3
FLASK GRAVITY WELL ROOM. This room has the shape of a truncated
cone or Erlenmeyer flask. The walls, floor, and ceiling pull away in
a curved fashion so the wall opposite the entrance is a circle with a
diameter of about forty feet. A skeleton in rusty chain mail armor
appears to be pinned to the opposite wall, about ten feet off the
floor. Arranged concentrically about the room are large raised stone
letters.
About
thirty feet from the wall, at the junction between the neck and body
of the room, there is an abrupt shift in gravity of 90 degrees. The
skeleton is not really pinned to the wall, it is lying at rest
relative to the shifted gravity. Anyone who unwarily enters the room
will fall the thirty feet taking 3d6 damage. Adventurers in the
second rank can save vs petrification to stop themselves in time and
avoid the fall. If adventurers in the second rank do fall, they have
a 1 in 6 chance of landing on a person already at the bottom, doing
an additional 2d6 damage to the unfortunate. They will, however,
themselves only sustain 2d6 damage, as their landing will be somewhat
softened.
The
raised stone letters are R, C, O, T, D, R, S, E, O, and E. If they
are pressed in order of 'SECRET DOOR' (the 'R', 'O', and 'E' are duplicates
and can be pressed in either order), the secret trap door in the
floor will open with a loud groan , allowing descent into Room 3A
through a ladder.
The
skeleton is an unremarkable victim. The body has a sheathed long
sword and a pouch holding 29 silver spanners and 16 copper pieces.
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