Roll
for random encounters using 1d6 once every three turns. On a 1, there
is an encounter. Double the odds if the group is making a lot of
noise or in similar situations. In addition to the vat creatures
that one would expect on this level, several dungeon scavengers are
also found here, as the availability of vat media as a food source
attracts them.
Random
Encounters
1d20
|
Description
|
1
|
Aberrant
Vat Creatures
|
2-3
|
Blank
Faced Triskelions
|
4
|
Carrion
Crawler
|
5-7
|
Crying
Triskelions
|
8
|
Gelatinous
Cube
|
9
|
Giant
Boring Beetles
|
10
|
Giant
Spiders
|
11
|
Gray
Oozes
|
12-14
|
Laughing
Triskelions
|
15
|
Ochre
Jellies
|
16-18
|
Scowling
Triskelions
|
19
|
Screaming
Scums
|
20
|
Toxic
Harlequins
|
Aberrant
Vat Creature
Due
to the vat chambers being extremely complicated and imperfect, there
are many ways that the process can go wrong resulting in freakish
aberrant types of vat men having bodies of animals, multiple heads,
or being sized incorrectly. The following examples are given. The
DM should reuse or add new ones created by himself or herself if the
below list is exhausted.
Six
Headed Vat Creature(AC 5; MV 9”; HD 6; hp 48; #AT 0; D Nil; SA
Breath weapons; SD All heads must be killed to slay; XP 1138)
Treat
this as a six headed hydra, but the heads are all those of Scowling
Triskelions. It cannot bite, instead it has breath weapons.
- Head 1: Cone of Frost, as White Dragon but damage is 3d4
- Head 2: Cone of Fire, as Red Dragon but damage is 3d4
- Head 3: Cloud of Slow Gas, as Copper Dragon
- Head 4: Bolt of Lightning, as Blue Dragon, but damage is 3d4
- Head 5: Stream of Acid, as Black Dragon, but damage is 3d4
- Head 6: Roar, as Dragonne
Giant
Homonculous
Homonculous
(AC 6; MV 12””; HD 6; hp 29; #AT 1 bite; D 1d12; SA Bite causes
sleep; SA Saves as MU18; Size L; XP 449)
This
creature is nine feet tall and relatively lean. Its wings are the
same size as a normal homonculous, and so are useless. Roll 1d6 for
alignment (1=chaotic good, 2=neutral, 3=chaotic neutral, 4=lawful
evil, 5=chaotic evil, 6=neutral evil)
Invisible
Vat Man (AC 6; MV 12”; HD 6; hp 27; #AT 2; D Long sword X 2; SA
Taunting; XP 437)
This
vat man is naturally and permanently invisible, but has painted its
Laughing Triskelion face with white grease paint and it carries two
non-invisible long swords. As it fights it taunts its opponents.
Any person hearing this taunting must save vs spells or become
enraged. Enraged individuals will attempt to melee with the invisble
vat man, ignoring spell casting or thief abilities. They become
clumsy with their attacks at -4 to hit and their armor class suffers
a penalty of 4. Against characters which can see invisible,
the vat man's armor class is 8.
Vat
Constrictor (AC 5; MV 9”; HD 6+1; hp 28; #AT 1 bite and 1
constrict; D 1-4/ 2-8; SA Constriction; XP 449)
This
creature is as a giant constrictor snake, but has the face of a
Crying Trsikelion. It sobs as it attacks, so it can only use its
bite attack once every other round.
Blank
Faced Triskelions
1d4+4
Blank Faced Triskelion (AC 6; MV 12"; HD 3; #AT 1; D 1d4; XP 35
+ 3/hp)
These
vat men are interested only in repair and maintenance. They will
never fight adventurers unless attacked first.
Carrion
Crawler
1
Carrion Crawler (AC 3/7; MV 12"; HD 3+1; hp ; #AT 8 tentacles; D
Paralysis; XP 580 + 4/hp)
Crying
Triskelions
1d4+2
Crying Triskelions (AC 6; MV 12"; HD 3; #AT 1; D Quarter staff;
XP 35 + 3/hp)
The
Crying Triskelions will be searching for a smaller groups of Laughing
or Scowling vat men. They plan on eating the Laughing Triskelions
and killing the Scowling Triskelions, provided that they outnumber
the enemy sufficiently. There is a 20% chance that they will have a
bag of 50 gold crescents that they will throw at pursuers if they are
forced to run away.
Gelatinous
Cube
1
Vat Spawned Gelatinous Cube (AC 8; MV 6”; HD 4; #AT 1; D 2-8; SA
Paralyzation, surprise on 1-3; SD Immunity to some attacks; XP 150 +
4/hp)
Giant
Boring Beetles
1d4
Giant Boring Beetles (AC 3; MV 6”; HD 5; #AT 1 bite; D 5-20; XP 90
+ 5/hp)
Giant
Spiders
1d3
Giant Spiders (AC 4; MV 3"*12"; HD 4+4; #AT 1 bite; D 2-8;
SA Webs, poison; XP 315 + 5/hp)
Gray
Oozes
1d4
Gray Oozes (AC 8; MV 1”; HD 3+3; #AT 1; D 2-16; SA Corrosive
properties; SD Immune to spells, heat, cold; XP 200 + 5/hp)
Laughing
Triskelions
1d4+2
Laughing Triskelions (AC 6 (8); MV 12"; HD 3; #AT 1; D By weapon
type; SA Berserk, never surprise; XP 35 + 3/hp)
70%
will have long swords, 20% broad swords, 5% short swords, 4% bastard
swords, and 1% two-handed swords.
This
group will be out to go slaughter some Crying or Scowling
Triskelions, as they feel sorry for their condition and wish to
exterminate them for their own good.
Ochre
Jellies
1d2
Ochre Jellies (AC 8; MV 3”; HD 6; #AT 1 touch; D 3-12; SD Lightning
divides in half; XP 150 + 6/hp)
Scowling
Triskelions
1d4+2
Scowling Triskelion (AC 6; MV 12"; HD 3; #AT 1; D Nine-tailed
whip (as horseman's flail); XP 35 + 3/hp)
This
will be either a slave taking raid looking for wandering Crying
Triskelions (60%) or a group out looking for trouble (40%). If they
are a slave raid, then there is a 20% chance they have 1d4 captive
Crying Triskelions. Each Scowling Triskelion has 2d4 gold crescents
in a pouch.
Screaming
Scums
1d3
Screaming Scums (AC 7; MV 6”; HD 4+1; #AT 1; D 1-4; SA Drain blood
for 2-8; SD Scream; XP 110 + 4/hp)
Toxic
Harlequins
1d4
Toxic Harlequins (AC 6; MV 15"; HD 4; hp 20 each; #AT 1; D Short
sword; MR 55%; XP 380 each)
Thief
skills: PP 45%, OL 42% F/RT 35% MS 33% HS 25% HN 15% CW 88% RL 20%
30%
of the time they will have a magic weapon. Similarly there is a 25%
of magic armor, and 20% of the time they will have a magic item
usable by thieves.
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