33QQQ
SECOND GUARDIAN. This room is hot, causing 1 point of damage every
other round to those without protection from fire or heat.
In
the center of the room is a roaring bonfire. Bursting from it is a
ogre-sized red humanoid with a donkey-like face holding two hand
scythes.
Second
Guardian (AC 4; MV 12"; HD 9+3; hp 43; #AT 2; D 7-12/7-12; SD
Limited spell immunity, immune to fire and electricity; XP 1952)
The
guardian is not alive and is not affected by spells affecting the
mind (sleep, charm, hold) although it is affected by cold.
Each scythe is made of an unearthly alloy and is worth 1000 gold
crescents. Each is impervious to heat and fire.
If
the guardian is defeated, it will turn to ash and leave behind a red
key. The red key, along with the black and green keys, can be used
to open the door to Room 33SSS.
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