62
CHAPEL LOWER LEVEL. This room is one of the most sacred to the worm
cultists and is a site of important rituals. It has been recently
been occupied by three harpies. The worm cultists are planning on
driving them out, when they get their succession issues resolved.
The
harpies will begin singing when they notice the adventurers. They
prefer to reside in the Upper Chapel (described as Room 65), and will
wait as entranced adventurers climb the steep stairs fifteen feet up
in order to deal with them. If this technique proves unsuccessful,
they will engage the party in combat, attempting to touch and charm
adventurers if possible.
Harpy
1 (AC 7; MV 6”/15”; HD 3; hp 17; #AT 2 claws and 1 weapon; D
1-3/1-3 and by weapon type; SA Singing & charm, missile weapon;
XP 211)
Harpy
2 (AC 7; MV 6”/15”; HD 3; hp 14; #AT 2 claws and 1 weapon; D
1-3/1-3 and by weapon type; SA Singing & charm; XP 187)
Harpy
3 (AC 7; MV 6”/15”; HD 3; hp 13; #AT 2 claws and 1 weapon; D
1-3/1-3 and by weapon type; SA Singing & charm, missile weapon;
XP 199)
These
harpies have blue hair and purple-gray feathers. Their talons are
bright yellow and their skin is dull gray. The first harpy has a
short sword, a short bow and a quiver with six arrows and two arrows
+1. The second has a scimitar
and the third has a cleaver (treat as hand axe), a short bow
and quiver with five arrows.
This
room smells foul and the floor is littered with excrement, bones, and
offal. The slightly arched ceiling is thirty feet high and radiates
an unpleasant dull gray light that is enough to see by although it is
uncomfortable the eyes, causing a dull ache after a few minutes.
The two sets of steep stairs lead up fifteen feet to the Upper
Chapel, as mentioned above. The walkways of Room 65 overlook the
center of this room and are supported by numerous pillars. An
additional eight pillars are present in the center of the room,
reaching to the ceiling.
The
walls are made of the same raised stucco-like substance with weird
spiral designs found throughout the Church of the Worm. When not
viewed directly, they appear to writhe and wriggle in a disquieting
way.
The
dais in the north portion of the room has an ornate gong with a
hanging mallet. Behind the dais are scattered weapons and
possessions belonging to doomed adventurers: a falchion, two
longswords, three daggers, a lucern hammer, three normal shields, and
scraps of armor. The stairs from the south ascend twenty five feet
to Room 68 of Level 2.
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