27
TORTURE CHAMBER. This room is equipped as a torture chamber and is
lit by torches esconced upon the walls. Two dedicated torturers
remain here, practicing their art on a hapless prisoner.
Mr
Sin, Neutral Evil male gnome Fighter (AC 4; MV 6”; F6; hp 30, #AT
1; D Club +3 to damage due to strength; S 18(50), I 14, W 12, D 17,
C 16, Ch 4; XP 465)
Mr
Sin has shaved his beard and his face is covered with scars. He has
a black leather garment equivalent to studded leather and he wears a
gold chain and medallion (value 2500 gold crescents) given to him by
Carnak Triskelion for years of valued service. It is decorated by a
blue jewel of uncertain provenance that is the key to the cells in
Room 28. The jewel itself is marked by a black design resembling a
key. Mr Sin is an expert torturer who has not let the ruin of the
castle strip him of what he believes to be his true calling. He very
much enjoys his work.
Mr
Lump, Wax Golem Torturer (AC 5; MV 9”; HD 7; hp 30; #AT 1; D
Headsman's axe (equivalent to bardiche); SD Limited spell immunity;
XP 590)
In
general shape Mr Lump resembles a massive human. However here the
resemblance ends. His face is lumpy and white, resembling wax that
has begun to melt, then solidified again. Beady black eyes peer from
behind this horrid visage. Metal plates are attached to body, giving
him an improved armor class rating. The visible surface of his
misshapen body resembles pale waxy flesh. His bandy legs end in
horrible feet, with great splayed toes. Mr Lump follows Mr Sin's
orders expertly. In the case of Mr Sin's demise or incapacitation Mr
Lump will fight berserkly (+2 to hit and damage) until he is
destroyed.
The
prisoner is a captured goblin who will perish from his wounds within
an hour unless rescued by means of healing magic. He is on a rack.
Goblin
(AC 6; MV 6”; HD 1-1; hp 1 (normally 7); #AT 1; D By weapon; XP –
(normally 17))
All
of the usual items one would expect from a torture chamber are
present, including man-sized iron cages, manacles, hanging chains
with hooks, an iron maiden, vices, and chairs with arm, leg, and neck
straps. A table holds pliers, files, knives, and other more esoteric
metal implements. The floor is covered with straw, to better absorb
blood. Mr Sin keeps a wooden cabinet holding extra torches, a supply
of lamp oil, flint and steel, and some food (mostly bread, meat
jerky, some cheese) and eleven bottles of red wine (valued at 4 gold
crescents per bottle).
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