35 TRAPPED CORRIDOR. This trap has a 5 in 6 chance of activating. A pressure plate on the floor activates a metal bar that springs from the wall, about three and a half feet above the floor. The first person or people in the marching order will be smacked for 1d6 damage. It will pass over the heads of gnomes, halflings, and other such small folk, possibly hitting the person behind them instead (Dungeon Master's call). The trap is connected to a bell in Room 36. The bugbears there will be impossible to surprise if this trap is tripped and that room is visited immediately after.