Sunday, October 30, 2016

NEW MONSTER: DREAD SKULL.

DREAD SKULL

FREQUENCY: Very rare
NO. APPEARING: 1-20
ARMOR CLASS: 7
MOVE: 12”
HIT DICE: 1
% IN LAIR: Nil
TREASURE TYPE: Individuals K, M; W in lair
NO. OF ATTACKS: 1
DAMAGE/ ATTACK: 1-6 or by weapon
SPECIAL ATTACKS: Fear
SPECIAL DEFENSES: Sharp weapons score half damage only
MAGIC RESISTANCE: See below
SAVE: Fighter 1
INTELLIGENCE: Average
ALIGNMENT: See below
SIZE: M
PSIONIC ABILITY: Nil
LEVEL/ X.P. VALUE: I/ 14 + 1/hp

Dread skulls are undead creatures greatly resembling skeletons, but with their eyes still in their skulls and tongues between their jaws. They are victims of a powerful curse and retain their intelligence, alignment, and memories from before their death. They often work together, maintaining their previous relationships and authority.

The statistics above are for generic dread skulls. If they possessed class levels in life, they will retain those in death. They do not obey greater undead but can be turned (never commanded or destroyed) as if they were level 1 paladins by either good or evil clerics. If they posses class levels, they are affected instead as if they were a paladin of that level. Dread skulls wear clothing, as they did in life, and keep their equipment relatively well. They typically attack with a weapon. If no weapon is available they do 1-6 points of damage in melee.

Their odd appearance is unnerving and creatures of less than 4 hit dice must save vs spells or suffer -2 on to hit rolls due to the fear that they engender. Dread skulls take only one-half damage from sharp or edged weapons just like skeletons. They are susceptible to blunt weapons and fire but are immune to sleep, charm, hold and cold-based spells. Holy water causes 2-8 hit points of damage per vial to dread skulls.

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