39
MONSTER IN THE CLOSET. This room is under continual darkness.
The inhabitant is a horrible undead thing. It has a body like that
of a centaur, skeletal in its hindquarters but zombie-like flesh in
the front horse portion and humanoid torso. Its head is a blot of
darkness and each man-like arm terminates in inky darkness as well.
It smells like a rotting corpse.
The
Monster In The Closet (AC 5; MV 18”; HD 4; hp 21; #AT 2 hands; D
1-6 + 1-6 cold damage; SA Fear; SD Limited
spell immunity; XP 259)
All
who view this creature must save vs spells. Those who fail will be
under its fear influence and
attack at -4 to hit for the duration of the encounter (their hands
are shaking so hard they have a difficult time fighting). Spell
casters under the influence of this effect have a 20% chance of spell
failure when using spells requiring somatic component (this is
additive with spell failure percent for low wisdom clerics). The
monster is immune to cold and spells which affect the mind (such as
hold, sleep, charm, etc.) As long as the bugbear skeleton in
Room 38 plays its bone flute, the Monster will be at +2 to hit and
damage and cannot be turned. When and if the bugbear skeleton is
silenced it will lose the combat advantage and may be turned as a
wraith. If it is defeated the darkness over its head and hands will
disappear revealing that there is nothing there. It will then
putrefy and rot at an accelerated rate, leaving only a foul grease
stain outlined in its shape.
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