DREAD
SKULL
FREQUENCY:
Very rare
NO.
APPEARING: 1-20
ARMOR
CLASS: 7
MOVE:
12”
HIT
DICE: 1
%
IN LAIR: Nil
TREASURE
TYPE: Individuals K, M; W in lair
NO.
OF ATTACKS: 1
DAMAGE/
ATTACK: 1-6 or by weapon
SPECIAL
ATTACKS: Fear
SPECIAL
DEFENSES: Sharp weapons score half
damage only
MAGIC
RESISTANCE: See below
SAVE:
Fighter 1
INTELLIGENCE:
Average
ALIGNMENT:
See below
SIZE:
M
PSIONIC
ABILITY: Nil
LEVEL/
X.P. VALUE: I/ 14 + 1/hp
Dread
skulls are undead creatures greatly resembling skeletons, but with
their eyes still in their skulls and tongues between their jaws.
They are victims of a powerful curse and retain their
intelligence, alignment, and memories from before their death. They
often work together, maintaining their previous relationships and
authority.
The
statistics above are for generic dread skulls. If they possessed
class levels in life, they will retain those in death. They do not
obey greater undead but can be turned (never commanded or destroyed)
as if they were level 1 paladins by either good or evil clerics. If
they posses class levels, they are affected instead as if they were a
paladin of that level. Dread skulls wear clothing, as they did in
life, and keep their equipment relatively well. They typically
attack with a weapon. If no weapon is available they do 1-6 points
of damage in melee.
Their
odd appearance is unnerving and creatures of less than 4 hit dice
must save vs spells or suffer -2 on to hit rolls due to the fear that
they engender. Dread skulls take only one-half damage from sharp or
edged weapons just like skeletons. They are susceptible to blunt
weapons and fire but are immune to sleep,
charm, hold
and cold-based spells.
Holy water causes 2-8 hit points of damage per vial to dread skulls.
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