Thursday, July 12, 2018

Middle Dungeons Level Four Wandering Monsters

Roll for random encounters using 1d6 once every three turns. On a 1, there is an encounter. Double the odds if the group is making a lot of noise or in similar situations. In addition to the vat creatures that one would expect on this level, several dungeon scavengers are also found here, as the availability of vat media as a food source attracts them.

Random Encounters

Aberrant Vat Creatures
Blank Faced Triskelions
Carrion Crawler
Crying Triskelions
Gelatinous Cube
Giant Boring Beetles
Giant Spiders
Gray Oozes
Laughing Triskelions
Ochre Jellies
Scowling Triskelions
Screaming Scums
Toxic Harlequins

Aberrant Vat Creature
Due to the vat chambers being extremely complicated and imperfect, there are many ways that the process can go wrong resulting in freakish aberrant types of vat men having bodies of animals, multiple heads, or being sized incorrectly. The following examples are given. The DM should reuse or add new ones created by himself or herself if the below list is exhausted.

Six Headed Vat Creature(AC 5; MV 9”; HD 6; hp 48; #AT 0; D Nil; SA Breath weapons; SD All heads must be killed to slay; XP 1138)

Treat this as a six headed hydra, but the heads are all those of Scowling Triskelions. It cannot bite, instead it has breath weapons.
  • Head 1: Cone of Frost, as White Dragon but damage is 3d4
  • Head 2: Cone of Fire, as Red Dragon but damage is 3d4
  • Head 3: Cloud of Slow Gas, as Copper Dragon
  • Head 4: Bolt of Lightning, as Blue Dragon, but damage is 3d4
  • Head 5: Stream of Acid, as Black Dragon, but damage is 3d4
  • Head 6: Roar, as Dragonne

Giant Homonculous
Homonculous (AC 6; MV 12””; HD 6; hp 29; #AT 1 bite; D 1d12; SA Bite causes sleep; SA Saves as MU18; Size L; XP 449)

This creature is nine feet tall and relatively lean. Its wings are the same size as a normal homonculous, and so are useless. Roll 1d6 for alignment (1=chaotic good, 2=neutral, 3=chaotic neutral, 4=lawful evil, 5=chaotic evil, 6=neutral evil)

Invisible Vat Man (AC 6; MV 12”; HD 6; hp 27; #AT 2; D Long sword X 2; SA Taunting; XP 437)

This vat man is naturally and permanently invisible, but has painted its Laughing Triskelion face with white grease paint and it carries two non-invisible long swords. As it fights it taunts its opponents. Any person hearing this taunting must save vs spells or become enraged. Enraged individuals will attempt to melee with the invisble vat man, ignoring spell casting or thief abilities. They become clumsy with their attacks at -4 to hit and their armor class suffers a penalty of 4. Against characters which can see invisible, the vat man's armor class is 8.

Vat Constrictor (AC 5; MV 9”; HD 6+1; hp 28; #AT 1 bite and 1 constrict; D 1-4/ 2-8; SA Constriction; XP 449)

This creature is as a giant constrictor snake, but has the face of a Crying Trsikelion. It sobs as it attacks, so it can only use its bite attack once every other round.

Blank Faced Triskelions
1d4+4 Blank Faced Triskelion (AC 6; MV 12"; HD 3; #AT 1; D 1d4; XP 35 + 3/hp)
These vat men are interested only in repair and maintenance. They will never fight adventurers unless attacked first.

Carrion Crawler
1 Carrion Crawler (AC 3/7; MV 12"; HD 3+1; hp ; #AT 8 tentacles; D Paralysis; XP 580 + 4/hp)

Crying Triskelions
1d4+2 Crying Triskelions (AC 6; MV 12"; HD 3; #AT 1; D Quarter staff; XP 35 + 3/hp)

The Crying Triskelions will be searching for a smaller groups of Laughing or Scowling vat men. They plan on eating the Laughing Triskelions and killing the Scowling Triskelions, provided that they outnumber the enemy sufficiently. There is a 20% chance that they will have a bag of 50 gold crescents that they will throw at pursuers if they are forced to run away.

Gelatinous Cube
1 Vat Spawned Gelatinous Cube (AC 8; MV 6”; HD 4; #AT 1; D 2-8; SA Paralyzation, surprise on 1-3; SD Immunity to some attacks; XP 150 + 4/hp)

Giant Boring Beetles
1d4 Giant Boring Beetles (AC 3; MV 6”; HD 5; #AT 1 bite; D 5-20; XP 90 + 5/hp)

Giant Spiders
1d3 Giant Spiders (AC 4; MV 3"*12"; HD 4+4; #AT 1 bite; D 2-8; SA Webs, poison; XP 315 + 5/hp)

Gray Oozes
1d4 Gray Oozes (AC 8; MV 1”; HD 3+3; #AT 1; D 2-16; SA Corrosive properties; SD Immune to spells, heat, cold; XP 200 + 5/hp)

Laughing Triskelions
1d4+2 Laughing Triskelions (AC 6 (8); MV 12"; HD 3; #AT 1; D By weapon type; SA Berserk, never surprise; XP 35 + 3/hp)

70% will have long swords, 20% broad swords, 5% short swords, 4% bastard swords, and 1% two-handed swords.

This group will be out to go slaughter some Crying or Scowling Triskelions, as they feel sorry for their condition and wish to exterminate them for their own good.

Ochre Jellies
1d2 Ochre Jellies (AC 8; MV 3”; HD 6; #AT 1 touch; D 3-12; SD Lightning divides in half; XP 150 + 6/hp)

Scowling Triskelions
1d4+2 Scowling Triskelion (AC 6; MV 12"; HD 3; #AT 1; D Nine-tailed whip (as horseman's flail); XP 35 + 3/hp)

This will be either a slave taking raid looking for wandering Crying Triskelions (60%) or a group out looking for trouble (40%). If they are a slave raid, then there is a 20% chance they have 1d4 captive Crying Triskelions. Each Scowling Triskelion has 2d4 gold crescents in a pouch.

Screaming Scums
1d3 Screaming Scums (AC 7; MV 6”; HD 4+1; #AT 1; D 1-4; SA Drain blood for 2-8; SD Scream; XP 110 + 4/hp)

Toxic Harlequins
1d4 Toxic Harlequins (AC 6; MV 15"; HD 4; hp 20 each; #AT 1; D Short sword; MR 55%; XP 380 each)

Thief skills: PP 45%, OL 42% F/RT 35% MS 33% HS 25% HN 15% CW 88% RL 20%

30% of the time they will have a magic weapon. Similarly there is a 25% of magic armor, and 20% of the time they will have a magic item usable by thieves.

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