33RRR
THIRD GUARDIAN. The wall with the door, the floor, and the ceiling
are made of a dull gray material, while the other three walls are
made of a metal so shiny as to act as a mirror. The room is very
cold, but will do no harm in the short term.
In
the center of the room is a green transparent humanoid with a thick
crocodilian tail and a head like that of a shark. The three
reflective walls mirror the shape of this creature, but not of the
adventurers.
Third
Guardian (AC 2; MV 0"; HD 9; hp 40; #AT 0; D Nil; SA Breath
weapon; SD See below; XP 1780)
The
third guardian's central body cannot attack, but if it is attacked it
will only take 1 point of damage. The reflections can attack by
breathing a cone of frost which can reach any part of the room, doing
2d8 damage (save for half). These reflections can be struck and take
half normal damage from all attacks except for cold, which the
guardian is immune to. The guardian is not affected by
mind-affecting spells.
Defeating
the guardian causes the central body to turn into a green crystal
key. The green key, along with the black and red keys, can be used
to open the door to Room 33SSS.
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