16 SLAVES' QUARTERS. This room houses twelve slaves, three goats, and seven pigs. Ten of the slaves are men and former prisoners. Two of the slaves are special cases. If unarmed, none of the slaves are worth experience points.
10 Normal Active Male Human Slaves (AC 10; MV 3”[12”]; HD 2-5 hit points; hp 2, 3, 5, 4, 2, 2, 5, 2, 3, 2; #AT 1; D By weapon type; SA Attacks as a 0 level Fighter; XP 7, 8, 10, 9, 7, 7, 10, 7, 8, 7)
If given weapons and told to fight for their freedom they will help their own cause, but like the slaves in Room 12 they are not interested in dungeon exploration.
Dungard Harhoofer, Neutral Evil male half elf Assassin (AC 10; MV 3”[12"]; A5; hp 16; #AT 1; D By Weapon Type; S 13, I 14, W 12, D 14, C 15, Ch 15; XP 321)
Thief skills: PP 50%, OL 33% F/RT 30% MS 27% HS 25% HN 15% CW 87% RL -
Dungard has a labile personality. Much of the time he is morose and disinterested, earning him a great deal of correction (whippings) from the orcs. He can turn suddenly angry in a fight (75% chance when he sees blood) and will fight viciously until his enemies are defeated, then turning morose once more. If he is freed he will fight (and torture to death, if possible) any orcs he can. He has been unemployed as an assassin for some time as his temperament puts off clients. He is clad only in rags and has no thief tools.
Jerrmays, Neutral male hatchet faced goblin Fighter (AC 10; MV 3”[9"]; F3; hp 13; #AT 1; D By Weapon Type +1 to damage due to strength; S 17, I 9, W 7, D 10, C 16, Ch 6; XP 112)
The orcs have removed Jermays armor (the usual armor class for a hatchet faced goblin is 5) and stolen his coins. He is clad only in dirty woolen gray underwear.
All of the slaves are chained to the walls by neck irons and wear ankle irons. The movement rate given is for walking in ankle irons, while the movement rate [in brackets] is normal rate. The livestock is tethered by nose-rings. This room is never cleaned and smells very bad.