25
CAVE IN. The broad hall described in Area 1 ends abruptly here with
a wall of broken stones and rubble caused by a structural collapse.
The obstructing material will resist manual excavation of most sorts,
although skilled miners or magical means may be used to clear the
path, as long as sufficient supporting beams are put in place to
prevent continued collapse. Otherwise, attempts to move the rubble
will be 90% likely to cause a shift of stones, with falling rocks
causing 2d8 damage unless a saving throw vs petrification is made by
the inexpert workmen.
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