Dusk
Goblin
FREQUENCY:
Very rare
NO.
APPEARING: 4-16
ARMOR
CLASS: 8
MOVE:
18”
HIT
DICE: 1
%
IN LAIR: 90%
TREASURE
TYPE: A (copper, silver, and gold only)
NO.
OF ATTACKS: 1
DAMAGE/
ATTACK: By weapon or 1-4 or 1-6
SPECIAL
ATTACKS: Magic use
SPECIAL
DEFENSES: Nil
MAGIC
RESISTANCE: Standard
SAVE:
Fighter 1
INTELLIGENCE:
Average to very
MORALE:
50%
ALIGNMENT:
Neutral
SIZE:
L (4' tall)
PSIONIC
ABILITY: Nil
LEVEL/
X.P. VALUE: II/ 45 + 1/hp
Leader:
III/ 90 + 3/hp
Dusk
goblins are so called because they only appear when the sun goes
down, and they go away, along with their possessions, on the break of
dawn. Dusk goblins are from the Dusk Realm, an alternate plane of
reality. They enjoy journeying to other worlds for fun and profit.
Dusk
goblins are medium gray with tiny pitch black spots on their skin.
They otherwise look very similar to regular goblins, although they
never wear armor, instead choosing to wear simple peasant clothing,
although such will be white as snow.
Dusk
goblins can polymorph themselves into a monkey, dog, or goat,
and cast know alignment at will. Once per day dusk goblins
are able to use dispel magic (at 10th level/ability).
Dusk
goblins that change into animals will retain their odd color. As
dogs, they have an armor class of 7 and can bite for 1-4 points of
damage. As goats they have an armor class of 7 and can butt for 1-6
points of damage. As monkeys they have an armor class of 8 and no
effective attacks, but can pick pockets as a 5th level thief.
Dusk
goblins do not normally carry any wealth on their person, yet as a
group they always seem to have a ready supply of local money. They
also appear to have access to virtually limitless amounts of
alcoholic and non-alcoholic beverages.
Dusk
goblins are loath to engage in physical violence, so it is uncommon
for them to carry weapons. In extremis, they are capable of
fighting, but they are much more likely to try to escape or turn
themselves into a goat or dog and fight that way.
Dusk
goblins are adept at speedily performing labor that humans find
onerous. For example, a dusk goblin can easily and readily clean a
stable in an hour, wash all the windows in a house in minutes, or
count all the sheep in a herd in seconds.
If
more than eight dusk goblins are encountered, they will have a
leader, who has 3 hit dice and 14 to 16 hit points. It is rumored
that in the Dusk Realm, there are huge dusk goblin cities ruled by
powerful kings, but this is a damned lie.
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