5
MINING CAMP. Thirteen twilight dwarves are here. They always post
two alert guards.
11
Twilight Dwarf Miners (AC 5; MV 6”; HD 1; hp 5 each; D Pick; SD
Save at +3 (or better) vs poison and petrification; XP 15 each)
Bofer,
Twilight Dwarf Ore Smeller (AC 5; MV 6”; HD 2; hp 11; D Pick; SD
Save at +3 (or better) vs poison and petrification; XP 42)
The
ore smeller's job is to find precious minerals. He can perform the
same function as a wand of metal and mineral detection, usable
thrice per day. Treat the dwarves picks as footman's military pick.
Each has 2d8 gold mabans, 3d8 silver khurams, and 3d8 copper ganes.
The ore smeller has double that.
Snori,
Twilight Dwarf Miner Captain (AC 4; MV 6”; F4; hp 24; #AT 1; D
Short sword +2 +1 due to strength; XP 210)
Snori
has 47 gold mabans, 13 silver khurams, 8 copper ganes, and a gold
pendant of a dragon's head on a gold chain (500 gold crescents
value).
The
dwarves are neutral in alignment. They are motivated primarily by
greed for treasure and do not have time for small talk. They will be
quite willing to trade if they feel such a transaction can be
advantageous. They are a business, with the each dwarf getting one
share, the ore smeller five shares, and the captain seven shares.
In
their camp they have gear including sleeping rolls, rope, flint and
tinder, iron rations, water, and mining tools. They have extracted
silver ore (3200 gold crescents value) and six shadow stones. The
dwarves have been responsible for the smaller tunnels on this part of
the level, made as they excavated for treasure.
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