wondrous statuettes come in two varieties, gold and ruby. The
smallest are the pawns, which stand an inch in height. The kings are
the largest at just under two inches in height. Each piece is
expertly carved and appears extremely valuable based upon
craftsmanship and materials alone.
a piece is tossed to the ground and a command word is spoken, the
statuette will become a real monster which will obey its owner.
Pieces may be used to fight, as guards, or even to carry burdens.
Pieces destroyed while in statuette form permanently lose all magic,
but those slain while in animated form merely become a statuette once
again, forced to remain dormant for a period based upon the value of
Knight, or Bishop
are only thirty two pieces in existence, equal to the number of real
chess pieces (8 pawns, 2 rooks, 2 knights, 2 bishops, 1 queen, and 1
king for each of the ruby and gold forces). For higher quality
pieces (rook, knight, and bishop) one of the pieces from each type
will appear male and the other will appear female.
the pieces are neutral in alignment but pieces of different colors
can not coexist peacefully. Animated pieces of different types (gold
vs ruby) will attack the opposite type in preference to other
monsters, despite commands to the contrary. Any one attempting to
obstruct this behavior will also be attacked.
Pawn (AC 5; MV 6"; F2; hp 11; #AT 1; D Spear +1 to damage due to
strength of 16; XP 68)
piece appears as a headless humanoid figure with a surface of gold
scale mail and carrying a normal-sized shield and spear. Gold pawns
in the presence of their king or queen will attack as if they were
fourth level fighters.
Pawn (AC 4; MV 6”; HD 2+1; hp 10; #AT 1; D Spear +1 to damage due
to strength of 17; XP 65)
piece appears as a crimson skinned eyeless lizard man armed with
spear and shield. Ruby pawns in the presence of the ruby king or
queen attack as though they were 4+1 hit die monsters.
Rook (AC 5; MV 9”; F3; hp 17; #AT ½ or 1; D Heavy crossbow or
short sword +1 to damage due to strength of 16; XP 153)
piece has the form of a gold skinned human in gold chain mail
equipped with a heavy crossbow and a short sword. Golden bolts
magically appear loaded and ready to fire each round in its crossbow,
so it can fire every round. After being spent (whether they hit the
target or not), the bolts dissolve into golden liquid which quickly
Rook (AC 5; MV 9”; HD 3; hp 16; #AT 1; D Great bow or broad sword
+1 to damage due to strength of 17; XP 98)
piece takes the shape of a red-furred gnoll. Its tongue is at least
four times as large as it should be and hangs lolling from the mouth.
Its great bow should be treated as a long bow that does +1 to damage
if used in short range only. Red-feathered arrows magically appear
within its hand. After discharge they turn to red light and fade
away whether they hit their intended victim or not.
Knight (AC 4; MV 6”; F4; hp 22; #AT 1; D Medium lance or long sword
+1 to damage due to strength of 17; XP 200)
Knight's Medium War Horse (AC 7; MV 18”; HD 2+2; hp 11; #AT 2 hoof
thrusts and 1 bite; D 1-6/1-6/1-3; XP 68)
piece becomes a human fighter in gold chain mail with normal shield,
medium lance, and long sword, mounted on a yellow medium war horse.
Its gold great helm completely obscures its features.
Knight (AC 4; MV 18”; HD 5; hp 23; #AT 2 hooves and 1 lance; D
1-6/1-6 and 2-24 +1 to damage due to strength of 17; XP 240)
ruby knight is a scarlet skinned bald centaur armed with lance and
Bishop (AC 4; MV 6”; C5; hp 22; #AT 1; D Footman's mace; SA Spell
use; XP 407)
piece has the powers of a human cleric. It can affect undead as
though it was aligned with good (turning or destroying). The piece
is equipped with gold banded mail and a footman's mace. It can use
the following clerical spell-like effects once each per activation:
bless, chant, cure light wounds, dispel magic, find traps, light,
and slow poison.
These effects work as if the gold bishop was a fifth level cleric,
but do not require spell components.
Bishop (AC 4; MV 6”; C5; hp 22; #AT 1; D Footman's flail; SA Spell
use; XP 407)
piece also appears as a human cleric but it affects undead as though
it were aligned with evil. Any undead creature brought into a
friendly status by the ruby bishop will revert to its normal behavior
when the bishop returns to its statuette form. The piece is equipped
with blood colored banded mail and a footman's flail. It is able to
use the following spell-like effects once each time it is activated:
bestow curse, cause light wounds, curse, darkness, resist fire,
and snake charm.
These act as reversed clerical spells, not requiring components.
Queen (AC 4; MV 12”; F7/MU7; hp 28; #AT 3/2; D Long sword or dagger
+1 to damage due to strength of 17; SA Spell use; SD Immune to
special attacks of undead; XP 1105)
gold queen appears as a stunningly beautiful gold-skinned half-elf
fighter/magic-user wearing golden elfin chain armor and with normal
shield. It is armed with a long sword and dagger and is immune to
the special abilities of undead creatures, including level drain,
strength drain, paralysis, etc. The gold queen automatically knows
the location and type of other Plutar's chess pieces within 200 feet.
It can use the following spell-like abilities once each time it is
activated as if it was a seventh level magic-user, though it does not
require the use of spell components: burning hands, detect magic,
detect invisibility, ice storm, knock, lightning bolt, magic missile,
mirror image, read magic, and
Queen (AC 3; MV 24”; HD 9; hp 41; #AT 1; D Spetum; SA Touch
drains 1 point of wisdom, spell use; 2192)
ruby queen has the shape of a red skinned lamia wearing ornate
crimson armor and carrying a spetum. Points of wisdom lost to the
ruby queen are not permanently drained, but will be recovered at the
rate of 1 per week.
King (AC 3; MV 6”; F13; hp 62; #AT 2; D Two-handed sword +6 due to
strength of 18/00; SD Immune to special attacks of undead; XP 3866)
gold king appears as a human male in gold plate mail armor. Like the gold queen, it is immune to the
special abilities of undead creatures. It can automatically detect
the location and type of other Plutar's chess pieces within 500 feet.
King (AC 1; MV 12”/18”; HD 8+3; hp 39; #AT 1; D 5-10 or by long
sword +4 due to strength of 18/76; SA Energy
drain, charm; SD +1 or better weapon to hit, limited spell immunity;
ruby king has the form of a vampire dressed all in red. Unlike as
with normal vampires, levels drained by the piece will be recovered
at the rate of one per week.
VALUE: See above
VALUE: See above