
Scowling
|
Attacks
|
4
|
Deadpan
|
Roll
normal reaction roll
|
Its
expression and mood changes once per turn (reroll).
Tuesday, February 6, 2018
MIDDLE DUNGEONS LEVEL FOUR 27 GREEN LOUNGE.
27
GREEN LOUNGE. A green lever is against the wall. If pulled, green
couches will spring from the walls.
Monday, February 5, 2018
MIDDLE DUNGEONS LEVEL FOUR 26 FOUNTAIN ROOM.
26
FOUNTAIN ROOM. Eight Scowling Triskelions are using this room as an
oupost.
8
Scowling Triskelions (AC 6;
MV 12"; HD 3; hp 14 each; #AT 1; D Nine-tailed whip (as
horseman's flail); XP 77 each)
Each
has 2d4 gold crescents in a pouch. They are seated, drinking cups of
yellow wine, and arguing with each other (a common past time).
The
scowling Triskelions don't want to fight the characters, they want to
enslave them and torment them, so if given the chance they will call
on the adventurers to surrender nonconditionally and throw down their
weapons.
The
fountain is bubbling with yellow wine. It is cool and delicious.
Sunday, February 4, 2018
MIDDLE DUNGEONS LEVEL FOUR 25 INCINERATOR.
25
INCINERATOR. A huge furnace is here, still lit and radiating immense
heat. Ten mouldering human corpses wrapped in cloth sacks are
stacked on one side and a metal desk is opposite.
Above
the corpses is a sign labeled "For Incineration, please be
courteous to your incinerator staff".
The
desk holds various papers detailing incinerator maintenance and
employee schedules. Among them is a magic scroll.
When
read out loud, the scroll will summon a superb owl, which will appear
immediately and will fulfill one task before leaving and taking the
scroll with it.
Superb
Owl (AC 4; MV 6”/36”; HD 6; hp 48; #AT 2 talons and 1 beak; D
3-12/3-12/2-8; SA Surprise on a 1-5;
SD Never surprised, immune to cold and lightning, regeneration; MR
50%; XP 963)
The
superb owl is somewhat larger than a giant owl, and can carry two
normal sized humans without any reduction in its flight speed. It
can speak all languages and has the knowledge of a sage with a
specialty in all fields, without needing any time to study and always
being correct. It makes saving throws as an 17th level fighter and
is manouverabilty class A. It regenerates as a troll and takes half
damage from attacks by creatures from the elemental plane of air or
avian creatures.
Saturday, February 3, 2018
MIDDLE DUNGEONS LEVEL FOUR 24 STORE ROOM.
24
STORE ROOM. This room holds old pieces of decrepit and rusting
wooden and metal furniture, especially stools and desks.
Friday, February 2, 2018
MIDDLE DUNGEONS LEVEL FOUR 23 PRESERVED SPECIMENS ROOM.
23
PRESERVED SPECIMENS ROOM. The somewhat sweet odor of strong alcohol
emanates from this room. Four ogres are drinking the alcohol from
large glass jars holding preserved fetuses.
Jaws
(AC 5; MV 9”; HD 4+1; hp 22; #AT 1 bite and 1 big club; D 7-12/1-8
+2 to damage due to strength; XP 275)
Golden
Eye (AC 5; MV 9”; HD 4+1; hp 23; #AT 1; D Halberd +2 to damage due
to strength; SA Laser beam for 1-8; XP 280)
Gold
Finger (AC 5; MV 9”; HD 4+1; hp 26; #AT 1; D Bardiche +6 to damage
due to strength; XP 295)
Odd
Bob (AC 5; MV 9”; HD 4+1; hp 20; #AT 1; D Footman's mace +2 to
damage due to strength; SA Throw hat for 2-8; XP 255)
Jaws
has special mithril teeth (value 1000 gold crescents). He can bite
once per round in addition to his normal attack.
Golden
Eye has a magic golden eyeball in his left eye. He can shoot a beam
of focused light once per round, requiring a "to hit" roll
to hit and doing 1d8 damage. If a person implants the eye in their
own empty eye socket, they can do the same.
Gold
Finger has a magic middle right finger that grants him 18/00
strength. It is worth 200 gold crescents for its artistic value and
gold, but can't be grafted on to another unless a wish is
used.
Odd
Bob has a meteorite iron steel pointy hat (worth 1000 gold crescents)
that he can throw for 2d4 damage. If he rolls under a 10 on his "to
hit" roll, then it returns to his hands, whether he hit the
target or not.
These
ogres each have a short sword tucked into their belt and 20-80 gold
crescents in personal wealth in their pouch or wallet. They came to
this level recently with the ogres from Room 14.
About
fifty specimen jars are here. Some hold normal animals (shark, cat,
pig), but most hold humans. The alcohol is pure (200 proof) and the
remaining amount is worth about 1600 gold crescents, or half that if
the buyer realizes what they were used for.
Thursday, February 1, 2018
MIDDLE DUNGEONS LEVEL FOUR 22 TISSUE BANK.
22
TISSUE BANK. The ceiling is golden brown in color and twenty feet
high. The walls and floor are slippery with black frost and the room
is painfully cold. The room holds cabinets like Room 21, but these
hold samples of body tissue: muscle, skin, brain, and organs.
Preserved tissue from creatures will be present in the same
proportions as seen in Room 21.
The
ceiling is actually a colony of brown mold.
Brown
Mold (AC 9; MV 0"; HD -; hp -; #AT 0; D 0; SA Freezing; SD
Immune to all attacks except magical cold; XP -)
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