Monday, December 18, 2017

THE GROUNDS 33DDDD YELLOW WALLPAPER.

33DDDD YELLOW WALLPAPER. Hideous yellow wallpaper covers the walls of this room, including the doors and windows, so that entry requires tearing the paper.

A woman of middle years is sitting at a desk, pen in hand and dressed in a yellow gown but not moving. The room is otherwise furnished as a bedroom. All of the decor (bedclothes, dressers, etc.) are in putrid yellow colors.

The woman is just a husk of parchment-thin skin, her muscles, organs, bones, and nerves long a go having been absorbed into the cursed wallpaper of this forsaken room. She was the bride of Harlan Hollow. Harlan, who did not indulge in the lusts usual to humanity but rather darker ones, had her shut up in this room. She died of madness and ennui and has since haunted the room as a lump of flesh, bone, and brain under the wallpaper.

The pattern of the wallpaper is sprinkled with browns and it is stained in various areas, adding to its ugliness. If the pattern is examined closely, the details show animals and humans being subjected to cruel tortures. The lump that compromises the body of the restless dead starts out near the ceiling, but can move wetly at a speed of 3" along the walls, leaving a trail of brown behind it that quickly dries to just another stain.

Yellow Wallpaper, Restless Dead (AC 6; MV See above; HD 8; hp 37; #AT See below; D 1d4; SA Hopelessness; SD See below; XP 1295)

The wallpaper is quiescent, and will not attack unless the body or the writing desk are disturbed. Its physical attacks consist of pseudopods of plaster and paper that extend from the wall, doing 1d4 damage each. It will make one pseudopod per character in the party per round and it can reach anywhere in the room.

One per round the lump can channel its despair into a special attack at one random character. This radiates hopelessness and the target must save vs spells or be unable to move for 1d3 rounds as they are overcome by anguish.

The restless dead is immune to mind-affecting spells and cold like undead are. Fire does double damage. The lump of flesh and bone only can be damaged. It represents the 37 hit points of the dead thing. If it is destroyed the room will be powerless until it ensnares another abandoned soul. Attacking the wallpaper does no good, as it regenerates as fast as it is damaged.

If the lump is destroyed, the husk of skin of the woman will turn to dust. The pen the woman holds is made of gold and worth 40 gold crescents. It has a trick and can fire a dart when a certain button is pressed. Treat the dart as thrown by hand for damage, to hit, and range values. Within the desk is a fine wooden case (worth 50 gold crescents) holding her dowry: 5000 gold crescents, incense of meditation in a ruby colored crystal flask (20 gold crescents value), a necklace of prayer beads, and a magic-user scroll with detect evil, dispel magic, and protection from evil, 10' radius.

Sunday, December 17, 2017

THE GROUNDS 33CCCC STRANGE WHITE RECTANGLE.

33CCCC STRANGE WHITE RECTANGLE. This room holds a white rectangular object (four feet wide, by three feet deep, by six feet tall). It radiates a small amount of warmth and a white cord extends from the back of the object to the wall. A door is present on its front.

If the object is opened, the party will feel cold and see shelves inside the object holding food, then they will be teleported without error to one of the following rooms.

1d6
Room
1
33A
2
33J
3
33L
4
33Q
5
33VV
6
33EEE


Saturday, December 16, 2017

THE GROUNDS 33BBBB PAINTING.

33BBBB PAINTING. This room holds a huge painting. It is a scene of the adventurers feasting at a table crowded with food. On close inspection, the scowling face of Harlan Hollow can be distinguished among the feasters. Furthermore, the food consists entirely of the heads of various animals, with their calvaria opened to reveal the brains ready for spooning. In the center is the head of a unicorn. The paint is still fresh.

Friday, December 15, 2017

THE GROUNDS 33AAAA PHANTOM BABY.

33AAAA PHANTOM BABY. In the room are a rocker-bottom crib, gently rocking, and a table holding a baby's bottle.

If the room is entered, cooing can be heard from the crib. The sound can not be heard from outside the room. If one person stands inside and the other outside the threshold, only the person inside can hear the noise. If observed, the crib appears empty, except for blue blankets.

The sound will quickly go from gentle to mild agitation, then downright screaming. If the bottle is brought to the crib, the sound will cease. However brings the bottle will be blessed for the next 24 hours (+1 on saving throws and to hit rolls). If the phantom baby is ignored, the whole party will be cursed (-1 on saving throws and to hit rolls) for the next 24 hours.

Thursday, December 14, 2017

THE GROUNDS 33ZZZ ROOM OF THE DIAL.

33ZZZ ROOM OF THE DIAL. On the wall hangs a dial, like that seen on an antique radio or timer. Exposed metal machinery is beneath it, with a silver dagger jammed in at a jaunty angle, severing several wires. To either side of the dial there is are fine metal grates which emit sound when the dial is moved.

1d10
Result
1
A deep booming sound, causing the room to shake and dust to rise.
2
A high pitched noise above the threshold of humans. Animals such as dogs will whine and complain due to the irritating sound.
4
Loud noise, roll immediately on wandering monster table.
5
Infrasound that causes paranoia, each character save vs death magic or become so uncomfortable they must leave the room.
6
A chant, all must save vs spells or fall asleep for 1d4 turns.
7
A strange trill which will summon 1d4+1 skeletons holding scimitars with gilded pommels (50 gold crescents each). They will serve the one who turned the dial until they are destroyed.
8
A melody appears in the head of the one who turned the dial. They have just memorized a random sixth level magic-user spell which they can use even if not a spellcaster.
9
A sad love song.
10
A deep low sound well below the threshold of human hearing. Cracks appear on the ceiling and the plaster breaks, releasing five dead bodies which fall to the floor with a sickening plop. They are zombies.

Reroll duplicates, after 10 rolls the dial falls off and is the machine is no longer working.

Skeletons (AC 7; MV 12"; HD 1; hp 7 each; #AT 1; D Scimitar; SD Sharp weapons score half damage only, limited spell immunity; XP 21 each)

5 Zombies (AC 8; MV 6"; HD 2; hp 9 each; #AT 1; D 1-8; SA Always lose initiative; SD Limited spell immunity; XP 38 each)

Wednesday, December 13, 2017

THE GROUNDS 33YYY ROOM OF INVISIBILITY.

33YYY ROOM OF INVISIBILITY. Any creature that enters this room will become invisible for the duration of their stay. Two hell hounds, pets of the Hollow family (such as it is) are here already.

2 Hell Hounds (AC 4; MV 12”; HD 4; hp 19, 16; #AT 1 bite; D 1-10; SA Breathe fire (1 hp/HD), surprise on 1-4; SD Only surprised on a 1, see invisible (50%); XP 226, 214)

A chest in the southwest corner (invisible, naturally) holds 2 unlabeled potions of healing in crystal flasks (each worth 10 gold crescents), 300 gold crescents in a felt bag, and a ring of delusion, which will make the wearer believe that he or she is permanently invisible. As a side effect it will allow the wearer to see invisible things 50% of the time. Any items taken from the room will become visible, except the ring, which is permanently invisible.

Tuesday, December 12, 2017

THE GROUNDS 33XXX GALLERY.

33XXX GALLERY. A single painting hangs in this room, showing a black cat on a street with a store front. If the room is left and reentered, the cat will be in a different position. If an attempt is made to destroy the painting (such as burning), the cat will animate and flee off the canvas.

Monday, December 11, 2017

THE GROUNDS 33WWW STUDY.

33WWW STUDY. The writing desk in this room holds a pamphlet "Lichdom is a Lie" written by H. Hollow. In it the author posits that when a powerful spellcaster gives up life to become a lich, they really have their souls stolen and the newly created lich body is occupied by an evil spirit from the netherworlds. It offers 666 non-persuasive arguments to back up the claim. The work also has a section on speaking to zombies but it is unfinished.

If any person studies the pamphlet for a month, they will be able to speak with zombies (have them not attack you) if they roll a 1-3 on a d6.

The pamphlet is worth 50 gold crescents to a collector of obscure writings such as a sage, or 75 gold crescents to an evil priest.

Sunday, December 10, 2017

THE GROUNDS 33VVV BATH ROOM.

33VVV BATH ROOM. This room has a toilet and a bath sized to fit Hengist, as well as smaller versions for other family members. The bath and sink faucets have hot and cold running water, piped in from castle Triskelion.

Saturday, December 9, 2017

THE GROUNDS 33UUU HENGIST'S ROOM.

33UUU HENGIST'S ROOM. This room is occupied with a ten foot tall man beating a pony-sized dog with his fist.

Hengist Hollow (AC 4; MV 8”; HD 8+2; hp 40; #AT 1 meaty fist; D 2-16; XP 1580)

Hengist has a glandular problem. It makes him angry all the time and he has the functional intelligence and attitude of a ten year old who hates the world. He is currently taking it out his anger on the family dog, a hell hound, who is gamely fighting back but hasn't landed a hit yet. Hengist is violent and crass, but has been forced to accept authority by his family. If he is told forcefully to stop what he is doing or ordered to do something by an adult, he must make a saving throw vs spells. If he fails, he will obey any reasonable order, but if he succeeds he will direct all his anger at the one who issued the order.

Heldred the Hell Hound (AC 4; MV 12”; HD 5; hp 13 (24); #AT 1 bite; D 1-10; SA Breathe fire (1 hp/HD), surprise on 1-4; SD Only surprised on a 1, see invisible (50%); XP 270 (325))

The room holds a bed of straw (gently burning from hell hound breath), a bucket of water, a bucket of low quality ale, a pile of silver and gold coins (564 gold crescents and 1468 silver spanners), a badly roasted giant boar carcass, and a sack of gold nuggets (1254 gold crescents worth).

If Heldred is rescued, he will not attack the party, but if he sees them again he will have forgotten that they saved him and probably attack (normal reaction roll).

Friday, December 8, 2017

THE GROUNDS 3TTT TRAITORS.

3TTT TRAITORS. This room holds five wooden coffins. Scrawled on the top of each one is the word "Traitor" in shaky handwriting.

Coffin 1: Holds a skeleton impaled by thousands of nails, the coffin is a functional iron maiden.

Coffin 2: Solid gold covers the face of the skeleton in this coffin, as the person was forced to swallow molten gold when alive. It extends as a tube into what was once an esophagus. The gold is worth 274 gold crescents.

Coffin 3: All the long bones on the skeleton in this coffin have been smashed with a hammer and wedge, which are still present.

Coffin 4: The occupant inside is a restless dead. Its skeletal remains are blackened due to it having been burned alive.

Restless Dead Skeleton (AC 7; HD 4; hp 18; #AT 1; D 1-10; SA Breath fire 1/round for 1d12; SD Sharp weapons score half damage only, limited spell immunity, immune to fire; XP 157)

Coffin 5: This skeleton does not appear to have suffered any mistreatment from casual inspection, but anyone who touches the bones will experience an intense feeling of nausea as they receive sympathetic paranormal vibrations from the immense suffering of this person in life. Save vs death magic or vomit then swoon for 1d3 turns.

Thursday, December 7, 2017

THE GROUNDS 33SSS OTHER DIMENSIONAL PRISON.

33SSS OTHER DIMENSIONAL PRISON. The door to this room can be opened with the three keys. Beyond is a white barrier and passage to another dimension besides the one from Rooms 33PPP to 33 RRR. It is a one way passage.

This room is cubic, with many windows. Two thrones face the door and seated on the thrones are Hender and Harlow Hollow.

Outside the windows the sky is blue, but the room appears to be tumbling, although characters are stuck to the floor as though gravity was acting normally. Outside there are numerous other falling cube-rooms and in the distance huge spherical planets and moons. The apparent tumbling motion makes observers nauseous. The whole scene is quite chaotic with other cube-rooms passing within a few feet of Room 33SSS on occasion, but collisions never seem to occur. These other cubes are other prisons and if explored will contain all sorts of monstrous inhabitants.

The occupants of the seats wear platinum crowns, otherwise they are dressed as the appear in their portraits in Room 33J. The crowns are magicked to enchant the two into slumber, and if removed they will wake up. The crowns radiate magic but their sleep-inducing magic is limited only to Hender and his wife, being specifically tailored to their ruin. Each is worth 12500 gld crescents, but if sold as a pair, they will fetch 30000 gold crescents.

Hender Hollow, Chaotic Neutral male human Fighter (AC 8; MV 12"; F17; hp 74; #AT 2; D Dagger; S 15, I 17, W 8, D 16, C 16, Ch 17; XP 4850)

Harlow Hollow, Neutral female human Magic-user (AC 7; MV 12"; MU19; hp 44; #AT 1; D Dagger; S 12; I 18; W 17; D 17; C 11; Ch 18; XP 7820)

Spells:
Bolded spells are those for which Harlow has no material spells components

Burning Hands, Charm Person, Detect Magic, Magic Missile, Ventriloquism

Detect Invisibility, Forget, Knock, Mirror Image, Web

Blink, Dispel Magic, Fireball, Haste, Phantasmal Force

Charm Monster, Fear, Fumble, Polymorph Self, Remove Curse

Cloudkill, Distance Distortion, Feeblemind, Teleport, Wall of Force

Disintegrate, Globe of Invulnerability, Otiluke's Freezing Sphere

Limited wish, Power Word, Stun, Vanish

Maze, Otto's Irrestistable Dance, Polymorph Any Object

Time Stop

Hender and Harlow were tricked by Fedele triskelion into wearing the cursed crowns, thinking they were a gift from another. Fedele was a rival for Harlow's affections and when she married Hender he plotted to imprison them. He has his minions, the three guardians from Rooms 33PPP to 33RRR take them to this prison dimension and guard over them. Because of this, Harlow has no spell components with her.

If rescued, Hender and Harlow will be grateful and Hender will clap his hands three times , summoning his minion, who he will address as "Cousin Harvey". Hender and Harlow are not evil, but they are obsessed with themselves and with each other and are not likely to return to Hollow House for a good long time, preferring to go on a vacation.

Cousin Harvey (AC -7; MV 54"; HD 17; hp 122; #AT 1 huge fist; D 5-50; SA See below; SD See below; XP 9150)

Harvey is a other-dimensional creature that is loyal to the Hollow family. He has the appearance of a very old wrinkled man, except he is twelve feet tall and very stout. He has the abilities of a djinn and can also use teleport with error as often as he likes.

The adventurers are free to keep the crowns and Harvey will also give them each 1000 gold crescents from a bag of holding he has. He will also give 100 gold crescents as funeral expenses for each party member killed in Rooms 33PPP to 33RRR. Harvey will take the adventurers anywhere they would like to go.

Wednesday, December 6, 2017

THE GROUNDS 33RRR THIRD GUARDIAN.

33RRR THIRD GUARDIAN. The wall with the door, the floor, and the ceiling are made of a dull gray material, while the other three walls are made of a metal so shiny as to act as a mirror. The room is very cold, but will do no harm in the short term.

In the center of the room is a green transparent humanoid with a thick crocodilian tail and a head like that of a shark. The three reflective walls mirror the shape of this creature, but not of the adventurers.

Third Guardian (AC 2; MV 0"; HD 9; hp 40; #AT 0; D Nil; SA Breath weapon; SD See below; XP 1780)

The third guardian's central body cannot attack, but if it is attacked it will only take 1 point of damage. The reflections can attack by breathing a cone of frost which can reach any part of the room, doing 2d8 damage (save for half). These reflections can be struck and take half normal damage from all attacks except for cold, which the guardian is immune to. The guardian is not affected by mind-affecting spells.

Defeating the guardian causes the central body to turn into a green crystal key. The green key, along with the black and red keys, can be used to open the door to Room 33SSS.

Tuesday, December 5, 2017

THE GROUNDS 33QQQ SECOND GUARDIAN.

33QQQ SECOND GUARDIAN. This room is hot, causing 1 point of damage every other round to those without protection from fire or heat.

In the center of the room is a roaring bonfire. Bursting from it is a ogre-sized red humanoid with a donkey-like face holding two hand scythes.

Second Guardian (AC 4; MV 12"; HD 9+3; hp 43; #AT 2; D 7-12/7-12; SD Limited spell immunity, immune to fire and electricity; XP 1952)

The guardian is not alive and is not affected by spells affecting the mind (sleep, charm, hold) although it is affected by cold. Each scythe is made of an unearthly alloy and is worth 1000 gold crescents. Each is impervious to heat and fire.

If the guardian is defeated, it will turn to ash and leave behind a red key. The red key, along with the black and green keys, can be used to open the door to Room 33SSS.

Monday, December 4, 2017

THE GROUNDS 33PPP FIRST GUARDIAN.

33PPP FIRST GUARDIAN . This room is located on another dimension. It's walls, floor, and ceiling are made of a dull metal and a big black spot is on the thirty foot ceiling.

The spot will become liquid and drop to the floor in clumps, taking a vaguely humanoid shape with four arms.

First Guardian (AC 6; MV 6"; HD 8+2; hp 38; #AT 4; D 1-6/1-6/1-6/1-6; SD Limited spell immunity, immune to blunt weapons; XP 1105)

The guardian is immune to spells that affect the mind (charm, hold, sleep). It is malleable and immune to blunt weapons, except when hit first by cold type damage (cone of cold, ice storm, etc.), in which case it will take double damage from blunt attacks for the next 1d6 rounds as it becomes solid and brittle.

Whenever the guardian strikes an opponent, a black spot will appear on the area hit. In one round, a dog-sized winged insect-like creature will emerge from the black spot, and victims will feel like the creature is crawling from their flesh.

Darkness Born Flyers (AC 6; MV 3"/12"; HD 1+1; hp 6 each; #AT 1 bite; D 1-6; XP 32 each)

If the guardian is defeated, it shrivel into the form of a black key. The black key, along with the red and green keys, can be used to open the door to Room 33SSS.

Sunday, December 3, 2017

THE GROUNDS 33OOO PORTAL ROOM.

33OOO PORTAL ROOM. The opposing door is made of a lustrous metal and the platinum key from Room 33MMM fits the lock. When the door is opened, a glowing white energy field is present within the doorway. Passing through its leads to Room 33PPP.

Saturday, December 2, 2017

THE GROUNDS 33NNN DOOR OF RIGHTEOUSNESS AND DOOR OF SINNERS.

33NNN DOOR OF RIGHTEOUSNESS AND DOOR OF SINNERS. This room is divided into two by a wall holding two doors above the lintel of the right door is inscribed "Door of Righteousness". "Door of Sinners" is inscribed above the left door.

Passing through the Door of Sinners is safe, but those who travel through the Door of Righteousness are shocked for 2d4 damage, half if a save is made vs spells.

Friday, December 1, 2017

THE GROUNDS 33MMM TORTURE CHAMBER.

33MMM TORTURE CHAMBER. Within each of the torture devices present within this chamber (rack, iron maiden, etc.) there is the dead body of a person who looks exactly like one of the party members.

Upon the room being entered, the bodies will animate as zombies and attack.

Zombies (AC 8; MV 6"; HD 2; hp 9 each; #AT 1; D 1-8; SA Always lose initiative; SD Limited spell immunity, limited immunity to all other attacks; XP 83 each)

Each zombie can only be harmed by the person who looks like it. All other attacks have no effect. The zombies appear to wear the same equipment as the adventurers, but it is all valueless copies. For example, gems are glass, metal is poor quality and not useful. Each zombie destroyed will turn to ash. In the ash of the last zombie there is a platinum key worth 450 gold crescents.

Thursday, November 30, 2017

THE GROUNDS 33LLL SAFE ROOM.

33LLL SAFE ROOM. All the furnishings of the bedroom are immaculately clean and pure white. No monsters will appear here or follow characters into this room.

The closet holds a white robe. Any person wearing the robe is at +1 to hit and undead, and -1 to be hit by them. If a good cleric or paladin wears the robe then they turn undead as one level higher.

Wednesday, November 29, 2017

THE GROUNDS 33KKK SECRET ROOM.

33KKK SECRET ROOM. This small room has a peephole into Room 33III. A small table is against the west wall.

If the eyes from the peephole are removed, the person will be looking through the devil picture from Room 33III. Room 33KKK is in a similar time anomaly as Room 33JJJ, so the adventurer will be looking at Room 33III from the future, the past or an alternate reality. Roll 1d10 to indicate what the adventurer sees, or make up your own:

Roll
What is seen
1
Hender and Harlow Hollow are here, smoking, drinking, and having a bantering pretend argument.
2
A masked man comes into the room, pulls up a floorboard and deposits a sack under it. If the adventurers return to Room 33III and pull up the same floorboard, they will find a diamond worth 5000 gold crescents and the bones of a human hand.
3
The adventurer sees his own party entering Room 33III, looking around and stealing the sheets.
4
A grotesque dance of skeletons and beheaded zombies. The floor is covered with gore.
5
Hender and Hollow are engaged in amorous pursuits.
6
Figures are in the room, but they are moving so quickly that it is impossible to make out what they are doing, apparently there is a time flux.
7
The room is empty of occupants.
8
Hinny Hollow is sleeping in the Room alone. She suddenly wakes up, stares at the character behind the painting and screams. The room goes dark.
9
Harlan Hollow is here and the normal furniture has been replaced with a simple table. Harlan is expertly disassembling a bloated corpse with a dagger. Occasionally he takes a nibble from a soft part.
10
A man cowers in the corner, suddenly the door opens, a giant green hand and arm (so large that there is no way they could fit in Hollow House properly) reaches in a snatches the man. Amid his screams he is dragged into the hall. There are sloppy gurgling noises and then all is quiet.

Note that is is impossible to interact with what one sees in Room 33III from 33KKK unless time-defying measures such as a wish spell are used. If some characters are actually in Room 33III while thers are watching from the painting, the viewer will either not see them, or they will appear as ghostly transparent figures (DM's choice)

The table holds a pair of eyes of charming. These may be taken from this room and Room 33JJJ without fear of them disappearing.

Tuesday, November 28, 2017

THE GROUNDS 33JJJ TIME HAUNTED ROOM.

33JJJ TIME HAUNTED ROOM. This room is operating under an unusual time anomaly. Each time this room is entered, roll a 1d8 to see how the room appears, each appearance representing a different time in the room's existence. The only constant in the room is the painting of a barbed devil face on the south wall overlying the secret door.

1 Empty Room. This room is empty except for the painting. Outside the window it is snowing.

2 Crates. Storage crates are piled up here. Among the straw they hold are pots and pans, vases and urns. Outside it is autumn.

3 Girl's Bedroom. The room is decorated with bedroom furniture sized for a girl of about 8 years old. The wallpaper, bedsheets, etc. are all in pink. A doll house is here, having the same above-the-ground floorplan as Hollow House. There are action figures and dolls representing a werewolf, mummy, zombie, skeleton, vampire, unicorn, and princess. The unicorn doll has the word 'Excelsior' engraved on its back. If it is taken out of the house and the word 'Excelsior' is spoken in its presence it will become and real unicorn and serve for one day before leaving forever. Outside is night time.

4 Coffins. The room holds dozens of cheap pine coffins. Each holds a mouldering corpse. Outside the sky is bright purple and the sun is huge.

5 Marionette. The room holds a wooden clown marionette with broken teeth and missing eyes. If the room is left, reentered, and this room is found again, the marionette will be in a different place and position each time. Outside it is bright daylight.

6 Art Gallery. In addition to the barbed devil painting, there are paintings of men and women with pronounced physical deformities (harelip, hunchback, microcephaly, total agnathia, etc.)

7 Helga's Room. It is furnished as a bedroom in all dark colors grays and blacks. Though the furniture appears austere, the cushions and bed are surprisingly comfortable and all the furnishings are made of fine material. A writing desk is here holding Helga Hollow's diary. The early writings have to do with financial matters, especially debts owed to her by various persons, including Triskelion family members. The last few weeks of the diary, dated from about three years ago, have to do with Helga encountering a new lover, who she meets at night but whose face she can never see. The penultimate page is a assignation to meet her lover downstairs. The final page is an illusionist scroll of continual darkness, suggestion, and summon shadow. Outside it is dark and stormy.

8 Textured Room. The walls, ceilings, and floors have been replaced with some kind of firm but flexible material with varied rough geometric and corrugated patterns. Outside of each window is a huge eye with purple bulging veins and red iris. Each eye takes up the whole space of the window, making the viewer unable to see around it.

Attempting to break or open one of the windows will cause a temporal flux, with the outside time rushing into the room through the open window. This will open the door, push the characters out in the hallway, and close the door. Characters in the room will take 1d4 damage each.

Removing any items from the room, other than the magic unicorn doll or the magic scroll will cause them to disappear in 1d4 rounds, to be found again in Room 33JJJ when the correct iteration is visited.

The secret door to Room 33KKK will open if the painting is taken off the wall.

Monday, November 27, 2017

THE GROUNDS 33III BEDROOM.

33III BEDROOM. Two large paintings adorn the north wall. One is on the closet door, the other is on the wall that this room shares with Room 33KKK. The first depicts the face of a handsome man, the second that of a barbed devil. (This painting can be used to spy on the occupants of Room 33III from 33KKK.

The bed is decorated with green sheets and blankets with cloth of gold trim, worth 200 gold crescents total.

Sunday, November 26, 2017

THE GROUNDS 33HHH LION IN WAIT.

33HHH LION IN WAIT. This room holds a large stuffed lion, posed as if resting. In the corner is an old brass spittoon holding 74 gold crescents.

After the characters leave the room, the lion will animate and follow the characters. It can move silently as a 12th level thief (94%). It will wait to attack until the characters have another encounter, preferring to attack from behind.

Lion (AC 5/6; MV 12”; HD 5+2; hp 25; #AT 2 claws and 1 bite; D 1-4/1-4/1-10; SA Rear claws for 2-7/2-7; SD Surprised only on a 1, move silently; XP 450)

Saturday, November 25, 2017

THE GROUNDS 33GGG THE SEER OF THE CRYSTAL.

33GGG THE SEER OF THE CRYSTAL. A small round table is in the center of the room. Placed upon the table is a long purple tablecloth, a purple pillow and a crystal ball, like the magic item but containing a smoky purple eye.

This object may be used exactly as a crystal ball, with the device providing commentary about what the magic-user is viewing. Are percentile chances associated with this ball are double normal with regard to observing, and casting detect spells. Furthermore, the ball will allow the user to talk with the subject observed, if desired.

The ball may not be removed from the room. In fact if an attempt is made to take it, it will be revealed that the circular table is not really a table at all, but the seven foot tall body of a creature, so thin as to be skeletal with a warty purple skin. It wears a round collar simulating the table-top and it is crouched under the cloth. It will stand up and demand the characters leave or if attacked, it will defend itself.

Crystal Ball Monster (AC 3; MV 15"; HD 8; hp 36; #AT 1 fist; D 1d12; SD Travel dimensions; MR 55%; XP 1010)

This is actually a creature from another dimension. It has come to try to learn about people and uses its extreme clairaudience and clairvoyance powers to observe the interactions between the people of this world. It has infinite patience so it can wait in this room for years but it hates having its head grabbed. The creature should be considered to have an intelligence score of 24 and a lawful neutral alignment. It has perfect memory so it doesn't need to take notes. If being defeated badly it will transport itself back to its home dimension.

Friday, November 24, 2017

THE GROUNDS 33FFF STORAGE ROOM.

33FFF STORAGE ROOM. Assorted pieces of unused furniture clutter this room. Among the useless bits is a gold goblet decorated with blue-green faience to simulate eyes. It is worth 350 gold crescents but any liquid placed within it turns to blood.

Thursday, November 23, 2017

THE GROUNDS 33EEE LAUNDRY ROOM.

33EEE LAUNDRY ROOM. This room is equipped with tubs, a water faucet, and a clothesline holding white draped sheets. But they aren't actually sheets they are restless dead shaped like sheets with round black eyes and smiling mouths like cartoon ghost.

3 Restless Dead "Sheet Ghosts" (AC 8; MV 15"; HD 3; hp 14 each; #AT 1; D 1-4; SD Smother; SD Limited spell immunity; XP 132 each)

If sheet ghost hits it will wrap itself over the head of its target. Each round after that it will do an automatic 1d4 points of damage and the character will begin to smother as if drowning.

Wednesday, November 22, 2017

THE GROUNDS 33DDD BROOM CLOSET.

33DDD BROOM CLOSET. This small room holds several brooms and mops. One of the brooms is a broom of flying.

Tuesday, November 21, 2017

THE GROUNDS 33CCC MAN OF STIRGE.

33CCC MAN OF STIRGE. This room holds a handsome young man wearing clothes about thirty years out-of-date. The rest of the room is furnished as a lounge, with couches, chairs, small tables, and a bar.

The young man will appear pleasantly surprised by the appearance of the characters. He will open his mouth as if to greet them, but then his mouth will open wider and wider and as stirge begin to emerge from this orifice his body will crumple like a sack to the floor.

13 Stirge (AC 8; MV 3”/18”; HD 1+1; hp 6 each; #AT 1 bite; D 1-3; SA Drain blood, attack as 4 hit dice monster; XP 48 each)

1d4 stirge will emerge each round, until all thirteen are present. The body without the stirge is just a husk of skin and has no powers, although it does wear a silver bracelet (45 gold crescents).

The bottles in the bar are empty, except one which contains a potion of extra-healing. A small box on the bar countertop holds 13 fine cigars, valued at 10 gold crescents each.

Monday, November 20, 2017

THE GROUNDS 33BBB FOOTMAN'S QUARTERS.

33BBB FOOTMANS' QUARTERS. As the room is entered, fours skeletons break off from their neverending vocation of polishing boots. The skeletons will reach for any adventurers wearing boots. If allowed the boots, the skeletons will polish them (ruining them unfortunately). If attacked the skeletons will fight back.

4 Skeletons (AC 7; MV 12"; HD 1; hp 8 each; #AT 1; D 1-6; SD Sharp weapons score half damage only, limited spell immunity; XP 22 each)

In the rib cage of one of the skeletons is a golden spoon engraved with the initial 'H' (50 gold crescents).

Sunday, November 19, 2017

THE GROUNDS 33AAA SECRET PASSAGE.

33AAA SECRET PASSAGE. This passage travels to the mausoleum located in the cemetery just to the north of Hollow House.

Saturday, November 18, 2017

THE GROUNDS 33ZZ SECRET ROOM.

33ZZ SECRET ROOM. This room holds a small desk, an oil lamp, and a bed.

On the desk is a treatise on demonology and diabolism positing Hell as a great walled city surrounded by wilderness inhabited by demons. The last page is a scroll of protection from demons. The book is worth 13000 gold crescents with the scroll intact, 500 with it removed. If sold to an evil cleric of substantial financial means, it is worth 14000 or 1500, respectively.

Friday, November 17, 2017

THE GROUNDS 33YY MAIDS' QUARTERS.

33YY MAIDS' QUARTERS. Three nooses hang from the rafters of this bedroom, furnished to accommodate a dozen maids. There are dozens of desks, wardrobes, and dressers.

The nooses are inhabited by restless dead. Each sways in its own pattern, and if the room is searched, the adventurers will notice that when viewed from the corner of the eye, the nooses each appear to contain a female figure. These women would be pretty except their faces are bluish purple and their tongues are engorged and protruding. On direct inspection, the nooses will appear to be empty. If any of the dressers, etc. are opened, the nooses will attack.

3 Nooses, Restless Dead (AC 10; MV 0"; HD 4; hp 18 each; #AT 1; D 1-8; SD Strangle; SD Limited spell immunity; XP 197 each)

The nooses attack by trying to throw themselves about the neck. If they succeed in a to hit roll, they will strangle the next round and each subsequent round, doing 2-16 points of damage automatically. The nooses are supernatural and can stretch to any place in the room, and even another ten feet out of the room.

Hidden in the bottom of one of the wardrobes is a miniature golden casket the size of a shoebox (1700 gold crescents). It contains dozens of tiny wooden coffins each of which holds the body of a cockroach or mouse, tucked in under a blanket as if put to bed. There is a hidden bottom on the casket holding a magic-user spell scroll with passwall, project image, and stone to flesh.

Thursday, November 16, 2017

THE GROUNDS 33XX SERVANT'S DINING ROOM.

33XX SERVANTS' DINING ROOM. Six diners sit at a table. They are all footmen and maids and each has their eyes and tongue cut out and placed on the dinner plate in front of them. Their jaws are pulled down as with massive force so they appear grotesquely enlarged. The corpses hands are each palm up and touching the underside of the table.

The table is the method to open the secret door. The legs of the table are sunken into grooves on the floor and if the table is raised (this will normally take more than one person, acting on opposite sides of the table) the secret door will swing open.

Wednesday, November 15, 2017

THE GROUNDS 33WW CELLAR DOORS.

33WW CELLAR DOORS. The doors at the top of the staircase lead to the side of the house. The are made of iron and barred on the outside and from the inside a heavy chain and padlock are present.



One of the golden keys will open the door, but the bar must be broken for egress.

Tuesday, November 14, 2017

THE GROUNDS 33VV FESTIVAL OF GHOULS.

33VV FESTIVAL OF GHOULS. Seventeen ghouls surround a gold idol and wallow in the central portion of the room, which is depressed fifteen feet lower than the rim of floor that is at the level of the door. A net suspended from the ceiling holds vast numbers of corpses, creating a overpowering odor of rotting flesh and providing the ghouls with a slow feast as one or two fall through the net every few minutes.

17 Ghouls (AC 6; MV 9"; HD 2; hp 9 each; #AT 2 claws, 1 bite; D 1-3/1-3/1-6; SA Paralysis; SD Limited spell immunity; XP 83 each)

The golden idol stands five feet tall, but is supported on a pedestal so it dominates the room. It resembles a human embryo with pointed teeth. Its eyes are rubies and it is worth 14000 gold crescents and weighs 10000 gp weight.

Monday, November 13, 2017

THE GROUNDS 33UU CHAMBER OF LOST SOULS.

33UU CHAMBER OF LOST SOULS. This room is uncomfortably cold. There is a thin ledge (about three feet wide) surrounding the central pit. Spectral forms scream and moan as they fly about the room and deeper in the pit. A pillar extends out of the pit, supporting a throne holding a four-armed skeleton wearing a golden crown.

Four-Armed Skeleton (AC 7; MV 9”; HD 3; hp 18; #AT 2; D 1-10/1-10; SD Sharp weapons score half damage only, limited spell immunity; XP 104)

The skeleton cannot attack from its position. If it is attacked and defeated, it will fall off its throne and the crown (2000 gold crescents) will be lost.

The pit is bottomless. Any person who falls in is unrecoverable short of a wish. The spectral forms are impotent. They will try to attack adventurers attempting the crown, but they will pass through characters' bodies without harm.

Sunday, November 12, 2017

THE GROUNDS 33TT THE GOLDEATER.

33TT THE GOLDEATER. An undead creature stumbles about this place. IHis arms and legs are skinny and his neck and face show skin stretched tight over his skull and vertebrae, but his belly is so swollen that it mimics pregnancy. This is the goldeater and he was obsessed with gold in life. He can smell gold and will attack the person carrying the most gold with the intention of killing them and taking their gold, which it will then swallow. If noone is carrying any gold he will ignore intruders.

The Goldeater, Restless Dead (AC 5; MV 12”; HD 4+3; hp 22; #AT 2 claws and 1 bite; D 1-4/1-4/1-6; SA Paralysis; SD Silver or magic weapons to hit, limited spell immunity; XP 390)

It paralyses as a ghast. Inside the goldeater's abdominal cavity are 3653 gold coins. They are decorated with an 'H' on one side and a skull on the opposite.

Saturday, November 11, 2017

THE GROUNDS 33SS ROOM OF FOUR DOORS.

33SS ROOM OF FOUR DOORS. The stairs go down thirty feet. The skeleton of an adventurer lies supine on the floor. It is dressed in rusted plate armor. Within a cheap scabbard is a long sword decorated with a gold hilt and tiny semi-precious stones worth 440 gold crescents.

Friday, November 10, 2017

THEC GROUNDS 33RR THE RED DOOR.

33RR THE RED DOOR. Though the party may enter this room as a group, after entry each character will find themselves alone in the room.

A dim flickering light is present within the room, causing shadows to move on the walls. The shadows are indistinct when viewed directly, but from the corner of the eye they take on deformed manlike shapes. The opposite door is the color of fresh blood.

The character will be aware that the thing they fear most is behind that door. Certain death, damnation, eternal torture, or worse exists just beyond that door.

Each player should be pulled aside and told this information and allowed to choose whether to enter the red door or not. Non-player characters must pass a morale save in order to do so.

Those characters who do enter the door find themselves in Room 33SS. Those who do not will remain in the hallway at the door to Room 33RR. Once a character attempted this trial they may not enter Room 33RR again, instead they will find themselves losing about a minute of time and ending up in the hallway again.

Characters who pass this trial and enter Room 33SS may come back this way again, but they will bypass Room 33RR and end up in the hallway. At that point, they too may never again try to enter Room 33RR.

Thursday, November 9, 2017

THE GROUNDS 33QQ THE BOTTOM OF THE STAIRS.

33QQ THE BOTTOM OF THE STAIRS. A nightmare figure waits in this room. It appears to be a middle aged man dressed as a clown from the neck down. He would be handsome, but his mouth is too large, his smile too disturbing, and his teeth rotten and yellow-brown. The maul he carries is comically over-large and its business end is covered with dried blood. High pitched screams come from the sack he is holding. He opens it and offers a lollipop to the party. It has the head of a screaming child.

The Creepy Clown. Restless Dead (AC 5; MV 12"; HD 6+6; hp 33; #AT 1; D 1d12; SA Weakness; SD Limited spell immunity; XP 789)

The clown's breath smells of rotting flesh and any person in melee with him must save vs spells or be overcome by weakness (50% normal strength) for the duration of the fight. The maul is actually plated with gold and decorated with semi-precious stones on its handle. It is worth 400 gold crescents. The clown has 12 lollipops total. If the clown is destroyed they will turn into terrified real human boys and girls aged 2 to 5 years.

The stairs lead up to 33S.