55 GUARD ROOM. This room actually acts as a guard outpost, game room, and kitchen. There are five bugbear jacks and three full-size bugbears.
3 Bugbears (AC 5; MV 9”; HD 3+1; hp 18, 14, 21; #AT 1; D Morning star or hammer +1 due to strength; SA Surprise on a 1-3; XP 207, 191, 219)
These bugbears hold hammers, which they will likely throw as missile weapons, and large spiked clubs (treat as morning stars). Each bugbear has 2d20 gold crescents, silver spanners, and copper pieces. They wear green and purple striped clothing and caps, like the others.
5 Bugbear Jacks (AC 5; MV 9”; HD 1+1; hp 5, 6, 5, 5, 9; #AT 1; D By weapon type; SA Surprise on a 1-3; XP 46, 48, 46, 46, 54)
The jacks are dressed in the same way. Two have broad swords, two have hammers, and the last has a glaive. All have throwing axes. Each has 2d4 gold crescents, 2d8 silver spanners, and 2d12 copper pieces.
There are play areas set aside for games of horseshoes, card tables, and targets set up for throwing practice.
Four dead goats are on a table near the south wall, and a fire pit with spit present near the south wall. A spice shelf is present. The bugbear seem to enjoy lots of pepper. Seven casks of ale have been placed near the south wall. Mugs and cups are present on another nearby shelf.