Wednesday, March 30, 2016

UPPER DUNGEONS LEVEL THREE 54 BUGBEAR WAR ROOM.

54 BUGBEAR WAR ROOM. Four bugbears, dressed in bulky purple and green striped clothing, are seated around a table. Three similarly dressed xvart are serving them platters of steaming meat and cups of frothy ale.

Dukes (AC 4; MV 9”; HD 4+1; hp 25; #AT 1; D Bastard sword or battle axe +2 due to strength of 18; SA Surprise on a 1-3; XP 335)

Dukes is the largest and strongest bugbear. He carries a battle axe, which prefers to use for throwing, and a bastard sword for melee. He carries a pouch holding 84 gold crescents, 14 silver spanners, and 16 copper pieces. He wears an elaborate frayed rope necklace with three sapphires woven into the rope with metal wire. They are worth 200, 200, and 50 gold crescents, respectively.

Simeon (AC 5; MV 9”; HD 3+1; hp 23; #AT 1; D By weapon +1 due to strength; SA Surprise on a 1-3; XP 292)

Simeon is the master of the Indoctrination Room, responsible for converting goblins into new bugbears. He wears many pieces of brass and bronze costume jewelry (worth perhaps 40 copper pieces), as well as two gold earrings (30 gold crescents each) and a silver and jade ankle bracelet (150 gold crescents). He attacks with the Taffy Staff. It has 21 charges.

Lagramore (AC 5; MV 9”; HD 3+1; hp 17; #AT 1; D Long sword +1 due to strength; SA Surprise on a 1-3, +2 to hit with long sword; XP 203)

Lagramore is unusually tall (nine feet) and thin for a bugbear, making his clothes fit even worse than the others do. He is an expert with the long sword. He carries a leather belt pouch with 65 gold crescents and a pair of silver marbles engraved with strange runes filled with lapis lazuli, worth 50 gold crescents each.

Rattle Bat (AC 5; MV 9”; HD 3+1; hp 18; #AT 1; D Scimitar or horseman's mace +1 due to strength; SA Surprise on a 1-3; XP 207)

Rattle Bat alone goes without a hat. His hair is fashioned into a topknot by a jeweled silver wire worth 80 gold crescents. He carries a horseman's mace, which he uses for throwing, and a scimitar with a bloodstone set in its pommel (200 gold crescent value).

Dukes is the boss and the rest of the ones in this room represent his brain trust. They are discussing plans to attack and pillage other factions in the dungeon.

3 Xvart (AC 7; MV 6”; HD 1-1; hp 5, 3, 4; #AT 1; D Small sword for 1d4+1; XP 15, 13, 14)

These xvart are just servants, without money. There is a large table near the east wall holding more food and a tapped keg of ale.

The table is actually hollow. There is a secret trick to opening the top. A small stud is on the rim of the table where Dukes is sitting (the north edge) that will open it when pressed firmly. Inside are four sacks holding a total of 2676 gold crescents, two opals worth 1000 and 1500 gold crescents, a closed jar holding a wriggling gray worm sacred to the Worm Cultists (treat as a rot grub) and a stolen royal froglodyte egg in a shallow bowl of water (see Room 148).

Sacred Gray Wormling (AC 9; MV 1”; HD 1 hit point; hp 1; #AT 0; D Nil; SA Burrow into flesh; XP -)

No comments:

Post a Comment