33QQQ SECOND GUARDIAN. This room is hot, causing 1 point of damage every other round to those without protection from fire or heat.
In the center of the room is a roaring bonfire. Bursting from it is a ogre-sized red humanoid with a donkey-like face holding two hand scythes.
Second Guardian (AC 4; MV 12"; HD 9+3; hp 43; #AT 2; D 7-12/7-12; SD Limited spell immunity, immune to fire and electricity; XP 1952)
The guardian is not alive and is not affected by spells affecting the mind (sleep, charm, hold) although it is affected by cold. Each scythe is made of an unearthly alloy and is worth 1000 gold crescents. Each is impervious to heat and fire.
If the guardian is defeated, it will turn to ash and leave behind a red key. The red key, along with the black and green keys, can be used to open the door to Room 33SSS.