23
A MUSICAL TRAVESTY. The door to this room is non-standard. It is
made of brass and decorated with screaming faces in relief.
The
room holds rows of pews, as if it was a chapel of some sort. They
face the west wall, where a horrible musical pipe organ is erected.
The bottom portion of the organ appears normal enough, with all of
the usual foot pedals and keys present. However, the pipes have been
replaced with human heads (18 in all). A large comfortable padded
chair sets before the organ and sheet music is arranged, ready to
play. The floor is earthen, instead of stones.
If
the organ is played, the zombie-like heads will groan the musical
notes. The heads are animate and will try to bite at anyone who
approaches too closely.
18
Zombie Heads (AC 10; MV 0"; HD 1; hp 1 each; #AT 1 bite; D 1; SA
Always lose initiative; SD Limited spell immunity; XP -)
If
the sheet music is played as written, it will awake the corpses of
six restless dead who are buried just below the floor.
6
Restless Dead (AC 8; MV 9”; HD 2+2; hp 14 each; #AT 2 claws; D
1-4/1-4; SA Kiss; SD Limited spell immunity, resistance to normal
weapons; XP 107 each)
These
restless dead greatly resemble the zombies from Room 22, but are
covered with dirt and have two attacks with their claw-like hands.
Because the restless dead must rise from their positions under the
floor, in the first round only they will automatically lose
initiative. They are immune to mind-affecting spells (hold,
sleep, charm, etc.) and cold. Normal weapons only do 1
point of damage to them, but silver and magic weapons attack as
normal. They cannot be turned in this room, but if they give chase
or are otherwise lured out of the room they can be turned as wights.
If
the restless dead are defeated and the earth they have disinterred is
searched, a small sack tied off with a purple ribbon will be found.
It holds 313 silver spanners, 3 moonstones (250 gold crescent value
each), and three stoppered metal tubes, each of which holds a potion
of undead control. The potions control ghasts (blue, smells and
tastes of fresh blood), ghosts (red, no smell, tastes of sugar
water), and wights (grey with silver flecks, smells of urine, tastes
bitter like quinine).
This
room belonged to the Zarkov Triskelion. He would often come here
alone to play as he found the “music” soothing.
No comments:
Post a Comment