16
SLAVES' QUARTERS. This room houses twelve slaves, three goats, and
seven pigs. Ten of the slaves are men and former prisoners. Two of
the slaves are special cases. If unarmed, none of the slaves are
worth experience points.
10
Normal Active Male Human Slaves (AC 10; MV 3”[12”]; HD 2-5 hit
points; hp 2, 3, 5, 4, 2, 2, 5, 2, 3, 2; #AT 1; D By weapon type; SA
Attacks as a 0 level Fighter; XP 7, 8, 10, 9, 7, 7, 10, 7, 8, 7)
If
given weapons and told to fight for their freedom they will help
their own cause, but like the slaves in Room 12 they are not
interested in dungeon exploration.
Dungard
Harhoofer, Neutral Evil male half elf Assassin (AC 10; MV 3”[12"];
A5; hp 16; #AT 1; D By Weapon Type; S 13, I 14, W 12, D 14, C 15, Ch
15; XP 321)
Thief
skills: PP 50%, OL 33% F/RT 30% MS 27% HS 25% HN 15% CW 87% RL -
Dungard
has a labile personality. Much of the time he is morose and
disinterested, earning him a great deal of correction (whippings)
from the orcs. He can turn suddenly angry in a fight (75% chance
when he sees blood) and will fight viciously until his enemies are
defeated, then turning morose once more. If he is freed he will
fight (and torture to death, if possible) any orcs he can. He has
been unemployed as an assassin for some time as his temperament puts
off clients. He is clad only in rags and has no thief tools.
Jerrmays,
Neutral male hatchet faced goblin Fighter (AC 10; MV 3”[9"];
F3; hp 13; #AT 1; D By Weapon Type +1 to damage due to strength; S
17, I 9, W 7, D 10, C 16, Ch 6; XP 112)
The
orcs have removed Jermays armor (the usual armor class for a hatchet
faced goblin is 5) and stolen his coins. He is clad only in dirty
woolen gray underwear.
All
of the slaves are chained to the walls by neck irons and wear ankle
irons. The movement rate given is for walking in ankle irons, while
the movement rate [in brackets] is normal rate. The livestock is
tethered by nose-rings. This room is never cleaned and smells very
bad.
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