28 A GHOULISH DILEMMA. This 30 foot by 50 foot room is divided lengthwise into
three parts by transparent partitions. In the middle portion there
lurk three ghouls. Five huddled human women are in the far portion.
On the first partition near the east wall, there is a transparent
door with a blue jewel with a key design embedded on it. There is a
similar door on the second partition near the west wall.
The
partitions are actually glassteel. Mr Sin's medallion will
open and close the gates, but it will always open both at the same
time and then the ghouls will rush in and attack the prisoners.
If the adventurers want to save the women, they will have to figure
out a way to prevent this.
3
Ghouls (AC 6; MV 9"; HD 2; hp 9, 11, 12; #AT 2 claws, 1 bite; D
1-3/1-3/1-6; SA Paralysis; SD Limited spell immunity; XP 83, 87, 89)
5
Prisoners, normal active female humans (AC 10; MV 12"; HD 1-4
hit points; hp 3 each; #AT 1; D By weapon type; SA Attacks at -1 "to
hit"; XP 8 each)
These
women are unarmed. Their gray tattered clothes are the remains of
uniforms given to prisoners taken by the Triskelions. They have seen
how the doors work and will try to warn the adventurers with gestures
(the glassteel walls muffle sound significantly) that opening
them will put them in danger. All they want is to escape the castle.
One is the daughter of a noble family in Sarcoy who will reward her
rescue with a boon of 10000 gold crescents.
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