Tuesday, June 9, 2015


100 CRESCENZO'S ANTECHAMBER. The door is capable of being locked, but is not. This was the antechamber of Crescenzo Triskelion the composer, and when entered the adventurers will be greeted by three permanent magic mouths. Each of these spells will sing “welcome” in ascending pitches, creating a mildly pleasing musical effect. Thereafter, the magic mouths will gently sing to the adventurers as long as they remain in the room.

In the south wall is a fireplace and a metal tub of firewood. There are four large stained glass windows, each describing a musical score. Four candelabras are also present, each with lavender scented candles. Against the north wall is a drafting table. Numerous partially completed musical works are shelved nearby. The walls are paneled in fine cherry wood and the crown moulding is decorated with carved musical notes. Hanging from one of the rafters near the windows is a set of seven wind chimes.

On the drafting table are paper, ink pots, and a single silver spoon. It is decorated with a musical half note and is worth 2 silver spanners.

The wind chimes are each engraved with a tiny letter: A, B, C, D, E, F, and G.

The secret door in the east wall is actually fairly obvious as a bricked in outline of an arched door. The capstone is decorated with a relief of an open mouthed goblin-like face with exaggerated features that are truly grotesque. It has its hands next to its ears with a mocking gesture and the tongue is sticking out of the open mouth. Above the relief is engraved the words “GAG ME WITH A SPOON”. If the spoon is stuck in the mouth it will cause a mild but unpleasant shock and the face will briefly animate and say “What did you do that for?” If the spoon is used to play the notes “G”, “A”, “G” in order on the wind chimes, the bricks in the doorway will fade away and allow entry into Room 101. The doorway will remain open until the adventurers leave Rooms 100 and 101.

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