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GUARD ROOM. This room actually acts as a guard outpost, game room,
and kitchen. There are five bugbear jacks and three full-size
bugbears.
3
Bugbears (AC 5; MV 9”; HD 3+1; hp 18, 14, 21; #AT 1; D Morning star
or hammer +1 due to strength; SA Surprise
on a 1-3; XP 207, 191, 219)
These
bugbears hold hammers, which they will likely throw as missile
weapons, and large spiked clubs (treat as morning stars). Each
bugbear has 2d20 gold crescents, silver spanners, and copper pieces.
They wear green and purple striped clothing and caps, like the
others.
5
Bugbear Jacks (AC 5; MV 9”; HD 1+1; hp 5, 6, 5, 5, 9; #AT 1; D By
weapon type; SA Surprise on a 1-3;
XP 46, 48, 46, 46, 54)
The
jacks are dressed in the same way. Two have broad swords, two have
hammers, and the last has a glaive. All have throwing axes. Each
has 2d4 gold crescents, 2d8 silver spanners, and 2d12 copper pieces.
There
are play areas set aside for games of horseshoes, card tables, and
targets set up for throwing practice.
Four
dead goats are on a table near the south wall, and a fire pit with
spit present near the south wall. A spice shelf is present. The
bugbear seem to enjoy lots of pepper. Seven casks of ale have been
placed near the south wall. Mugs and cups are present on another
nearby shelf.
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