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HIDEOUSLY TRAPPED STATUE. A large statue is at the end of this short corridor. As the
corridor is approached, the sickening smell of rotting flesh becomes
almost unbearable.
The
gray-painted stone statue is tall, about eight feet, and that of a
muscular man in ornate armor. Four wicked looking scythe-like claws
extend from his sides, like great legs of a scorpion or spider. Its
eyes are rubies. A demonic-appearing face is working into the chest
and abdomen of the statue, and a twitching pair of harpy legs extend
from the horribly fanged mouth.
The
statue is an obviously sprung trap, having caught the harpy. She is
now a zombie, and will emerge from the maw of the chest-face.
Harpy
Zombie (AC 8; MV 6”; HD 4; hp 18; #AT 2 claws and 1 weapon; D
1-3/1-3 and short sword; SA Always lose initiative; SD Limited spell
immunity; XP 132)
She
can be turned, any roll that would affect three zombies will also be
effective against her.
The
statue is trapped in two places. The eyes are real rubies (1500 gold
crescents each), but if they are touched, the scythe-like claws of
the statue will clamp shut, attacking as a fifth level fighter. If
they strike, they will do 1d12+6 points of damage. The tongue of the
chest face is painted bright gold and this attracted the harpy to her
doom. Anyone who reaches in to investigate it must save versus
paralyzation or the jaws will extend out(!) and crush down for
1d10+10 points of damage.
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