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STITCHERY: This chamber appear to have been some sort of work room.
In fact it was a place where prisoners were forced to stitch
together rough sacks to hold the bodies of those who died in the
dungeon. There are several work tables holding sack material,
needles, and thread. Piles of finished sacks are behind the tables.
Seven hold putrefying corpses, which will rise as zombies if
disturbed.
7 Zombies (AC 8; MV 6"; HD 2; hp 13, 12, 15, 12, 7, 9, 14; #AT 1; D 1-8; SA Always lose initiative; SD Limited spell immunity; XP 46, 44, 50, 44, 34, 38, 48)
7 Zombies (AC 8; MV 6"; HD 2; hp 13, 12, 15, 12, 7, 9, 14; #AT 1; D 1-8; SA Always lose initiative; SD Limited spell immunity; XP 46, 44, 50, 44, 34, 38, 48)
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