35
TRAPPED CORRIDOR. This trap has a 5 in 6 chance of activating. A
pressure plate on the floor activates a metal bar that springs from
the wall, about three and a half feet above the floor. The first
person or people in the marching order will be smacked for 1d6
damage. It will pass over the heads of gnomes, halflings, and other
such small folk, possibly hitting the person behind them instead
(Dungeon Master's call). The trap is connected to a bell in Room 36.
The bugbears there will be impossible to surprise if this trap is
tripped and that room is visited immediately after.
Keep up the good work.
ReplyDeleteCheers,
Groaning Spirit
Thanks for your support!
ReplyDelete