38 SWEAT SHOP. The door to the east corridor is locked from the room side. In the room are thirteen goblins. They are seated at small goblin-sized wooden desks and sewing clothes. Against the east wall is the skeleton of a bugbear suspended from the ceiling by strings. It holds a bone flute. The door to the north is made of stone and painted with the words “MONSTER IN THE CLOSET” in big red letters. This door is heavy and stuck and may not be opened unless a successful bend bars/ lift gates roll is made.
13 Goblins (AC 6; MV 6”; HD 1-1; hp 6, 4, 4, 4, 1, 7, 6, 4, 7, 4, 2, 2, 2; #AT 1; D By weapon type; XP 16, 14, 14, 14, 11, 17, 16, 14, 17, 14, 12, 12, 12 )
These goblins are prisoners and are sewing baggy purple and green striped clothing and caps, sized to fit bugbears. They sit in small wooden chairs and are chained to their desks by ankle irons. The goblins are unarmed and are dispirited (20% morale penalty, so morale at 30%). They are deathly afraid of the threat of the monster in the closet in Room 39. They have been warned that if they try to escape the door will open and a horrible doom will befall them.
The bugbear skeleton is actually animated, though it will only move if an attempt is made to free (or slaughter) the goblins or if it is messed with.
Bugbear Skeleton (AC 7; MV 9”; HD 3; hp 14; #AT 1; D 1-6; SD Sharp weapons score half damage only, limited spell immunity; XP 92)
Instead of fighting the bugbear skeleton will play its bone flute which will cause the north door to open, disgorging its horrid occupant. If that creature is defeated the skeleton will fight as usual. Its strings are elastic and do not stop it from moving about the room, though it may not leave the room. The bone flute is actually made from the ivory of a cosmic narwhal and worth 2500 gold crescents, or 6000 gold crescents to a sage who specializes in astronomy or mammals.