38
SWEAT SHOP. The door to the east corridor is locked from the room
side. In the room are thirteen goblins. They are seated at small
goblin-sized wooden desks and sewing clothes. Against the east wall
is the skeleton of a bugbear suspended from the ceiling by strings.
It holds a bone flute. The door to the north is made of stone and
painted with the words “MONSTER IN THE CLOSET” in big red
letters. This door is heavy and stuck and may not be opened unless a
successful bend bars/ lift gates roll is made.
13
Goblins (AC 6; MV 6”; HD 1-1; hp 6, 4, 4, 4, 1, 7, 6, 4, 7, 4, 2,
2, 2; #AT 1; D By weapon type; XP 16, 14, 14, 14, 11, 17, 16, 14, 17,
14, 12, 12, 12 )
These
goblins are prisoners and are sewing baggy purple and green striped
clothing and caps, sized to fit bugbears. They sit in small wooden
chairs and are chained to their desks by ankle irons. The goblins
are unarmed and are dispirited (20% morale penalty, so morale at
30%). They are deathly afraid of the threat of the monster in the
closet in Room 39. They have been warned that if they try to escape
the door will open and a horrible doom will befall them.
The
bugbear skeleton is actually animated, though it will only move if an
attempt is made to free (or slaughter) the goblins or if it is messed
with.
Bugbear
Skeleton (AC 7; MV 9”; HD 3; hp 14; #AT 1; D 1-6; SD Sharp
weapons score half damage only, limited spell immunity; XP 92)
Instead
of fighting the bugbear skeleton will play its bone flute which will
cause the north door to open, disgorging its horrid occupant. If
that creature is defeated the skeleton will fight as usual. Its
strings are elastic and do not stop it from moving about the room,
though it may not leave the room. The bone flute is actually made
from the ivory of a cosmic narwhal and worth 2500 gold crescents, or
6000 gold crescents to a sage who specializes in astronomy or
mammals.
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