Thursday, February 11, 2016

UPPER DUNGEONS LEVEL THREE 7 TRAPPED CORRIDOR.

7 TRAPPED CORRIDOR. This trap is activated by a pressure plate on the floor. It has a 4 in 6 chance of being set off each time the corridor is traveled. If it does activate, a spiked ball on a stick will swing out from the ceiling, attacking as a fourth level fighter and doing 1d10 damage to persons first in the marching order. The trap will reset itself after an hour.

No comments:

Post a Comment