KARMA
CHAMELEON, GIANT
FREQUENCY:
Very rare
NO.
APPEARING: 1-4
ARMOR
CLASS: 5
MOVE:
15”
HIT
DICE: 3+1
%
IN LAIR: Nil
TREASURE
TYPE: Nil
NO.
OF ATTACKS: 1
DAMAGE/
ATTACK: 1-8
SPECIAL
ATTACKS: 90% Undetectable, +4 to hit with tongue, swallow whole, bad
luck
SPECIAL
DEFENSES: Never surprised
MAGIC
RESISTANCE: Standard
SAVE:
Fighter 4
INTELLIGENCE:
Non-
ALIGNMENT:
Neutral
SIZE:
L (15' long)
PSIONIC
ABILITY: Nil
LEVEL/ X.P.
VALUE: IV/ 175 + 4/hp
Giant
karma chameleons are very difficult to see because of their innate
camouflage ability, therefore they have only a 10% chance of being
noticed, despite their great size. Furthermore, their eyes can move
independently, giving them excellent vision and making them unable to
be surprised under normal circumstances.
These
creatures have a tongue which is thirty feet long. It can bite at
close opponents or strike with its sticky tongue at +4 to hit. The
tongue attack does no damage but will draw prey to the giant
chameleon's mouth. Any
creature hit by the tongue gets the opportunity to hit it (armor
class 5), and if it does, the chameleon will withdraw it and not use
it against that creature again. If the tongue is not struck, the
creature contacted by this member is drawn to the chameleon next
round and automatically takes maximum damage (8 points).
Creatures
weighing more than the chameleon have a second opportunity to strike
the tongue and will not be dragged to the beast's mouth until the
third melee round. Furthermore, creatures weighing more than twice
the weight of the lizard will not be dragged at all, and the
chameleon will release its hold on the third melee round. These
creatures weigh between 700 and 1200 lbs., when full grown.
A karma
chameleon can swallow any creature gnoll-sized or smaller. This is
indicated by a score of 20. If a giant chameleon swallows an
opponent whole, there is a chance for the victim to cut its way out
if it has a sharp edged weapon and can score an 18 or better (this
also kills the chameleon). The victim has three chances to so
escape. Hits upon a giant chameleon with whole prey inside have a 1
in 6 probability of hitting the creature inside, thus inflicting
whatever damage scored on the giant chameleon on that creature also.
These
creatures are moderately magical and cause bad luck each time they
touch an opponent, including tongue strikes, auto-hits following
entrapment by the tongue, and each round spent inside their body.
Each successful strike by a giant karma chameleon will cause the
victim to strike at -1 on to hit rolls and to save at -1 on saving
throws. Furthermore, skills that are based on %, such as the
tracking skills of rangers and thief abilities will be at -5% per
'point of bad luck'. The effect is cumulative for every hit but will
resolve after 24 hours. Successful attacks on the creature by bare
hands (such as the attack of the monk) will also deliver the bad
luck.
Giant
karma chameleons do not make a permanent lair. They come and go.
They come and go.
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