The
second level of the Upper Dungeons lies twenty feet below the first
level of the Upper Dungeons.
Except
where noted otherwise, the walls and floors are rectangular stone
blocks fitted tightly together. Most areas will not be lit, and it
is rare to see a cresset for holding a torch within the corridors of
the second level. In most areas the ceiling height is fourteen feet.
The
caverns near the center of the map have sandy or rocky floors. The
height of the caverns and caves in this area varies from seven to
eight feet, on average, but there are no places that are especially
difficult to maneuver in.
Level
2 directly connects to the the Cellars, the Ground Level of the Inner
Ward, Level 1 of the Upper Dungeons, and Level 3 of the Upper
Dungeons.
Notable
features in this level include a hobgoblin outpost, two gnoll tribes,
a cavern system overrun by ghouls, and the entrance to an unholy
temple. The hobgoblins and gnolls are not in active war in the same
way that the denizens of Level 1 of the Upper Dungeons are. The
groups actually get along fairly well, although their spirit of
cooperation will stop well short of altruism towards each other.
HOBGOBLINS
(AND GOBLINS). These humanoids, occupying Rooms 3 to 7, are
former prison guards that have chosen to remain at their posts for
the time being. They are allied with Vicenne Triskelion of the Inner
Ward. They have a profitable business moving slaves, food, and
liquor down the dungeon levels in exchange for treasure and promised
aid. The hobgoblins are well organized and will resist attacks with
an intelligent and coordinated effort. Repeated attacks by
determined adventurers will result in them altering their tactics,
such as setting more traps or even hiring gnolls as mercenaries. If
adventurers make their business too unprofitable by taking their
supplies and killing too many of them, they will likely try moving
their base of operations. It is possible to ally with them, provided
the adventurers can demonstrate their value to the operation.
YELLOW
FANG AND BLACK TOOTH GNOLLS. These groups are competitive, but
rarely fight each in earnest. They have even been known to
intermarry. They are dedicated slave takers and prefer to live a
life free of work as much as possible. They do not consider fighting
to be work. Neither group is well organized, and attacks by
adventurers will generally not result in them developing
sophisticated tactics to avoid elimination. Attempts by adventurers
to ally with either or both groups won't necessarily fail, but it is
almost impossible to get any meaningful aid from them. They will
accept bribes to allow adventurers to travel in their territory.
and this is what I was waiting for for a long haul.
ReplyDeleteKeep up the good work, and dont rush things!
Cheers,
Groaning Spirit
Thanks for your support! I love your enthusiasm.
ReplyDelete